Installer Steam
connexion
|
langue
简体中文 (chinois simplifié)
繁體中文 (chinois traditionnel)
日本語 (japonais)
한국어 (coréen)
ไทย (thaï)
Български (bulgare)
Čeština (tchèque)
Dansk (danois)
Deutsch (allemand)
English (anglais)
Español - España (espagnol castillan)
Español - Latinoamérica (espagnol d'Amérique latine)
Ελληνικά (grec)
Italiano (italien)
Bahasa Indonesia (indonésien)
Magyar (hongrois)
Nederlands (néerlandais)
Norsk (norvégien)
Polski (polonais)
Português (portugais du Portugal)
Português - Brasil (portugais du Brésil)
Română (roumain)
Русский (russe)
Suomi (finnois)
Svenska (suédois)
Türkçe (turc)
Tiếng Việt (vietnamien)
Українська (ukrainien)
Signaler un problème de traduction
thx a lot. Yeah I guess that was the issue. Sry 4 boardering u.
I don't have such issue with the mod.
One possibility: some settlement is specifically designed to be 4/6 slots for some race, while being 10 slots for other race. I think that is the most likely cause.
Maybe try occupy other capitals & see how it goes.
I did click the ruin & no crash happens.
Nevertheless I add your lines accordingly & tested everything is still working.
Hopefully that solves this issue for those who encounter it!
Thanks much for testing & solution!
if not region:is_abandoned() then
cm:callback(function() TLA_upgrade_region(region, capital_level_2,capital_main) end, 0.1)
end
That fixed it on my end.
Tried to disable enforcing tier on occupation and starting a new game and no crash occurs. Curiously, loading the first quicksave and turning off the option in the same turn as the raze and click will still crash. Seems to be an issue with mct not applying the option on the same turn (or the listener not disabling? not sure).
Maybe it only happens with certain factions, but it does happen.
Simple test: start as Kislev, raze it, and resettle it on turn 2. It is back to lv 5 and no crash at all.