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Báo cáo lỗi dịch thuật
<chance to recruit> = <recruiter's negotiation ability> * (<slave's opinion of the recruiter> / 200 + 1) / <difficulty> / <recruitment difficulty setting> / 10
So in your case, assuming default settings, slave is neutral towards the recruiter and the recruiter's negotiation ability stat is 100%, you'll have the chance: 1 / 1.4505 / 10 = 6.9%. It's not bad at all: on average, you can expect the recruitment to take about 15 days. If you use the recruiter with better stats and relationship with the slave, the chance may be even more.
Base Value: 100%
Multiplier for mood 63%: x91%
Rested: x100%
Terror (0%): x100%
Multiplier for age 18: x100%
Opinion of Colonists (+36): x91%
Fiance is a colonist: x50%
Storyteller: x348%
Final Value: 145.05%
So it is basically imnpossible to recruit the character? Or do I missunderstand something?
[RecruitSlaves] The recruitment was successful, but not enforcing it due to being in DEBUG mode.
Sadly, it doesn't work with me
I have tried to unsubscribe and re-subscribe and I have changed the mod order a couple of times but still doesn't work
Does anyone know how to fix it?