RimWorld

RimWorld

215 ratings
Furskin fluff for [NL] Animation
   
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Mod, 1.4
File Size
Posted
Updated
223.599 KB
11 Nov, 2022 @ 12:38am
9 Dec, 2022 @ 10:48am
2 Change Notes ( view )
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Furskin fluff for [NL] Animation

Description
This mod adds a facial fluff overlay to the furskin gene. It's meant to be used with [NL] Facial Animation so that furskins in that mod actually have fur, instead of just bald anime faces with terribly mismatched beards.

Since the gene itself is modified, the overlay will automatically apply to Yttakin and every modded or custom xenotype with the furskin gene. However, it might look weird when used with xenotypes that add more head attachments on top, such as snouts from Mammalia.

The change is done using a HeadAttachment above the skin layer. Hair will still render on top of it, if you wish to add some. By default, this mod prevents vanilla beards from generating on furskins, since they simply do not fit Nals anime face. If you still want regular beards to appear on top of the fur layer, uncomment the appropriate line in Defs/GeneDefs_Cosmetic.xml.

Right now there is just one variation of the face fluff texture, so every furskin in the game will look like the one in preview picture. I probably won't be turning this into a larger project, because this mod is a temporary fix until Nals does something for Biotech.

There's a harmless visual bug in Character Editor: sometimes when clicking around in CE, the fluff overlay will shrink and no longer cover the whole face. That's because of the way vanilla narrow head types work (and the game still does this even if you replaced them with [NL] Animation ones, apparently). This should never occur on furskins generated in game, as I've disabled narrow head types for them.

Credit to Vitamin Cera and his Upscaled Pawnmorpher. I used croppped and edited parts of two of his textures when working on this.



2022-12-09
The mod no longer removes furskin beards, because the way it did it caused some small issues. If you want to remove beards properly with fewer conflicts, check out my other mod.
31 Comments
Monkey Magic 17 Apr @ 12:34pm 
Works fine for 1.4, haven't checked 1.5. I have over 162 mods running (3 of them the DLC) and there is no issues. If anyone is having trouble getting this to work, I would suggest checking other mods that may the cause.

That aside, glad to see this little mod give dogboi's their furry faces back. The shaolin monk dogbois we ended up with were super creepy.
B333SSS 16 Apr @ 11:56pm 
For anyone interested, I updated this for 1.5
https://steamproxy.net/sharedfiles/filedetails/?id=3224761741
If Tubbs wants me to delete this, I will.
asehastly 12 Apr @ 10:48pm 
I don't wanna sound ungrateful but will there be a 1.5 update for this?
Sorry, and thank you.
Ŧгєєzє 12 Apr @ 1:14pm 
1.5
Kyrox 8 Apr @ 2:04am 
The time for a 1.5 update has come! Will you answer the call?
Realm Imp 18 Nov, 2023 @ 2:53am 
lol
Anirock 22 Oct, 2023 @ 7:40pm 
Hi!
It seems that the problem is not only with the Yttakins...
I have mods for xenotypes from the VE line...
For example, Neanderthals lack a wide jaw, Helixans are bald and have no snail eyes, Taukai are bald with correct facial proportions, which should not be the case...
In addition, I see that in cases with yttakins, the problem of beards remains - I still generate female yttakins with beards... Don't get me wrong - I'm not against bearded male yttakins, I cannot accept bearded female yttakins. I saw that you have a mod that disables all standard beards and hair, but I'm not sure I want this, because there are different up-scaling solutions for both textures and post-processing.
Is it possible to prevent beards from appearing on female pawns?
Tnx!
WhiteJao 20 Sep, 2023 @ 6:12am 
uhh all my yttakin spawns with no beard (idk why) thus still has desire look change issue. could you add invisible long beard please?
NickNakNok 3 Sep, 2023 @ 7:09am 
looks really good, great improvement!!
Vexacuz 17 Feb, 2023 @ 8:53am 
Could you make a regular, non-animation, replacer ?