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Terran Titans - Modern Weapons Pack (BETA 0.7.9e)
   
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Type: Mod
Mod category: Modpack
File Size
Posted
Updated
180.251 MB
5 Sep, 2022 @ 2:54pm
14 May @ 5:58am
120 Change Notes ( view )

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Terran Titans - Modern Weapons Pack (BETA 0.7.9e)

In 2 collections by DarkXeRoX
Dygamic Naval server - Season 2
61 items
Dygamic Naval Season 3 (WIP)
41 items
Description
Description
This pack puts the focus on modern weaponry.

Mostly naval weapons and countermeasures in this pack from the modern age, looking to expand to more aircraft weapons as well.

updates planned for May...

Torpedo systems

MK32 surface torpedo launcher and submarine based torpedo tubes are still in the works, mainly slowed down due to optimising torpedo flight paths to properly stay in the water.
and Submarine based launchers

Counter-Measures

Along with the Mass launcher for better pmw protection there is also a Canto decoy system in the works to protect against torpedo's.

Soviet/Russian based Weapons

More Russian based weaponry is still in the works:

- AK 100
- AK 130
- Kalibr, Zircon, P270/P500/P700/P800/P1000 and S400f launchers some of which are vls based and some slanted deck launchers.
- Kashtan CIWS

Radar Systems

With the release of Radar systems, we’ll be prolly adding some more existing options along with sonar systems to provide targets for torpedo systems.




With the release of the Nulka decoy system you will have a full suite of anti missile systems for your ships to work in tandem with eachother. Ram launchers to intercept, ciws to finish off if some get through and nulka to protect during reloads of fight of large waves of missiles.

Next big stage will be torpedo's for both surface ships and submarines, these will come with their own decoy systems to make sure every weapon also has some form of counter measure.

Maybe more depends on time, few audio and gfx tweaks as well.


This pack is very much still a work in progress and stuff might not work as intended



Currently in the pack

Large Grid :

AA:
  • Goalkeeper CIWS ( 1200m Range )
  • Phalanx CIWS (1450m Range)
  • AK-630 CIWS ( 2400m Range )
  • AK-630-M2 CIWS ( 2400m Range )
  • RAM RIM-116 Launcher ( 3000m Range )
  • SeaRAM ( 4000m Range )
  • Rheinmetall Oerlikon Millennium Gun ( 2000m Range )
  • MK29 Launcher ( 6000m Range )

Light Naval Turrets (up to 127mm/5"):
  • AK 176 76mm (3000m Range)
  • Mark 45 Mod 4 127 mm/5" ( 4000m Range )
  • Bofors Mk.3 57mm Stealth Casing ( 2500m Range )

Missile Systems
  • Mark 41 Vertical Launcher System (up to 10000m Range depending on ammo, 4 missile types. Min 1000m)
    - AGM-185c LARSM long range antiship cruise missile 10km range
    - Tomahawk block V TLAM cruise missile 8km range
    - SM6 ERAM Anti air missile 8km range
    - RIM-162 ESSM Anti air missile 5km range ( fires a pack of 4 missiles that separate after launch )
  • Mark 141 Harpoon Launcher ( 8000m Range min 1000m)

Torpedo Systems
  • Currently in testing phase

Fighter Weapon Systems
  • AGM-158c LRASM ( 8000m Range min 1500m) (Small grid)

Ground vehicle weapons
  • S-400 Launcher ( single + quad) ( Small grid ) ( 15000m Range min 500m)

Counter-Measures:
  • missile approach warning system (MAWS) ( 2000m Range ) (Small grid) (Still in RnD)
  • NULKA
  • Rheinmetall HEL (2000m Range) Anti projectile laser ( anti personnel )

Electronics:
  • AN/APY-2 AWACS Dish( 15000m Range ) (Small grid)(designed by L.Y.N.X)
  • Base radar Dome (25000m Range)


