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After some data mining, I've found out that the game system calculates your war stats using your companion parties limit too.
Basically if you open the game and set your companion party limit to 200 and activate the cheat, this will be calculated in the game war stats!!
Here is the code that decides that:
num2 += (float)partyLimitForTier * 80f * ((clan.Leader == clan.MapFaction.Leader) ? 1.25f : 1f);
This means you must use your party limit modifier accordingly if you don't want this to be the issue of having a war with every kingdom on the map.
I'd recommend you go progressive and add +1 whenever you want to create an additional party and you're limited by the game. This way the war stats are actually correctly calculated.
For questions, let me know!
If you encounter any issues please let me know!