Crusader Kings III

Crusader Kings III

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Holding Manager Mini
   
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File Size
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Updated
873.236 KB
19 Oct, 2022 @ 5:55pm
6 May @ 7:29pm
11 Change Notes ( view )

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Holding Manager Mini

Description
Contents
Holding Manager
Holding Manager Lite
Holding Manager Mini

All have the same holding management features.
Holding Manager has full-featured building management capabilities and is restricted to the vanilla buildings.
Holding Manager Lite has less building management capabilities and is better to be used with other building mods.
Holding Manager Mini has no building management features, and thus the size of the Holding UI isn't changed.

Holding
You can ...
  • change the holding types
  • move duchy capital(including the duchy capital building slot)
  • move realm capital per cooldown
  • enable the game rule to feudalize vassals' counties
  • enable the game rule to replace the buildings in the vassals' holding

Building
Holding Manager Mini doesn't have any building management facilities.

Game Rules
  • changing holding type cost
  • changing holding type cooldown
  • move duchy capital cooldown
  • move realm capital cooldown
  • can replace buildings
  • feudalize tribe
  • feudalize tribe cost

Bug fix?
In vanilla game, there is a bug that you sometimes have a hostile holy order in your realm after you take some counties and you can't revoke it. So this mod changed the conditions to revoke holy order, so that you can take the barony from any holy order in your realm.

Cheat mode
If debug mode on, most functionalities are free.


This mod was based on Flexible Holding Types and heavily modified.


Combatibility Notes
Game Version 1.12.*

Modified game files :
gui/window_county_view.gui



feudalize button fix
Popular Discussions View All (1)
0
2 Apr @ 2:05pm
Chinese localization
Oblivionis
15 Comments
mossgodclapu 28 Jul @ 6:37am 
what's wrong with the lite version i cant all it says is Error
Sorry an error was encountered while processing your request
FriendHellie 15 May @ 7:23am 
Would you happen to have any of the older versions of the mod that I can manually install? I'm still playing total conversion mods on 11.5 that haven't updated yet
Nathasil 7 May @ 1:26am 
Gladly, i love your mod, thank you for it!
kReoSo  [author] 28 Apr @ 8:53pm 
@Nathasil Your right thanks!
Nathasil 28 Apr @ 8:25pm 
Error: "Unexpected token: monthly_county_control_change_add, near line: 4" in file: "common/modifiers/hmm_modifiers_province.txt" near line: 4

Must be "monthly_county_control_decline_add"; actual value stays negative.
Nathasil 28 Apr @ 7:20pm 
Error: "Unknown trigger type: is_diplomatically_available, near line: 13" in file: "common/scripted_guis/hmm_guis_revoke_lease.txt" near line: 15

I believe that line should be replaced with "is_busy_in_events_localised = yes"

And yes, the logic for that trigger seems to be inverted. No idea why they chose to do it that way, but "is_busy_in_events_localised = yes" being TRUE means that character is NOT busy in an event.
myjonae 27 Mar @ 7:41am 
You miss the line to execute feudalize tribe on click in window_county_view.gui. Fix it please thank you
Olkreinsejer 26 Mar @ 9:24am 
I don't think the paradox have done any works on making it available for modders to turn settlements back the tribal lands or burn it off, they are too lazy and proud of themselves.
llyarc 25 Mar @ 6:39am 
Has this mod been abandoned?
Archer 4 Mar @ 10:56pm 
pls update