RimWorld

RimWorld

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Scorchlander Xenotype
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Mod, 1.4, 1.5
File Size
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386.917 KB
5 Nov, 2022 @ 2:05pm
26 May @ 12:08pm
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Scorchlander Xenotype

Description
This mod adds a scorchlander xenotype based on the race from Lo-Fi games' Kenshi. Pawns from the preview image are wearing clothing from Vanilla Apparel Expanded and Vanilla Factions Expanded - Classical. Their hair is from Vanilla Hair Expanded.

Much like their Kenshi counterparts, scorchlanders can eat raw food and excel in crafting. They however struggle with cooking, farming, and especially mining, and can carry less things than their baseliner counterparts. Unlike Kenshi they can tolerate higher temperatures, but I felt it was appropriate given they're mostly desert nomads.

This mod also adds genes for high and low carry capacity, raising or lowering the stat by 20 respectively for the cost of 1 complexity and +1 or -1 metabolic efficiency.

Scorchlanders currently spawn with a 10% chance in civil and rough outlander factions. More will come when I decide what makes the most sense for them.

If you have any ideas for additions or changes, please let me know!

Future plans:
Adding them to VE settlers factions.


If you're looking for other Kenshi xenotypes, Vex has the Shek here
66 Comments
rainbowwilliam 7 Jun @ 7:44pm 
i never knew this would happen. i am so happy :steamhappy:
ThatsAFrog 1 Jun @ 3:34am 
1.5!
็󠀡󠀡󠀡󠀡 23 May @ 7:21am 
1.5:Sadclot::Sadclot::Sadclot:
Bosh 9 Apr @ 8:45am 
1.5?
(≡◉‿‿◉≡) 6 Jan @ 4:40pm 
Would be awesome if they have their own factions and they're tribal/medieval.
Cyberbear 31 Oct, 2023 @ 1:45am 
Can you give them their own majority faction?
Blutdrachen 14 Apr, 2023 @ 11:45am 
Loony-tune martian play through could work with these guys oddly.
TheShir 13 Apr, 2023 @ 3:26pm 
aww yiss time to create a corrupt slave city
TurtleShroom 9 Mar, 2023 @ 4:34pm 
"Kenshi"? I just see Marvin the Martian with bad Mining.
Planetfall 24 Feb, 2023 @ 10:37pm 
@PremierVader Scorchlanders can eat raw meat though?