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One thins that feels really good is crank damage dealt and received up for everyone, and then reducing damage to shields to counter that a little, as well as other mods that increase armor toughness, but have it more chance/luck/skill based.
Wanted to ask: is damage to objects only related to barricades, doors, etc or also armor?
"Player" is very limited, it only affects the character currently controlled by a player (in code: anyone who is not "IsAIControlled")
"Hero" affects nobles, companions, as far as I could tell, all named characters, etc, though I never tested if it affects named townspeople as well (in code: everyone who is "IsHero")
"Other" is everyone else
The modifier for mounts depends on their riders. If one dismounts/is dismounted, they should fall in the "Other"-category.
It's a good way to make heros stand out against normal troops, pretty much the main reason I made this mod! :)
(One thing to note, I don't remember ever looking into how siege engine damage is handled by this mod. The factor may depend on who uses the siege weapon, could be though that all siege damage counts as "Other".)
Update for 1.2.8.0
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@abel1717
"Other vs Other" is for all troops, not just yours.
For example, you can make fights last longer by reducing the damage regular troops do to each other - or make them be over quicker by increasing the damage.