Space Engineers

Space Engineers

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Improvised Engineering (Grid Pickup/Holding/Manipulation Mod) Nicknamed: Grabby Hands
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Type: Mod
Mod category: Block, Character, Other
File Size
Posted
Updated
523.813 KB
19 Nov, 2022 @ 6:28pm
22 Nov, 2022 @ 3:48pm
16 Change Notes ( view )

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Improvised Engineering (Grid Pickup/Holding/Manipulation Mod) Nicknamed: Grabby Hands

Description
BUFFED VERSION FOR CREATIVE MODE USE.
Improvised Experimentation CREATIVE MODE BUFF

Description
This mod enables you to
  • Grab Blocks
  • Carry/Drag Blocks
  • Rotate Blocks
  • Throw warhead Blocks at your friends.

THIS VERSION WON'T WORK IN MULTIPLAYER. USE THE LINK BELOW
Multiplayer/Server only in Experimental/Test Version of the mod. LINK BELOW to that version
Improvised Experimentation

You can grab all Grids that are below 20x20x20m in dimensions but you might not be able to lift them in gravity!

You can only grab and hold grids if you have nothing equipped!

A colored line will indicate where you hold the grid, where you want to move it to, and how well your plan works.
Green line means you are not to far away from the grid and are strong enough.
Red line means you are almost to far away and might not be strong enough to move the grid.
After 8m you will lose grip and the grid will be released

It is based on the GridPickupMod by Math0424 with hopefully a few improvements.
Do not add both mods to your world

Controls

Controls
Default Key
Action
Reload
R (press)
Grab or Drop blocks
Use tool / Fire weapon
LMB (hold)
Stop free rotation and
enable block placement rotation
Secondary mode
RMB (press)
Toggle Holding Position
(Grap Point / Center of Mass)
Use tool / Fire weapon + Secondary mode
LMB (hold) + RMB (press)
Throw Blocks forward
?
Mouse Scrollwheel
Move Blocks away from or closer to you

Technical Details
When the player is
- floating
- is in space (p-gravity = 0)
- flying with his jetpack
the maximum force is 1100N ~ 100kg lifting

When the player is
- standing on a planet
- standing on a grid (station or ship) in gravity (p-gravity != 0)
the maximum force is
- 11000N ~ 1000kg lifting for 1g or above and
- 1100N + 9900N * p-gravity for 0g-1g

Actio est Reactio

If the player is lifting a 200kg Block on Earth (~1962N) and standing on a dynamic grid then an equal opposite force will be applied to the grid where he is standing


RECOMMENDED WITH THIS MOD

KNOWN BUGS
  • Block Rotation is not the same as Block Placement Rotation
    => end/insert/... does not always rotate around the same axis
  • Line will not be totally red if you are at maximum distance but are not applying maximum force
    => applied force is realtive to grid mass to prevent ridiculous acceleration on light grids. (fixed in experimental)
  • Only the host can move grids in multiplayer. => Clients side thinks all grids have 0 mass and add no force because of that. (fixed in experimental)

ROADMAP
https://trello.com/b/go1yVFUx/improvised-engineering

BUG REPORTING
If you encounter a bug with this mod, please post a new discussion topic.
Any reports posted in the regular comments will be deleted (and moved into a dicussion if I have the motivation). If the bug resulted in crashing your game, please put the game's log on Pastebin and give me the link.
You can find the game's log in %AppData%\SpaceEngineers\SpaceEngineers.log
or with the blue "log" text in the crash message after the crash. Any details of how to reproduce the issue are greatly appreciated.

Please be so kind and not just reupload the mod. Only upload a new mod base on this one if you changed it in a major way and I refused to add those changes to the original mod

Want to support me?
[www.buymeacoffee.com]
I hope I did it right, also I don't even drink Coffee xD
Popular Discussions View All (9)
23
17 Jul, 2024 @ 5:38pm
Suggestions
mz
12
8 Jan, 2024 @ 4:44am
Adding Mod to an already existing DS world...
amsedal
4
6 Mar, 2023 @ 6:50am
Unusable when far away from center
MrWurste
244 Comments
Corki99 26 Dec, 2024 @ 10:53am 
@mz gotcha dude, I'll try that out
mz  [author] 26 Dec, 2024 @ 12:29am 
Not that I know of. Have you tried with only this mod in a world?
(also i suggest you to use the experimental version, as it is more up to date xD)
Corki99 25 Dec, 2024 @ 5:17pm 
Is there any known mods that might interfere with this mod? Preventing the grabbing mechanic from working I mean
Corki99 18 Dec, 2024 @ 5:17pm 
@Abisius completely empty
Abisius 17 Dec, 2024 @ 8:13pm 
@Corki99
are you hands empty? you will need empty hands to be able to do it besides beeing in range and the target you want to grab beeing light enough to be moved if you want to grab something.
Corki99 17 Dec, 2024 @ 5:15pm 
Is there a way to change the keybind for grabbing with R? I press it and it does nothing, even tho I have the mod added to my world
Black-Panther-DM 10 Dec, 2024 @ 11:43am 
I tested it once. Blocks from a ship cannot be grabbed either. But with a magnetic plate/chassis it works. As soon as detach mode is used, the block cannot be grabbed. It doesn't matter whether the block is from a station or ship.
Black-Panther-DM 10 Dec, 2024 @ 11:32am 
So far I've tried this on one block from the station. Not off the ship yet.

Sorry, I forgot that the detach mode is from the other mod. Just thought about the grabbing with this mod.
mz  [author] 9 Dec, 2024 @ 12:46pm 
ah yes, one of the reasons why I made this mod. Any after the block was detached it can't be picked up?
Always / only if the main grid was a station/voxel connected / at random?
Can the block be moved with other ships?

I need more information on how to replicate and test this.
It would be helpful to have a reliable way to reproduce the issue (step-by-step or a world download).
But I don't handle those "detached" blocks any other than normal blocks, so maybe the issue is with advanced welding
Abisius 9 Dec, 2024 @ 12:46am 
"andvanced welding" https://steamproxy.net/sharedfiles/filedetails/?id=510790477 can be used to detach blocks instead of needing to grid down a block to sever another block form the grid.