Space Engineers

Space Engineers

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Improvised Experimentation
   
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Type: Mod
Mod category: Other
File Size
Posted
Updated
239.748 KB
20 Nov, 2022 @ 5:31pm
8 Mar @ 2:04pm
25 Change Notes ( view )

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Improvised Experimentation

Description
Progress on IE-2 here
Trello[trello.com]

Description
This is the Experimentation Section of my mod. Here is the main version. Improvised Engineering (Grid Pickup/Holding/Manipulation Mod)

Multiplayer works in this version!

Controls

Controls
Default Key
Action
Reload
R (press)
Grab or Drop blocks
Use tool / Fire weapon
LMB (hold)
Stop free rotation and
enable block placement rotation
Secondary mode
RMB (press)
Toggle Holding Position
(Grap Point / Center of Mass)
Use tool / Fire weapon + Secondary mode
LMB (hold) + RMB (press)
Throw Blocks forward
?
Mouse Scrollwheel
Move Blocks away from or closer to you

Latest Changelog
Fixed bug with NPCs. (Games tried to uses a NPC Head as your Head. -> Block flies towards NPC)

Switched from Vector3 to Vector3D for higher percision. (better behaviour at large corrdinates.)
---
> THANK YOU, for telling me Vanake14 ^~^
---

Added a Option in the Config to enable/disable the debug messages (also errors) [default=off]

Changed Raycast to a List. If the first thing can't be picked up, it will try to pick up the thing behind it.
(for example a Block behind a Wolf)
Popular Discussions View All (5)
2
4 Aug, 2023 @ 1:06pm
Conflict with WeaponCore Handweapons
Rabid Puma
1
18 Jun, 2023 @ 11:04am
Error log
Into
0
27 Jul, 2023 @ 11:04am
Strange job
Datarak
122 Comments
Abisius 27 Aug @ 3:49am 
@Freudman
do i understand it correctly thta you did switch keybindings while in world?
from my past expereince that would be problematic as its not allways fully recognized without a restart of se, though i never did do keyrebinds outside of testing stuff out.
it might also be a conflict with another mod, some file corruption on game or modside or if you use plugins they migth also interfere.

i would suggest providing an exampelworld and logs for a deeper dive after checking for file corruption and mod conflict as well as if you use plugins to check without them in use.
Freudman 26 Aug @ 12:14pm 
nada, also i just project red like wich i can point to things but not grabbing even im stading next to it while afloat in the air and can see that the line goes right through the object, ofcourse all tested with few SB armor blocs and one 1cubic baterry. Im having scrips and all mod related settings up and no tools in hands. Also ive been so naughty that ive refuse to look up for G every time while building and ive switched it for R and than i remaped it again back and maped it to my side panel of my mouse. Its basicaly same so i dont see the problem. Also im playing local coop, does it matter if other players connects to, bsc we've seen some changes in working of WC while my friend connects. Like angle diviation etc so is it the same case? If possible can you hook this up to WeaponCore or ToolCore? It might solve instabilities and give you more space for more features.
mz  [author] 8 Aug @ 1:46pm 
this mod uses the same button that you use to reload a weapon. So try with that key.
And make sure to NOT hold any kind of tool or weapon when trying it
Freudman 2 Aug @ 7:59am 
i cannot make it work. ive rebinded back buttons bcs i use R as G button if you know what i mean. So or so im just Homelander with laser sight and cannot interract with anything. Im running my game as server for my friends so after orginal havent worked we found out this version... whompy anyways
SioxerNikita 13 Jul @ 7:17am 
Anyway to put a weight limit on what you can grab?
Abisius 8 Jun @ 4:59pm 
@Vas
its possible to rotate blocks with it while holding them, which keys you need are standing inside the moddescription.
Vas 8 Jun @ 4:40pm 
I take it there's no way to rotate blocks with this? That the only way is to hold left mouse to move it somewhere, then let go and let it rotate by movement before holding again to stop it? I had hoped I could somehow use the block rotation keys I set for normal block placement, in this case my number pad.
Ezekiel 27 May @ 9:03pm 
For anyone else having issues getting this working (assuming no errors on loading or otherwise), what fixed it for me was making sure 'R' was keyed to 'Reload Weapon'. At some point, I must have unkeyed it, trying to get this to work, but it apparently needs to be set this way. (This was done in Splitsie's scrapyard survival scenario, with no other mods loaded besides this one, and the 20-ish that the scenario loads by default.)
RogenLothena 23 May @ 10:28am 
Hello, could you please also make the Handled Tractor Beam version of this mod in Star Citizen? Also, it would be nice if we could rotate the blocks when we lift them up in the air, for example by holding the left click. It would be really great if you could improve this mode a bit more. I can also suggest another feature, if you can make it work with the configurable parameters mode, we can easily set the maximum weight we can hold. Thus, it becomes active for all players on the server.
RogenLothena 23 May @ 10:04am 
Hello, you said that I can set maxforce from the config file, but one thing I'm wondering is, when I change this, will this setting be activated for other players on the server I host, which is public?