RimWorld

RimWorld

56 ratings
Furskin fluff (Continued)
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Mod, 1.5
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234.897 KB
16 Apr @ 11:45pm
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Furskin fluff (Continued)

Description
Replaces furskin beards with full facial fur. This removes the requirement for and whitelist for furskin beards, but male pawns may still spawn with beards as Baseliners do. Any mod that modify's Baseliner beards will also modify Furskins.

Uses the textures from Tubbs's mod

https://steamproxy.net/sharedfiles/filedetails/?l=portuguese&id=2887095857

If asked, I will take this mod down. I just couldn't wait for an update.

Original description

Originally posted by Tubbs:
This mod adds a facial fluff overlay to the furskin gene. It's meant to be used with [NL] Facial Animation so that furskins in that mod actually have fur, instead of just bald anime faces with terribly mismatched beards.

Since the gene itself is modified, the overlay will automatically apply to Yttakin and every modded or custom xenotype with the furskin gene. However, it might look weird when used with xenotypes that add more head attachments on top, such as snouts from Mammalia.

The change is done using a HeadAttachment above the skin layer. Hair will still render on top of it, if you wish to add some. By default, this mod prevents vanilla beards from generating on furskins, since they simply do not fit Nals anime face. If you still want regular beards to appear on top of the fur layer, uncomment the appropriate line in Defs/GeneDefs_Cosmetic.xml.

Right now there is just one variation of the face fluff texture, so every furskin in the game will look like the one in preview picture. I probably won't be turning this into a larger project, because this mod is a temporary fix until Nals does something for Biotech.

There's a harmless visual bug in Character Editor: sometimes when clicking around in CE, the fluff overlay will shrink and no longer cover the whole face. That's because of the way vanilla narrow head types work (and the game still does this even if you replaced them with [NL] Animation ones, apparently). This should never occur on furskins generated in game, as I've disabled narrow head types for them.

Credit to Vitamin Cera and his Upscaled Pawnmorpher. I used croppped and edited parts of two of his textures when working on this.
9 Comments
WhiteJao 1 Jun @ 5:14am 
did something changed regarding layer? it appears normal in-game but looks weird in colonist bar and character editor screen
Kyrox 26 May @ 7:52pm 
This renders the furskin of the head over top of the head itself. So it looks all weird and not attached properly.
Yurai 7 May @ 5:45am 
For some reason doesnt work in my game
SOPHIA 5 May @ 4:07pm 
AH, then it likely woudln't work. as both Also. I got both mods wrong. it's from Biotech Expasion Mammalia. it adds in a new furskin gene called "Beardless Furskin" (Well the Biotech expasion core does.)

Dunno if it would be possible to try to add support for it or not.
B333SSS  [author] 5 May @ 1:36pm 
I don't play with either mod personally, but it should work with anything using the Furskin gene.
SOPHIA 4 May @ 9:36pm 
out of curiosity would this work with the Sheep genes from uh. was it big and small or Alpha genes? Fuck I forget. my bad sorry lmao
Jippy 4 May @ 5:40am 
Yess
mt5565418 19 Apr @ 1:33pm 
ty:steamthumbsup:
zooey 17 Apr @ 1:05am 
Thank you for this.