Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

1,314 ratings
My Little Warband
19
12
7
7
5
2
3
4
2
2
   
Award
Favorite
Favorited
Unfavorite
Game Mode: Singleplayer
Compatible Version: v1.2.7
File Size
Posted
Updated
524.912 KB
25 Nov, 2022 @ 10:23am
18 Dec, 2023 @ 10:04pm
8 Change Notes ( view )

Subscribe to download
My Little Warband

Description
Important
Uploading on behalf of LL Muse, the creator of this amazing mod.
He wished to keep his steam account private and requested that I upload for him.
This will be the official steam workshop page for his mod.

To clarify: All credits, future updates, and work on this mod is thanks to LL Muse.

If you want support related to this in an official capacity, please go to one of these links:

LL Muse has a dedicated section in the Eagle Rising discord:
Discord[discord.gg]

You can still report issues on his Nexus:
Nexus[www.nexusmods.com]

Note:
  • MCM + Harmony are required.
  • Settings.xml has been replaced by MCM, you can configure settings via the MCM menu.

Major shout out to PhaserFelix_YT for helping provide support here!

--
Intro:
My Little Warband allows you to create a fully unique player custom troop tree in game. Please read the mod description for details regarding how this is done.

Recruitment
  • When going to town and villages of any culture all troops will be replaced by your custom recruit unit, while elite line troops will be replaced by your custom elite troops
  • This does not effect AI lords. AI lords will still only be able to recruit the standard culture specific units from that settlement
  • This mean you have a completely unique and customizable troop tree, kind of like the minor factions

Troop Trees
  • Both your custom standard and elite line recruits will start in a troop tree with only 1 unit. However through the new unit editor UI, each unit can have two upgrade paths added with a max tier of 5 for standard line and a max tier of 6 for elite line.
  • This means if you add every upgrade path, both the standard and elite line can have up to 31 units, although I wouldn't recommend having more than 7 units in a tier as the troop tree encylepida does not scroll horizontally and the troop tree will become so wide you cant see all of it.

Unit Editor
  • To Access the unit editor, go to the troop encyclopedia. You can also do this by left clicking troops in the party manager tab.
  • Then shift click on the troop in the troop tree portion of the encyclopedia to open the editor for that unit.
  • This only works on units connected via an upgrade from your basic recruit or elite recruit.
  • Number of skill points and skill level cap is dependent on the unit's tier.
  • Units are restricted to gear 1 tier above the troop tier or lower. Mod items and player crafted item (at end of list) are also included as option for gear to equip your troops with.
  • Bottom left lets you add or remove upgrade paths
  • Bottom right lets you change the gender and culture appearance of your unit. This also includes mod cultures where at least one kingdom of that culture exists.

Saves
  • Customized troops are unique to each save so you can have separate troop trees on different saves, However restart and reload Bannerlord before loading a different save if you currently in a campaign
  • Does not require starting a new campaign

Settings
  • The gear tier restrictions, skill level cap restriction and total skill points restrictions can be turn off via togglable buttons in unit editor UI
  • Options to change recruitment and custom troops spawn by notables, enable unit editor for non-custom troops, and various settings can be found in the MCM menu for My Little Warband. Unit path editor disabled for non custom troops so only gear, stats, and appearance changes. Might not work for all modded troop trees. I only tested with the vanilla tree and Calradia Expanded Kingdoms tree.

XML Export
  • To export your troop tree go to tavern district in any town and there will be a button to export your current troop tree.
    After clicking the button a new submodule folder will be generated with the name that you provided.
  • The newly created submodule can be shared or edited slightly to make a stand alone troop tree mod. The way that unit data is formatted in the generated module is the same as in any other troop tree mod.
XML Import
  • To load a troop tree into a different save or import someone else's troop tree, enable the module that got generated in the bannerlord launcher.
  • Then go to the tavern district and click the import troop tree button.
  • Then save the game and exit bannerlord. Disable the module for the troop tree, reloaded the save and everything should still be there.
Popular Discussions View All (44)
194
1
10 May @ 4:36am
🌸Basic Question Help Center🌸
PhaserFelix_YT
6
11 May @ 11:16am
My top tier troops get absolutely obliterated despite facing low tier enemies
Boybutter
14
16 Jun @ 3:34pm
Has Anyone been able to get "Improved Garrisons" to recruit custom units?
Rubber Ducky
1,007 Comments
asylumxxx 7 Aug @ 11:42am 
its work with 1.2.10 +RoT 5.5 + BLt, diplomacy, bandits adjustment, rts camera, improved gar, partyai and RBM soo cool ;D
Sugondeeznutz 7 Aug @ 8:13am 
Tale Worlds need to stop updating Bannerlord at this point.The game is very stable and they should stop breaking mods because this is what their updates do nothing else.
Ubercharge 4 Aug @ 6:46pm 
So on 1.2.10 there are 3 crashes that i get so far
1. If you use banners it crashes because of something with the banner bearers.
2. If you have your clan member use the custom troops it will also crash when they go to recruit.
3. It also crashes when I try to use the copy template button doesn't happen all the time tho.
ChopStixxx 2 Aug @ 1:31am 
Anyone know if this is working with 1.2.9?
chris 31 Jul @ 9:59am 
I have no idea why, but it works with the save game where i build my troop tree, but its somehow impossible to get the troop tree working in a different save game - does anybody know how to fix this?
austio2222 31 Jul @ 9:52am 
i agree if the import and export actually worked it would be amazing i have to start a new campaign now because of it
bPlagued 30 Jul @ 8:55am 
Would be a great mod if the export and import functions actually worked.
Exporting is cool and all but importing imports all your troops wiht 0 stats and it already takes hours to give all these MFs stats.
GrumpBeard 30 Jul @ 4:46am 
I hope you keep updating this on behalf of muse I really appreciate it man thank you
WatashiDa![私だ!] 28 Jul @ 10:07pm 
If someone could create a version that adds The Old Reaslm's stats for gunpowder units, that'd be awesome.
Liberator48 28 Jul @ 9:21pm 
Does using this mod or any mod prevent achievements?