Crusader Kings III

Crusader Kings III

602 ratings
More Traditions v2
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File Size
Posted
Updated
1.938 MB
26 Nov, 2022 @ 12:11pm
10 Sep @ 3:03pm
53 Change Notes ( view )

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More Traditions v2

In 1 collection by Lost Nomad
Lost Nomad collection
19 items
Description
More Traditions v2
Multiple traditions for both you and AI to choose from to customise cultures.

More tradition slots
You can increase the number of cultural tradition slots by +1/+5/+10/+20

Compatibility
Not compatible with mods that change 00_vassal_stances.txt

External translations
Chinese translation


Checkout my other mods
AGoT Books

Allied Rapid Reaction Corps

Artifact Curator

Crusaders Adoption Agency

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Designate Heir - freely

Education and Lifestyle Guru

Enhanced Zoom Reboot

Feud

Generate Missing Parents

HRE - no thanks

Last Will Succession

More Buildings Reboot

No Death Cascade

Purge Contracts and Holy Order Lease

TODO Reminders

Wild Oats

Chinese Translation
Popular Discussions View All (6)
2
16 Jan, 2024 @ 2:18am
Translation
Frazesco
0
10 Oct, 2024 @ 10:30am
2.6.3
Lost Nomad
0
20 Nov, 2023 @ 8:39am
Version 2.3.1
Lost Nomad
274 Comments
MDCCC 25 Sep @ 10:00pm 
Would be better if it allowed 100 or more
ChrisK(Germany) 20 Sep @ 8:24am 
Like a +50 or so option
ChrisK(Germany) 20 Sep @ 8:23am 
Mod is nice, while the culture slots added should be enough could you maybe increase the option choices to get more? There are some mods that do that out there but they are outdated, yours seems to be one of the few good ones that actually run nice
Lost Nomad  [author] 13 Sep @ 8:52am 
@ArayaChi
np, subscribers need to do more investigating of their playset before jumping onto steam :steamthumbsup:
ArayaChi 13 Sep @ 8:33am 
I just looked through your MBR mods to update my compatibility mods and noticed this comment.

I apologize, @Lost Nomad I believe the @Weiliam Kaisseredux fan was referring to my mods but they couldn't specify which one it was, and yes, my mods features a Siege Weapons MAA named Early Cannons, which deals 550 damage, so I’m fairly certain it's mine.

And again @Lost Nomad, I apologize for the misunderstanding and commotion in your comments. :ALcryingemoji:

@Weiliam Kaisseredux fan
If you want an answer on that, go to my comments.
Lost Nomad  [author] 13 Sep @ 12:36am 
@Weiliam Kaisseredux fan
That doesn't tell me much apart from you don't like something.

Exactly what tradition are you talking about that gives canons 500 attack?

You can't actually give siege weapons attack power, all you can do is increase their effectiveness and for instance one of the traditions that is supposed to be OP for siege, Raiders of the Lost , gives less efficiency than the military perk tree, in fact it's less than or equal to most vanilla siege efficiency buffs.

The mod certainly needs rebalancing, if I ever finally get the time to go over each tradition I will do that, I haven't done a major overhaul since I inherited the mod but you're kind of missing the point of a cheat mod, some of them were supposed to be OP.
Weiliam Kaisseredux fan 12 Sep @ 2:27pm 
wayy too unbalanced my man wtf is this 500 attack on early cannons? everything here needs a debuff
Mack Daddy 7 Sep @ 8:11am 
no problem, just wondering
Lost Nomad  [author] 7 Sep @ 8:01am 
@Mack Daddy
I don't write compatches for my mods because it's too much of a maintenance burden for me but others are welcome too.
Mack Daddy 7 Sep @ 7:57am 
is it possible to hope for a ek2 compatability mod?