RimWorld
62 valoraciones
Warcasket Jobs
   
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Mod, 1.4, 1.5
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Publicado el
Actualizado el
327.268 KB
27 NOV 2022 a las 3:19
13 ABR a las 4:09
3 notas sobre cambios ( ver )

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Warcasket Jobs

Descripción

Warcasket can work with animals, interact with prisoners, construct, mine and dumb labor

They can't cook, work with plants, craft, science and doctoring

Make your big boys more productive
15 comentarios
1sylant99  [autor] 13 ABR a las 4:11 
Fixed
Victor 12 ABR a las 16:33 
Rimpy is complaining that the packageId has _copy in it, causing it to possibly fail to be sorted. The packageId is now sylant.warcasket_copy
Demonlord09 6 MAY 2023 a las 12:34 
I'm not a big fan of the VE apparel mod, but I suppose it's worth a shot. Thanks for the info. I didn't even know that mod had backpacks.
1sylant99  [autor] 6 MAY 2023 a las 12:29 
I made a test caravan. Your solution is backpacks from Vanilla Apparel Expanded — Accessories if you form caravans, they will give enough carry capacity even if you equip heavy weapons. Don't notice this problem before, I simply use transport pods or shuttles, because I rarely form caravans.
Demonlord09 6 MAY 2023 a las 10:21 
The player faction warcaskets are the ones I've been trying to make travel the world map. They're too heavy on their own to form a caravan even with only the pawn in the warcasket.
1sylant99  [autor] 5 MAY 2023 a las 23:57 
Mod only changes warcasket trait in xml, I haven't seen traveling warcasket pawns, they used only by junkers and player faction
Demonlord09 5 MAY 2023 a las 15:41 
Quick, probably dumb, question. Does your mod also allow warcasket pawns to travel around on the world map?

I haven't been able to figure out what's preventing that and the VE devs have been radio silent the 3 times I've asked whether that's normal or a bug.
boogiebears 15 FEB 2023 a las 19:47 
yeap
K_Body 29 ENE 2023 a las 10:10 
cool, thanks!
1sylant99  [autor] 28 ENE 2023 a las 23:35 
Yes, it's safe to install mid save