RimWorld
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Body Size Genes
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Mod, 1.4
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820.461 KB
11 nov 2022 om 15:58
20 mei 2023 om 2:08
7 wijzigingsnotities (weergeven)
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Body Size Genes

Omschrijving
Adds six genes that affect pawn body sizes.
  • 1|+6 Pygmy: 70% body size
  • 1|+3 Dwarf: 80% body size
  • 1|+1 Manlet: 90% body size
  • 1|-1 Alpha: 110% body size
  • 1|-2 Giant: 125% body size
  • 1|-3 Colossus: 150% body size

Requires

Notes
  • This mod overrides some settings of Varied Body Sizes
  • Please be aware that small bodies have quite a few disadvantages, your maximum hunger gauge, health, carrying capacity, melee damage, and threshold for dismemberment are lower. Your dodge chance is higher.
  • Facial Animation can make the smallest body size look strange, as it uses a custom head

Incompatibilities
  • None currently known

Mods that use this
Populaire discussies Alles weergeven (1)
10
31 jan 2023 om 18:47
BELANGRIJK: Bug Reports
Mute
151 opmerkingen
D42z 3 jun om 8:13 
thanks !
Arkantos Eli 31 mei om 11:16 
Thanks for the mod!
I'd love to see some more extreme body size genes (humans the size of a squirrel, or as tall as a giraffe). Would be fun trying to keep the tiny ones alive in combat, or trying to keep a colony of gargantuan humans well fed.
Dogs vary wildly in size (the biggest easily being 10x the size of the smallest), don't see why we can't have humans do the same lore-wise with artificial gene editing.
Odin 12 apr om 5:01 
update to 1.5 pls
Average Genestealer 29 okt 2023 om 14:05 
If I could code, I'd make a gene that causes pawns to grow over their lifetime with an increasing hunger rate until they die from not being able to find enough food. Maybe also something that makes it so they age to adulthood super dooper fast but age normally after that. Would be funny to mass-produce giant orc soldiers like that.
Mute  [auteur] 22 mei 2023 om 14:14 
@Hoddrock Yeah, the scaling code is in VBS not this mod.
Hoddrock 22 mei 2023 om 9:36 
Do i need varied body sizes mod if I’m using pawnmorpher?
Azuraal 20 mei 2023 om 11:44 
Well, the bug is back. It appears the bug is from the last release of Varied Body Sizes, which got covered by this mod including outdated .dll, if loaded out of order.
At least now I know for sure where to report it.
To be clear what I'm talking about is the hair of a pawn not scailing with the size of the pawn. so for very large sizes the head ends up larger than the hair texture and the hair hangs there in the middle.
Mute  [auteur] 20 mei 2023 om 2:08 
Loads fine with either order for me, but I've pushed an update fixing the accidentally-included extra assemblies.
Azuraal 19 mei 2023 om 13:10 
It's not indicated anywhere that this mod ought to be loaded before Varied Body Sizes, which is very counter intuitive, and had me thinking there is a unresolved bug with hair scailing.
accrrsd 27 apr 2023 om 17:50 
By the way, I found out that the value of appearInGenePack (or something like that) in xml means that a gene can appear as part of gene packs, for example, during a gene lab quest.

I think it needs to be turned on, because it will be possible to find the gene in the laboratory and later transplant it to your pawn.