Planned
  • AA: Kashtan*, type 730 ciws
  • Light: Mark 46 30mm*
  • Medium: AK-130*, Mark 51 155 mm/62 (6.1") AGS*, AK-100*
  • Heavy:
  • Missile Systems: Mark 57 VLS, Storm Shadow, Kinzhal 3K95 SAM*, p-700 granit*, zircon*, p-800 Oniks*, p500 bazalt, p-1000 vulcan*, S-400(f), naval strike missile, Mark 13 launcher*. ICBM for subs
  • Torpedo systems: Mark 32 Surface Vessel Torpedo Tubes*, Submarine based torpedo systems.
  • Counter-Measures: MASS decoy launcher, Mark 36 SRBOC, Canto torp decoy system
  • Land vehicle weapons: tba
  • Aircraft weapons:GBU-57A/B MOP(internal b2 bay), aim 260, asraam.

* Are weapons currently in early testing phase


Discord for support, suggestions or just general chat about SE stuff
https://discord.gg/gJQ9wQacuE

Wiki : https://wiki.terrantitans.org

Notes

This mod is still in a development phase, some things might not fully work as intended yet and a few things might still be tweaked.


Server running this mod


If you run this mod on your server and want to advertise your server, message me on discord and i'll add your server here as well.


Credits
- Marc Appledash : Helping me test the mod and throwing some suggestions here n there
- Alexthekiller846 : Stress testing the mod
- Khjin : letting me use one of his quality planes to test weapons with/on
- Girax54 : Helping with some of the audio
- AryxCami : Helping with some of the particle work as im terrible at it
- L.Y.N.X. : Supplied the AWACS radardish model, check out his ws https://steamproxy.net/id/destro_music/myworkshopfiles/?appid=244850

Other TT Naval mods

- TT Naval blocks https://steamproxy.net/sharedfiles/filedetails/?id=2899106264
- TT Tactical Warfare blocks https://steamproxy.net/sharedfiles/filedetails/?id=2816464979
- TT WW2 Weapons pack https://steamproxy.net/sharedfiles/filedetails/?id=3043566172

Disclaimer

Copyright DarkXeRoX 2022; You are not allowed to redistribute the mod or reuse any of its assets without explicit permission; Enforceable through DMCA.

I will not add this mod to Mod.io for the simple fact it won't work on consoles due to client side scripting, any copies found on mod.io will be removed.

For questions, suggestions or issues the best way to contact me will be via discord.https://discord.gg/gJQ9wQacuE
97 Comments
Demonik 1 Jul @ 6:13am 
Hey @DarkXeRoX Thanks for the update, cant wait.:steamhappy:
DarkXeRoX  [author] 1 Jul @ 5:32am 
i got a lil occupied with developing stuff for my servers n such, i be moving back into weapon mod development for this mod and the space variant of it later this week and push some of them updates out.
Demonik 31 May @ 5:52pm 
Awesome, thanks for the heads up. 👍👍
DarkXeRoX  [author] 30 May @ 2:53am 
just a minor status update, been a lil busy with some rl stuff.
Will push a patch out this weekend
Demonik 21 May @ 12:01am 
@ DarkXeRoX. thanks again for looking into it. 👍👍
DarkXeRoX  [author] 20 May @ 5:48am 
not managed to replicate yet, however working on redoing the flight path for them which might solve the issue as a bonus feature lol. Prolly be in the update later this week.
Demonik 17 May @ 8:05pm 
@DarkXeRoX, thanks mate, I appreciate you looking into for me.
DarkXeRoX  [author] 17 May @ 12:06pm 
@demonik

Not been able to replicate your issue yet, although found that the missiles arn't keeping up properly with the height of the water. Will keep ya updated on progress this weekend
Demonik 16 May @ 5:59pm 
@DarkXeRoX. Thanks mate, yeah it is odd. The missile was shooting in weird directions but never hit the target, whereas the Tomahawks no problems. Thanks for looking into it👍👍
DarkXeRoX  [author] 16 May @ 8:57am 
@Demonik
Oh this is an odd one as the 8 16 and 32 use the exact same config file for the missile lol, will see if i can fix this tonight.