RimWorld

RimWorld

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Star Wars Xenotypes
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Mod, 1.5
File Size
Posted
Updated
4.543 MB
8 Jan, 2023 @ 3:45pm
26 May @ 8:33am
17 Change Notes ( view )
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Star Wars Xenotypes

In 1 collection by guy762
[OFFICIAL 1.5] Star Wars Knights of the Outer Rim (KotOR)
17 items
Description
[github.com] [github.com]
[docs.google.com]

UPDATE 4/11/24:
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- updated to 1.5. because the dependencies and file paths have changed from the final 1.4 version, the main Steam download DOES NOT INCLUDE 1.4 files. the finalized 1.4 files can now be found here in .zip form: https://github.com/guy1762/SWKotOR-Project-1.4-Final-Build/tree/main
- thanks to Kaitorisenkou, new code has been added to create StyleTag genes that add tattoos *and* new code that allows for colored tattoos to properly show up on pawns! as a result...
- one new xenotype has been added: Pantorans!
- two xenotypes have been updated to have tattoos: Togruta and Mirialans!
- updates: Zabraks and Iridonians have been given a makeover with a new horned crown gene and facial indents for Iridonians. Falleen now have a ridged spine gene, and Jawas now have extra-big and extra-bright eyes!
- Sith Purebloods and Tusken Raiders from Sovereign's Rimwars mods have migrated to this mod!

UPDATE 2/25/24:
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- the Miraluka xenotype has been substantially reworked: if Vanilla Psycasts Expanded is loaded, their normal 'blind' gene will be replaced by the new Eyeless Seer gene which covers up the baked-in eye graphic and grants a psycast ability to temporarily boost vision to 80% for 24 hours! (it should be noted that blindfolds or anything that reduces the 'sight' capacity will still nullify this bonus, not able to come up with a better solution atm)
- additionally, both Miraluka and Yoders have been given a new Natural Force-User gene (also requiring VPE) which gives all pawns with the gene a Level 1 Psylink!

UPDATE 11/10/23:
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- added 8 new xenotypes: Hutts, Quarrens, Niktos, Bith, Aqualish, Lasats, Mimbanese, and Kubaz
- overhauled graphics for Wookiees and Klatoonians
- changed the body size genes to be cosmetic only, this should hopefully make the small xenotypes less fragile
- removed the Biotech Expansion requirement. the three whole genes I used from it have been replaced with new or borrowed ones using B&S code
- moved all genes added by this mod (except hair and skin colors) to a new category
- added a bunch of new 'fixed' eye genes: these now scale properly with bigger/smaller pawns since they don't use vanilla Biotech's jank eye scaling, but unfortunately they will not be overwritten by the bionic eye graphic if your pawn has one installed. the bionic eye graphic would've been broken anyways, however, so it doesn't really make a difference




This mod adds many different alien races from Star Wars as xenotypes.

I've also added a handful of genes that affect a pawn's lifespan. I... uh... don't actually know how well these work, or if they have any substantial in-game effect at all, but they do let me set my wookiee pawns' age to more lore-accurate numbers. These were made by simply cranking up the LifespanFactor stats to relevant multipliers. If y'all encounter any problems with it please let me know and I'll uh... try and do something about it.

This mod requires Integrated Genes and Big and Small + Prerequisites Framework. Major shoutout to Integrated Genes for having, like, the perfect list of additional genes for this mod to be possible.

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IMPORTANT: PawnKinds are currently not included, meaning these won't normally spawn in game. I am working on several faction mods that will utilize these, but until that's ready for release, use this mod: https://steamproxy.net/sharedfiles/filedetails/?id=2891975564
~~~~~~~~~~
This mod adds a patch for Humanoid Alien Races that fixes a bug where the "bald" hairtype doesn't work.
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I've tried to re-create these to the best of my ability, but honestly a lot of the profiles for these alien races are very... poorly elaborated on. I noticed there's a disproportionate amount of 'near-human which is good at melee combat' species in the lore, and hopefully I've balanced them out well enough so that they don't feel *too* samey. You're free to edit the XenotypeDefs yourself if you aren't satisfied with mine, I don't mind.


Upcoming aliens:
- Gungans
- Selkath
- Mon Calamari
- Gran
- Ithorians
- Lepi
- Rattataki/Nightsisters
- Zabrak Nightbrothers
- Massassai

and more!

