Crusader Kings III

Crusader Kings III

584 ratings
Holding Manager
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File Size
Posted
Updated
1.062 MB
21 Oct, 2021 @ 8:57am
6 May @ 7:29pm
97 Change Notes ( view )

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Holding Manager

Description
Contents
Holding Manager
Holding Manager Lite
Holding Manager Mini

All have the same holding management features.
Holding Manager has full-featured building management capabilities and is restricted to the vanilla buildings.
Holding Manager Lite has less building management capabilities and is better to be used with other building mods.
Holding Manager Mini has no building management features, and thus the size of the Holding UI isn't changed.

Holding
You can ...
  • change the holding types
  • move duchy capital(including the duchy capital building slot)
  • move realm capital per cooldown
  • enable the game rule to feudalize vassals' counties
  • enable the game rule to replace the buildings in the vassals' holding

Building Slots
You can buy building slots per gold, max. the number of possible buildings per holding.(max. 18)
There is a game rule how many building slots you can buy.
(AIs will also add building slots when they have enough gold.)

Vanilla Building Manager
You have 3 additional buttons in the holding.
  • add slots to the max(soft limit) and build all the vanilla buildings level 1 at once
  • upgrade all the existing buildings by level 1
  • clear holding(simply remove all the existing vanilla buildings)
  • remove (vanilla)special building

There are also domain-wide decisions for the above 1-3 functions.(useful, if you have many domains)

Game Rules
  • changing holding type cost
  • changing holding type cooldown
  • move duchy capital cooldown
  • move realm capital cooldown
  • can replace buildings
  • feudalize tribe
  • feudalize tribe cost
  • additional building slots(player/ai)
  • slot base cost(player/ai)
  • slot extra cost(player/ai)
  • construction time cost
Game rules are in the category : HM.

Bug fix?
In vanilla game, there is a bug that you sometimes have a hostile holy order in your realm after you take some counties and you can't revoke it. So this mod changed the conditions to revoke holy order, so that you can take the barony from any holy order in your realm.

Cheat mode
If debug mode on, most functionalities are free.


This mod is based on Flexible Holding Types and heavily modified and added functions.


Combatibility Notes
Game Version 1.12.*

Modified game files :
gui/window_county_view.gui



updated to 1.12.*
Popular Discussions View All (4)
3
31 Mar, 2022 @ 8:52am
Error Log
Tempted
1
26 Feb, 2022 @ 1:54am
Better County GUI Code so you dont need scroll area
FunGaming44
1
1
22 Oct, 2021 @ 3:14am
Chinese localization
Calrad1a
394 Comments
Demilaszlodemeter 9 Aug @ 8:00am 
This mod behaves differently for me, the icons are grayed out and not gold, and disabled :(if I click on the "build all buildings" I:steamsad: should cheat the gold coins to 24000 and it is not free.:steamsad:
Symchro 29 Jul @ 4:44pm 
good mod. works
mossgodclapu 28 Jul @ 6:37am 
what's wrong with the lite version i cant all it says is Error
Sorry an error was encountered while processing your request
macintosh1257 14 Jul @ 12:20pm 
Does this work with Cities of Wounder 3?
macintosh1257 12 Jul @ 2:51pm 
Hey, what does "maximal building slot" mean?
macintosh1257 11 Jul @ 6:17pm 
Can you make it so that when you move the county capital to another holding, the previous holding loses a building slot as the new one gets one?
Dustberry 11 Jul @ 10:29am 
hi is there a way that you could make a version of this mod that only the ui changes for the building slots cause i like the way your mod moves it so that when you get over 10 its not going off the screen but some of the other features conflict with other mods i have
mr. Mars 27 Jun @ 6:09pm 
The mod doesn't work for me :c
Gertrude 26 Jun @ 3:42pm 
Why do I randomly get more slots on occasion.