Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

평점이 부족합니다.
Realistic battle enemy losses - continue battle button removed
   
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태그: mod, Battle
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164.404 KB
2022년 9월 17일 오후 5시 00분
2022년 9월 18일 오후 4시 48분
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Realistic battle enemy losses - continue battle button removed

설명
What does this mod do?
It removes the "Continue" button from the victory screen which pops up after a victorious battle.

What is the aim of this mod?
To make battle loses more realistic and also so that the player's decisions have consequences - so if you win battle by breaking the enemy's morale and avoiding significant losses, you have to reckon with the fact that part of the enemy army will survive.
And to make your game HARDER.

In fact even if you finish battle at that stage, the game will still calculate some additional losses resulting from the pursuit of the fleeing enemy.

Is this mod save compatibile?
Yes, you can turn it on and turn it off whenever you want without any consequences.

Is this mod compatibile with other mods?
Yes. It shoud be compatibile with every other mod.

The mod was created thanks to the courtesy and work of Jake Armitage, so the credit goes entirely to him.

Have fun!
댓글 13
K4mil  [작성자] 2024년 2월 14일 오후 12시 19분 
@Tot - Yes and no. It does not affect AI, but because of the mod player suffers the same losses as AI, because, like AI, he cannot kill all fleeing enemies (game automatically kills only portion of them at the end of a battle).
Totanakur 2024년 2월 14일 오후 12시 06분 
Does this effect the player when you lose? (Ie. does the player suffer the same losses as the AI if you lose the battle?)
dpowerful380 2023년 11월 16일 오후 12시 46분 
Rename it from realistic battle enemy losses to something else because it's confusing. I also thought you were referring to historical outcomes of a battle. If you need to clarify multiple times then your mod's name is the problem. Just call it no continue battle mod.
renetschultz 2023년 10월 4일 오전 4시 39분 
Would love to see this for warhammer 3 too. Great mod.
K4mil  [작성자] 2022년 12월 2일 오후 3시 30분 
@Krummy - enemy battle loses from auto-chasing can be tweaked too, by changing losing_unit_minimum_strength (0,15) and autoresolver_chase_down_damage_multiplier (0,2) in campaign_variables_tables. Personally I use abovementioned settings which allow enemy to retreat without too many additional losses but it is not included in the mod.
Terendelev 2022년 11월 30일 오전 12시 22분 
Mod's working great, a few units manage to escape at times but It's not guaranteed and losses from fleeing feels good, saves you a lot of time from chasing fleeing enemies too.
Terendelev 2022년 11월 16일 오후 4시 05분 
Amazing Idea, what the people commenting below don't understand is this mod balances out what happens after an enemy retreats, the AI is too stupid to take advantage of you after it has defeated you, meanwhile the player can completely wipe out the retreating enemy army 9/10 times if you have enough cavalry which most people do.

This reminds me of a game mechanic the Close Combat games have, where after taking a certain amount of loses the battle automatically ends thus giving the surviving enemy a chance to regroup and fill in the empty spots in Its army, the enemy still has limited resources so if you take out their big tanks they can't just replace them, no doubt the same will apply here.

Going to give this baby a try. :steamthumbsup:
K4mil  [작성자] 2022년 10월 22일 오전 10시 14분 
@applejuice - as I mentioned below, the idea of "realistic" refers to "battle losses" not to "course of the battle". I dont think that losing 90% of army after every battle is realistic but you are free to think that way. And even if you change the morale system to imtiate the idea you're talking about, it will still results in destruction enitire enemy army during the rout almost every time, simply because you can do that.
applejuice 2022년 10월 22일 오전 10시 00분 
This is the opposite of realistic. The vast majority of losses in pitched battles throughout history occured during the rout.
K4mil  [작성자] 2022년 10월 19일 오전 10시 21분 
@Tiny Tim - look closely at the name of the mod - it is about more realistic enemy losess, not about more realistic course of the battle.