RimWorld

RimWorld

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Body Size Genes
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Mod, 1.4
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820.461 KB
11. Nov. 2022 um 15:58
20. Mai 2023 um 2:08
7 Änderungshinweise (anzeigen)
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Body Size Genes

Beschreibung
Adds six genes that affect pawn body sizes.
  • 1|+6 Pygmy: 70% body size
  • 1|+3 Dwarf: 80% body size
  • 1|+1 Manlet: 90% body size
  • 1|-1 Alpha: 110% body size
  • 1|-2 Giant: 125% body size
  • 1|-3 Colossus: 150% body size

Requires

Notes
  • This mod overrides some settings of Varied Body Sizes
  • Please be aware that small bodies have quite a few disadvantages, your maximum hunger gauge, health, carrying capacity, melee damage, and threshold for dismemberment are lower. Your dodge chance is higher.
  • Facial Animation can make the smallest body size look strange, as it uses a custom head

Incompatibilities
  • None currently known

Mods that use this
Beliebte Diskussionen Alle anzeigen (1)
10
31. Jan. 2023 um 18:47
ANGEHEFTET: Bug Reports
Mute
151 Kommentare
D42z 3. Juni um 8:13 
thanks !
Arkantos Eli 31. Mai um 11:16 
Thanks for the mod!
I'd love to see some more extreme body size genes (humans the size of a squirrel, or as tall as a giraffe). Would be fun trying to keep the tiny ones alive in combat, or trying to keep a colony of gargantuan humans well fed.
Dogs vary wildly in size (the biggest easily being 10x the size of the smallest), don't see why we can't have humans do the same lore-wise with artificial gene editing.
Odin 12. Apr. um 5:01 
update to 1.5 pls
Average Genestealer 29. Okt. 2023 um 14:05 
If I could code, I'd make a gene that causes pawns to grow over their lifetime with an increasing hunger rate until they die from not being able to find enough food. Maybe also something that makes it so they age to adulthood super dooper fast but age normally after that. Would be funny to mass-produce giant orc soldiers like that.
Mute  [Autor] 22. Mai 2023 um 14:14 
@Hoddrock Yeah, the scaling code is in VBS not this mod.
Hoddrock 22. Mai 2023 um 9:36 
Do i need varied body sizes mod if I’m using pawnmorpher?
Azuraal 20. Mai 2023 um 11:44 
Well, the bug is back. It appears the bug is from the last release of Varied Body Sizes, which got covered by this mod including outdated .dll, if loaded out of order.
At least now I know for sure where to report it.
To be clear what I'm talking about is the hair of a pawn not scailing with the size of the pawn. so for very large sizes the head ends up larger than the hair texture and the hair hangs there in the middle.
Mute  [Autor] 20. Mai 2023 um 2:08 
Loads fine with either order for me, but I've pushed an update fixing the accidentally-included extra assemblies.
Azuraal 19. Mai 2023 um 13:10 
It's not indicated anywhere that this mod ought to be loaded before Varied Body Sizes, which is very counter intuitive, and had me thinking there is a unresolved bug with hair scailing.
accrrsd 27. Apr. 2023 um 17:50 
By the way, I found out that the value of appearInGenePack (or something like that) in xml means that a gene can appear as part of gene packs, for example, during a gene lab quest.

I think it needs to be turned on, because it will be possible to find the gene in the laboratory and later transplant it to your pawn.