Space Engineers

Space Engineers

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Terran Titans - Tactical Warfare Blocks
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Type: Mod
Mod category: Modpack
File Size
Posted
Updated
162.005 MB
3 Jun, 2022 @ 1:41pm
24 Jun @ 2:44pm
53 Change Notes ( view )

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Terran Titans - Tactical Warfare Blocks

In 2 collections by DarkXeRoX
Dygamic Naval server - Season 2
61 items
Dygamic Naval Season 3 (WIP)
41 items
Description
Description
This pack will add missile blocks and utility blocks for player made missiles, the idea behind the pack is to be an all in one source for player made missiles.
Every set has a guidance block included so they can be used without a script.

The pack also supports watermod, the torpedo thrusters will only operate in the water however they will provide a small amount of thrust out of water to get themselves out of a launch tube. The surface missile thrusters however won't operate at all underwater.



Currently in the pack
  • 3 sets of small grid 1x1 missile blocks ( Tomahawk, Hellfire, Rim-7 )
  • 1 torpedo set ( MK54 )
  • Small grid Utility blocks to make specialized missile launch platforms ( welder, merge block, connector block, projector and a sensor )
  • Small grid hatch for compact missile silos
  • 1x1 connector block for compact drone designs
  • Missile guidance and a Guidance Control Block

Planned
  • Large grid utility blocks hatches and missiles
  • Submarine blocks and hatches
  • Bombs, depth charges and more missiles

Discord for support, suggestions or just general chat about SE stuff
https://discord.gg/gJQ9wQacuE

Notes
Tomahawk and Hellfire designs only have an atmo and ion thruster, the Rim-7 set only has a hydro thruster.

Blueprints
Wham Ready
  • to be added soon™

Guidance Blocks

Demo blueprints


Missile Scripts
  1. Lamp/Wham: https://steamproxy.net/sharedfiles/filedetails/?id=2219526455
  2. Rdav: https://steamproxy.net/sharedfiles/filedetails/?id=1464234667
  3. there are a few more but will test them again before listing them here.

Guides
More detailed guides will be added soon!

Server adverts running this mod


If you run this mod on your server and want to advertise your server, message me on discord and i'll add your server here as well.



Credits
- SparkyFox & Chipstix213 : Helping me with blender and issues i came across along the way
- Overwerk & Marc Appledash : Helping me test the mod and throwing some suggestions here n there

Disclaimer

If you make a copy of the mod for your own server please have it unlisted and add some credits, if you would like certain things added/changed just give me a poke on discord.
87 Comments
THE EXE DUDE 22 May @ 5:49pm 
hello the missile guidance seems to be broken with the signal update
AN Marc Appledash 27 Sep, 2023 @ 4:36am 
missile and launching platform
AN Marc Appledash 27 Sep, 2023 @ 4:36am 
Mate you need a mergeblock on both grids
DarkXeRoX  [author] 27 Sep, 2023 @ 2:56am 
hmm wonder if the last update broke the merge block script thats in the pack, will have a lookie tonight when i get home
santreo 27 Sep, 2023 @ 1:59am 
Something broke the game. Cannot launch missiles. Each merge block stopped detaching missiles, as if they were one piece with the grid. Physics comes back to them when I remove a block on the same grid as them.

Vanilla SE + AWG ICP and Terran Titans TWB : https://steamproxy.net/sharedfiles/filedetails/?id=3041939551
DarkXeRoX  [author] 31 Aug, 2023 @ 3:21am 
ah, i'll have to have a look when i get home from work later.

all the merge blocks in the pack are designed to work with each other, although its been a while since i used em and keen has dropped a few updates since.
Zuribachi 30 Aug, 2023 @ 12:50am 
I tried with the tomahawk and the hellfire merge block for the missiles (both missiles consisted only of either tomahawk or hellfire blocks, no mix and match used) and the mod's own merge block (the one used in the guidance block's group) as for a rotor/hinge turret platform and vanilly small merge block. When trying to shoot a hellfire from an aircraft-based platform, I used the mod's merge block and instead, my jet became the missile
DarkXeRoX  [author] 29 Aug, 2023 @ 8:00am 
what merge blocks are you using on the missile and on the launch platform?
Zuribachi 29 Aug, 2023 @ 4:58am 
For some reason, trying to launch missiles using WHAM and LAMP, the thrusters ignite and the missile's merge block turns off, yet it stays connected to the firing platform's merge block which I have to grind down in order for the missile to launch. I also tried using vanilla blocks, but the result stays the same. Any1 else had this issue?