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Сообщить о проблеме с переводом
I have it working on unstable branch. Don't want to push an update before the official release because mods from unstable sometimes are not compatible with the official
Here's the error that flooded the log a thousand times over if its at all useful, but it doesn't seem to say much:
Exception filling window for RimWorld.Dialog_ChooseMemes: System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) RimWorld.Dialog_ChooseMemes.RimWorld.Dialog_ChooseMemes.DoWindowContents_Patch1(RimWorld.Dialog_ChooseMemes,UnityEngine.Rect)
at (wrapper dynamic-method) Verse.Window.Verse.Window.InnerWindowOnGUI_Patch0(Verse.Window,int)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
As for choices, I kinda see how it could be interesting, but not sure it will be for me. It'll definitively require quite an amount of work. Currently mod carefully removes elements from existing windows, without any changes to the flow or functionality. I just have other projects that I find more interesting for me, sorry.
The idea is good, but the mod have issues.
If you could add a setting "Points required for reform (maximum value)" and make the choice of modifiable precepts skip the precepts that we cannot edit, it would be already great.
After, if you want do more, I think the mod would be more interesting with differents choices:
When reforming, can choose between:
_Memes (the actual system, but only the Meme part)
_Precepts: choice between differents group of X precepts randomly edited/added (currently the precepts inside "Add precepts" are not include in the random, I believe)
_Rituals: something like for the precepts
_Customization: able to freely change the others things (maybe give back half of reform points when chosing this one)