Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

54 ratings
Damage Modifiers
   
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Type: Utility
Game Mode: Singleplayer
Compatible Version: v1.2.8
File Size
Posted
Updated
20.301 KB
2 Dec, 2022 @ 10:11am
23 Dec, 2023 @ 3:41pm
7 Change Notes ( view )

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Damage Modifiers

Description
Description:
A mod that allows modifying how much damage the player controlled character or heroes take in battles or arenas (tournaments etc.).

Playing on Bannerlord difficulty I felt that important characters (including my humble self) die too easily in battles and the difficulty settings did not allow for enough fine tuning to my liking: I wanted heroes (and myself, of course) to be more outstanding in battles, while keeping tournaments still a thrilling one-vs-one experience.
This lead me to create a mod to shape the game to my liking. As maybe someone else feels the same way I decided to share it on Steam!


Of course, I advise against overdoing the modifiers.
You will only ruin your fun with the game!

But of course, whatever you do with my mods is your own decision, I only provide the tools.

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Compatibility:
Should cause no compatibility issues, the patch is implemented in a very compatibility-friendly way (Harmony Postfix).

Please inform me in the comments of any problems!

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GitHub: https://github.com/XT-0xFF/MBDamageModifiers
43 Comments
start20051119 25 Jul @ 6:42am 
Will support Traditional Chinese?
ONIGUMO 25 Jul @ 2:39am 
Love this mod as base to combine with others.

One thins that feels really good is crank damage dealt and received up for everyone, and then reducing damage to shields to counter that a little, as well as other mods that increase armor toughness, but have it more chance/luck/skill based.

Wanted to ask: is damage to objects only related to barricades, doors, etc or also armor?
RAMBOUSEK 2 Jul @ 9:39am 
what about throwable damage ? <3
fideldidumm 12 Apr @ 7:44am 
Hmm, dying easy never felt like a problem to me. However the suicide attacks of nobles at the beginning of each battle do. Sounds a bit like a stop gap solution to make nobles tougher. Would love to see them trying to stay alive instead. + If they go down, their troops should behave different.
Syrus  [author] 29 Dec, 2023 @ 4:11pm 
Yes.
"Player" is very limited, it only affects the character currently controlled by a player (in code: anyone who is not "IsAIControlled")
"Hero" affects nobles, companions, as far as I could tell, all named characters, etc, though I never tested if it affects named townspeople as well (in code: everyone who is "IsHero")
"Other" is everyone else

The modifier for mounts depends on their riders. If one dismounts/is dismounted, they should fall in the "Other"-category.
Syliss 29 Dec, 2023 @ 11:44am 
So if i set the Player Vs Player, Hero Vs Player, and Other vs Player to 0.9, I will take 10% less damage from all sources then setting other vs hero to 0.7 makes all NAMES UNITS take less damage from none named units both Friend and Foe?
Syrus  [author] 27 Dec, 2023 @ 4:27pm 
Setting "Other vs Hero" to 0.5 means all non-player and non-hero troops will only deal half damage to heros, yes.
It's a good way to make heros stand out against normal troops, pretty much the main reason I made this mod! :)


(One thing to note, I don't remember ever looking into how siege engine damage is handled by this mod. The factor may depend on who uses the siege weapon, could be though that all siege damage counts as "Other".)
smoovasbutter 27 Dec, 2023 @ 3:42pm 
Thanks very much for the Mod Syrus. Just to make sure: Setting Other vs Hero to 0.5 means that Hero will take half the damage all else being equal? And by others means non heros right? Thanks..
Syrus  [author] 23 Dec, 2023 @ 4:06pm 
Version 1.2.8.0
Update for 1.2.8.0

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@abel1717
"Other vs Other" is for all troops, not just yours.
For example, you can make fights last longer by reducing the damage regular troops do to each other - or make them be over quicker by increasing the damage.
abel1717 17 Dec, 2023 @ 12:44pm 
so if i increase the damage of "other vs other" it means my regular troops will have and advantage over the enemy regular troops, or does it mean any regular troop will cause that damage regardless of if it is on my side or the enemy?