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Raportează o problemă de traducere
I know this bug from another mod but cannot remember which one..
anyway I played Malakai a few days ago & it was working fine.
What other mods you have. I am playing IEE & it shows 335 factions. And I manage to end turn 1 no problem. It is possible there are some weird interactions among mods' script...but I haven't encounter any with this mod.
While I am continue playing testing, you can always disable the mod anytime without affecting saves.
You sure this is the one? It is a script mod & should never caused such freeze.
Apparently it does not affect co-op, as only host MCT setting matters.
yes it works fine on my end. If you want tier 3, just set 3/3 before campaign starts & everything is good (except those set by other mods, but that is only on campaign start anyway)
Personally I like 5/4 or 5/5, cannot bear with the same slow early game after starting game the 1000th time, and also helped me testing late-game balance.
And a more logical, more appealing name for this mod, instead of "Tier 5 capitals" would be smth like "Enforce Minimum Building Tier Levels for Settlements (MCT enabled)" <3 Anyway, I'll try to find out whether the bug is fixed. I see what you're ssaying about Sigmar's Heirs or Marienburg overwriting stuff, but when tier 1-3 settlements become tier 5, whether occupied on turn 2 by AI factions or on turn 4 by me, with settings to enforce a min level 3, something's off, no?....