~~~~~~~~
CREDITS & THANKS:
~~~~~~~~
kaitorisenkou - graciously coded many things so features in this mod could be possible!
Sovereign - made the original Sith Pureblood and Tusken Raider xenotypes in 1.4, graciously donated them to me for 1.5

Ryflamer's HD Pawn Textures mod - most of the graphics from this mod are proportioned to these 512x upscales, and were used as a base for pretty much everything I've drawn for this! I also used those head textures to create the new HeadTypes this mod adds!

RedMattis - letting me borrow the "Regenerative" gene from the Big and Small mod & fixing pawn rendering for HAR-less users

GoSu - writing the descriptions

Bambaryła - compatability patch with other faction mods:



Our other mods:
183 Comments
Kyle Confirmed 24 Jul @ 4:47pm 
@guy762 Thanks for info! Great mod!
guy762  [author] 23 Jul @ 11:50am 
@Kyle Confirmed I don't believe that first one has anything to do with this mod. giving my files a quick scan, I would guess that the source of that error is a "stuff" material that has not been updated to use the 1.5 SoundDefs for hit building sound effects (I had the same error initially when updating my KotOR Resource mod to 1.5). any mod that adds new wall types or stuff that can be made into walls would be my guess as to the culprit of the error

the second one is a reference from the KotOR Weapons mod for as-of-yet unreleased content in this mod, which you should be safe to ignore for now (I accidentally left it in when I pushed the most recent update for KotOR Weapons)

@DOCTOR CROW I've decided that the next future update (NOT this coming update) will focus on the Separatist/CIS alien species, so Muuns will be added then alongside some other fun ones
Kyle Confirmed 21 Jul @ 6:59pm 
@guy762

I am receiving these errors when I enable the xenotype mod:
Could not resolve cross-reference: No Verse.SoundDef named Pawn_Melee_Punch_HitBuilding found to give to Verse.RaceProperties Verse.RaceProperties (using undefined sound instead)
Could not resolve cross-reference to Verse.GeneDef named guy762_HeadAttachment_keldormask (wanter=blacklistedGenes)
Translation data for language English has 67 errors. Generate translation report for more info.

Any advice? Thanks!
DOCTOR CROW 20 Jul @ 4:05pm 
when is Muun xenotype coming? (Darth Plagueis race)
guy762  [author] 18 Jul @ 6:14pm 
@Di3zel are there any notable error messages in player.log after trying to boot the game up?

(file path is: AppData\LocalLow\Ludeon Studeos\Rimworld by Ludeon Studeos\Player.log)
Di3zel 18 Jul @ 4:45pm 
getting an issue where my screen goes completely black with this mod and the other required mods? I can still see my character header but the screen is dark. Any ideas or conflicts that may be causing this?
guy762  [author] 15 Jul @ 11:45am 
@MrPablo11 errors 1 and 3 are for genes that require the Royalty DLC, and error 2 is for a gene that requires Vanilla Expanded Framework. the error is because I did not properly tag those genes to not be used in the event that Royalty/VEF is not present in the mod list, but this will be fixed in the big update I'm working on

for now you should be totally safe to ignore those errors, though the Yoder, Lasat, and Nelvaanian xenotypes may be a little broken if they show up in-game
MrPablo11 15 Jul @ 5:56am 
Hi, having several errors with this mod. Have only DLCs (not royalty) , HugsLib and the cores needed for this mod.


1.Could not resolve cross-reference to Verse.GeneDef named Turn_Gene_VeryFastNeuralHeat (wanter=genes)
2.Could not resolve cross-reference to Verse.GeneDef named guy762_Furskin_shortfur (wanter=requiredGenes)
3.Could not resolve cross-reference to Verse.GeneDef named Turn_Gene_MeditationNeed (wanter=genes)
guy762  [author] 13 Jul @ 11:06pm 
@MoGa good one, I'll add it to my list for a future batch
MoGa 13 Jul @ 3:57am 
Talz possibly ?