Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
<chance to recruit> = <recruiter's negotiation ability> * (<slave's opinion of the recruiter> / 200 + 1) / <difficulty> / <recruitment difficulty setting> / 10
So in your case, assuming default settings, slave is neutral towards the recruiter and the recruiter's negotiation ability stat is 100%, you'll have the chance: 1 / 1.4505 / 10 = 6.9%. It's not bad at all: on average, you can expect the recruitment to take about 15 days. If you use the recruiter with better stats and relationship with the slave, the chance may be even more.
Base Value: 100%
Multiplier for mood 63%: x91%
Rested: x100%
Terror (0%): x100%
Multiplier for age 18: x100%
Opinion of Colonists (+36): x91%
Fiance is a colonist: x50%
Storyteller: x348%
Final Value: 145.05%
So it is basically imnpossible to recruit the character? Or do I missunderstand something?
[RecruitSlaves] The recruitment was successful, but not enforcing it due to being in DEBUG mode.
Sadly, it doesn't work with me
I have tried to unsubscribe and re-subscribe and I have changed the mod order a couple of times but still doesn't work
Does anyone know how to fix it?