Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Allegiance Overhaul
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23.465 MB
8 Nov, 2022 @ 1:58pm
22 Jun @ 5:03am
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Allegiance Overhaul

Description
Overview
Allegiance Overhaul is a Mount&Blade II Bannerlord mod that overhauls different aspects of the game, related to kingdom management.

The mod has three main systems and several subsystems, which may be turned on or off independently. The biggest system named "Ensured loyalty" and it adds new game mechanic, that restricts AI clans from hyperactive migration between kingdoms. "Migration tweaks" system expand on this field and changes a number of things, related to topic, striving to make it more even between player- and AI-governed kingdoms, while providing some new options to the political actors. It is WIP on a fairly early development stage, along with "Politics rebalance" system.

Some of the systems could be applied either to player kingdom only, or to all realms of Calradia. I highly suggest using the same rules for everyone - that's what I had in mind while designing the mod.

Source code is available at GitHub[github.com]!

Features
  • Ensured loyalty system
    • Oath of fealty limitation period - minimum time clans have to serve as vassals to be able to leave the kingdom
    • Same for the minor factions with separate setting for the ones under mercenary contracts
    • Achieve clan loyalty via high relation with it's leader
    • Option to spend influence to make clans, that really would like to leave, stay for a while longer
    • Optionally affects player dialogs (blocks the ability to persuade loyal lords)
    • Info about lord's relation to kingdom leader and loyalty in hero tooltips in game Encyclopedia.
  • Migration tweaks system
    • Allow AI clans to request joining player, including mercenary ones (they will be hired as mercenaries they are)
    • Optional change to the logics of picking a kingdom to join or defect to (always pick top valued one instead of random).
    • Ruler defection fix.
    • Tweaks to lord recruitment conversations, should make the "I am happy with my current liege. Neither your purse nor our relationship is deep enough to change that." line much less frequent.
  • Politics rebalance system
    • Election cooldowns
    • Tweaks to decision overriding costs
  • Info about exact relations with friends and enemies in hero tooltips in game Encyclopedia
  • Everything this mod adds or changes may affect only player's kingdom or all of Calradia, the choice is yours!
  • Localization support
  • In-game configuration menu with detailed hints for every setting
  • Informative and readable log messages

Support
Allegiance Overhaul is primarily supported on Nexus Mods[www.nexusmods.com]. If you have any problems or technical questions, please, post on the mod page there.
69 Comments
aceboy_21 11 Oct @ 6:13pm 
@artifixer, Thank you.
artifixer  [author] 11 Oct @ 5:06am 
@aceboy_21, Improbable. Most likely they just want so much money you can' afford it. In that case they just auto-reject. It's vanilla.
aceboy_21 11 Oct @ 1:02am 
Not sure if it's due to mod conflict but I can't seem to get clans to join my faction. As a matter of fact, they flat out reject any offers. Any help would be most appreciated.
Rhombrisk 15 Sep @ 4:33am 
wait can someone explain to me how it works and liek what settings i need to have factions join my kingdom
artifixer  [author] 30 Aug @ 1:54am 
Yes, should be compatible.
Chaos 29 Aug @ 10:49pm 
Is this mod compatible with mods that change troops and kingdoms? Like Realm of Thrones?
Phobos 5 Jul @ 12:29pm 
It's weird af to see Aserai Lords in Northern Sturgia
Phobos 5 Jul @ 12:28pm 
Is there a mod that stops clans from joining Kingdoms of different cultures?
artifixer  [author] 15 May @ 12:29am 
Yes, it was updated recently.
Mighty Zinger Box 12 May @ 8:01am 
does this still work?