RimWorld
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Warcasket Jobs
   
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Mod, 1.4, 1.5
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27 nov. 2022 à 3h19
13 avr. à 4h09
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Warcasket Jobs

Description

Warcasket can work with animals, interact with prisoners, construct, mine and dumb labor

They can't cook, work with plants, craft, science and doctoring

Make your big boys more productive
15 commentaires
1sylant99  [créateur] 13 avr. à 4h11 
Fixed
Victor 12 avr. à 16h33 
Rimpy is complaining that the packageId has _copy in it, causing it to possibly fail to be sorted. The packageId is now sylant.warcasket_copy
Demonlord09 6 mai 2023 à 12h34 
I'm not a big fan of the VE apparel mod, but I suppose it's worth a shot. Thanks for the info. I didn't even know that mod had backpacks.
1sylant99  [créateur] 6 mai 2023 à 12h29 
I made a test caravan. Your solution is backpacks from Vanilla Apparel Expanded — Accessories if you form caravans, they will give enough carry capacity even if you equip heavy weapons. Don't notice this problem before, I simply use transport pods or shuttles, because I rarely form caravans.
Demonlord09 6 mai 2023 à 10h21 
The player faction warcaskets are the ones I've been trying to make travel the world map. They're too heavy on their own to form a caravan even with only the pawn in the warcasket.
1sylant99  [créateur] 5 mai 2023 à 23h57 
Mod only changes warcasket trait in xml, I haven't seen traveling warcasket pawns, they used only by junkers and player faction
Demonlord09 5 mai 2023 à 15h41 
Quick, probably dumb, question. Does your mod also allow warcasket pawns to travel around on the world map?

I haven't been able to figure out what's preventing that and the VE devs have been radio silent the 3 times I've asked whether that's normal or a bug.
boogiebears 15 févr. 2023 à 19h47 
yeap
K_Body 29 janv. 2023 à 10h10 
cool, thanks!
1sylant99  [créateur] 28 janv. 2023 à 23h35 
Yes, it's safe to install mid save