Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

844 次評價
UnlimitedCAP
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Type: Utility
Setting: Other
Compatible Version: v1.2.8
標籤: Single Player
檔案大小
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更新時間
10.011 KB
2022 年 11 月 7 日 上午 10:27
1 月 1 日 上午 10:22
6 項更新註記 (檢視)

訂閱以下載
UnlimitedCAP

描述
This gives you unlimited companions and clan parties.


How to use:

- Install MCM and its' needed libraries.
- Before launching the game make sure you go to your Bannerlord launcher -> Mods and move Harmony 1st on the list, Butterlib 2nd and MCM 3rd. (if you have better exception window mod, use it accordingly, this order is not necessary but one needs to be under the other)
- After launching the game, you can activate and edit the limits in "Mod Options". If you're in-game, press ESC -> Options -> Mod Options.
- To set a number precisely, instead of using the slider you can click on the number shown to the right, and it will allow you to input a number.
- Max limit can be 500 for companions and parties.

ORIGINAL NEXUS FORUM LINK: https://www.nexusmods.com/mountandblade2bannerlord/mods/2750
I am the original author, you can leave any questions in the comments.


NOTE: This is one of the mods from my full list of mods including NoClanDefections, NoArmyRestriction, PersuasionCheat, BarterCheat, NoPersuasionPreReject, Unlimited Mercenary Clans, Unlimited Workshop, and others.

If you want to check them out you must download them from NexusMods.
List of all of my mods: https://www.nexusmods.com/mountandblade2bannerlord/users/95491003?tab=user+files


熱門討論 檢視全部(3)
1
9 月 22 日 下午 2:31
Unit cap not working.
Yoboi_Beta
3
2023 年 5 月 13 日 下午 1:51
Maybe a bug
Markiel
0
2 月 4 日 上午 5:58
Bug? Mod Compatibility error?
Wolfram Müller
222 則留言
Ronin 19 小時以前 
Does this affect only the player or the other AI lords as well?
Why are we still here 10 月 8 日 下午 4:53 
I'm using many mods, tho (I believe) none of them really touches the companion limit, except for hero enhancement and maybe another one, yet even when putting UnlimitedCAP all the way down the list and thus the highest prio, it seems like the game completely ignores it and I'm still met with the companion limit, and I have no clues why :shrug:

I'm stuck in a weird position now where said companion limit is killing a random companion that's in my party every single day ("[companion name] was lost"), even when trying to boost my companion limit in any mods that allow me to do it and even if they're loaded last (hero enhancement provides extra companion slots on cunning lvl up)
Any idea what could possibly override the companion limit and force the (seemingly) default limit on me even when mods like UnlimitedCAP are loaded last?
pictishprince 10 月 5 日 上午 10:37 
Why is it this mod cannot work by itself without having to use nexus mod stuff or other mods?
Mellow Wookie 10 月 2 日 下午 6:02 
I followed what @Zelk put and YES! it works

So far so good
Zelk 9 月 22 日 下午 2:31 
this does still work in the game go to the mod settings find the mod and manually move the sliders to the cap you want and then load up your game this still works on the newest version btw
greatcat 9 月 14 日 下午 5:34 
Hi :) Does this mod work on v 1.2.11? Because the Nexus version doesn't load :(
MorganaPlays 8 月 5 日 下午 1:32 
Yo my man, I'm having an issue, it seems that it's not working for me on 1.2.10, and I have the mod manager and butterlib on. Are there any others having issues?
Piero 7 月 29 日 上午 10:13 
harmony and butterlib is neccesary
???  [作者] 6 月 29 日 上午 6:08 
I forgot to mention that companion limit doesn't affect the war stats! From all my mods, this is the single thing that seems to be affecting WAR stats just by increasing the limit but not actually having the parties.
???  [作者] 6 月 29 日 上午 6:04 
IMPORTANT - For people that said factions go at war with them.

After some data mining, I've found out that the game system calculates your war stats using your companion parties limit too.

Basically if you open the game and set your companion party limit to 200 and activate the cheat, this will be calculated in the game war stats!!

Here is the code that decides that:

num2 += (float)partyLimitForTier * 80f * ((clan.Leader == clan.MapFaction.Leader) ? 1.25f : 1f);

This means you must use your party limit modifier accordingly if you don't want this to be the issue of having a war with every kingdom on the map.

I'd recommend you go progressive and add +1 whenever you want to create an additional party and you're limited by the game. This way the war stats are actually correctly calculated.

For questions, let me know!