Total War: WARHAMMER III

Total War: WARHAMMER III

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Tier 3 Starting Capitals [OUTDATED]
   
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graphical
Tags: mod
File Size
Posted
Updated
324.230 KB
1 Oct, 2022 @ 2:47pm
17 Feb, 2023 @ 10:37am
4 Change Notes ( view )

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Tier 3 Starting Capitals [OUTDATED]

Description
This mod is out of date and may not work correctly. It also may still work fine. I have no schedule or plans to update at this time.

ABOUT TIER 3 STARTING CAPITALS
TIER 4 VERSION HERE

This is a limited recreation of the amazing WH2 mod, Higher Starting Tier: Capitals & Hordes by frosty and Sm0king. These two deserve all the credit for the idea. The script for making this work in WH3 is an edited version of DrunkFlamingo's all regions start at tier 4 mod, I got tired of waiting for the official Higher Starting Tier mod to be ported, so I modified DrunkFlamingo's script for this. Please give all thanks and kudos to these other modders.

There might be a few bugs because I wanted to get this out before starting a multiplayer campaign, but we have tested it quite a bit and found it to work very well.

All regions province capitals will start the game at tier 3 (player & ai, major and minor factions)
Building slots # all unchanged

Compatible with mods that edit number of slots
Compatible with mods that adjust growth or building/construction time
Compatible with Alarayn's Tier 4 Minor Settlements
Compatible with multiplayer/coop campaigns

HORDES ARE NOT YET INCLUDED:
vampire coast
beastmen
one lizardman faction
But hordes seem to do ok, they can gain extra money from sacking the higher tier settlements


Any settlements OCCUPIED on TURN 1 will be set to rank 3 (or 2 if it is a minor settlement). This is to help some of the factions that have an initial fight or two before they claim their land.


Please like and favorite if you enjoy this mod to help it be visible to others!


COMPATIBILITY WITH OTHER MODS
This should work with basically every other mod ever made. It is a self contained script.


CREDITS AND LEARNING HOW TO MOD YOURSELF
- FrostyDemise & Sm0key for the WH2 original mod https://steamproxy.net/sharedfiles/filedetails/?id=1193211657
- script mostly reused from DrunkFlamingo's Start at Tier 4 mod without his script this mod would never happen https://steamproxy.net/sharedfiles/filedetails/?id=2799206220
- If you are interested in learning how to mod yourself, first start by downloading the RPFM (Rusted Pack File Manager) and open up your favorite mod to see how it works. Then join the Discord at Da Modding Den
20 Comments
Cerb 18 Apr @ 8:28pm 
Mod is still working just fine btw.
Shadowslasher 12 Mar @ 10:38am 
Update??
Joey_Mangz 22 Aug, 2023 @ 8:27am 
start of FRANZ campaign. Trying to take first settlement that is Tier 1, and it has walls...?
Rib Roast 28 May, 2023 @ 3:14pm 
bump
Beans  [author] 17 Feb, 2023 @ 10:43am 
Updated for 2.4 - no changes. I tested a few turns and it seems to be working just as before.
Beans  [author] 6 Dec, 2022 @ 6:51am 
If you check the comments for the T4 version of this mod some users have posted how you can edit it
Rustic Clover 6 Dec, 2022 @ 5:01am 
Just checked with the mod author of Sigmar's Heirs, apparently it adds a building to Altdorf and makes it Tier 2 which overwrites your mod.
Rustic Clover 6 Dec, 2022 @ 4:11am 
Oddly enough, Altdorf is specifically only at Tier 2 (everything else in surrounding provinces is at proper Tier 3) when used with Sigmar's Heirs. Any idea why this is?
Beans  [author] 22 Nov, 2022 @ 11:24am 
Updated to remove the out of date notification, but no changes.
Beans  [author] 15 Nov, 2022 @ 5:12pm 
To make it adjustable? No I don’t. I’m hoping someone makes a full featured version of the WH2 one (which had config support)