Total War: WARHAMMER III

Total War: WARHAMMER III

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More Warband Upgrades for Warriors of Chaos
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604.756 KB
29 Aug, 2022 @ 1:42pm
17 Sep @ 2:37am
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More Warband Upgrades for Warriors of Chaos

Description
WORKS FOR 5.2.6

The full power of the Chaos roster now in YOUR hands!
Expands the Warriors of Chaos Warband upgrade system, allowing you to upgrade your marauders (and some other units) into more powerful units dedicated to the Dark Gods. If upgrading marauders into daemons feels "un-lore-friendly" to you, just think of it as sacrificing your battle hardened warriors to summon a host of daemons in the name of the chaos gods. Or just don't use that feature, this mod adds a whole bunch of other stuff as well.

This mod is SAVE GAME COMPATIBLE - Safe to add to and/or remove from an existing save.
SFO COMPATIBLE. Semi-compatible with Radious (as long as you don't use Warband Ultimate for Radious by Last of the Romans. New units added by radious will be MISSING from upgrade tree). WHEN REPORTING AN ISSUE, PLEASE MENTION WHICH FACTION YOU WERE PLAYING AS.

Currently available upgrades:
  • Marauders of Khorne (lv5) -> Bloodletters (lv5) -> Exalted Bloodletters (lv8) -> Bloodcrushers
  • Marauders of Nurgle (lv5) -> Plaguebearers (lv5) -> Exalted Plaguebearers (lv8) -> Pox Riders/Plague Drones
  • Marauders of Tzeentch (lv5) -> Blue Horrors (lv4) -> Pink Horrors (lv5) -> Exalted Pink Horrors
  • Marauders of Slaanesh (lv5) -> Daemonettes (lv5) -> Exalted Daemonettes (lv8) -> Heartseekers/Seeker Chariots -> Exalted Seeker Chariots/Hellflayers
  • Marauders of Slaanesh (lv2) <-> Devoted Marauders of Slaanesh (lv4) -> Hellstriders
  • Marauder Chariots of Tzeentch (lv3) -> Centigors of Tzeentch
  • Chaos Furies -> God-dedicated Furies
  • Furies of Tzeentch (lv 5) -> Cockatrice*
  • Chaos Spawns -> God-dedicated Spawns (lv 9) -> Soul Grinder/Warshrine*
  • Spawn of Tzeentch (lv 6) -> Mutalith Vortex Beast
  • Chaos Warhounds (lv5) -> Poison Warhounds
  • Chaos Warhounds (lv5) -> Warhounds of Khorne (lv6) -> Flesh Hounds of Khorne (lv 6) -> Khornataurs
  • Chaos Trolls (lv 3) -> Tzaangors/Pestigors
  • Chaos Trolls (lv 6) -> Plague Ogres
  • Armoured Trolls (lv8) -> Chaos Giant* (lv 9) -> Ghorgon RoR*
  • Nurglings (lv 5) -> Beast of Nurgle*
  • Nurglings (lv 3) -> Plague Toads (lv 6) -> Toad Dragon*
  • Screamers of Tzeentch (lv 8) -> Flamers of Tzeentch (lv6) -> Changebringers/Burning Chariot of Tzeentch*
  • Flamers of Tzeentch (lv8) -> Exalted Flamers of Tzeentch*
  • Dragon Ogres (lv8) -> Dragon Ogre Shaggoths*
  • Any Chosen -> Aspiring Champions (lv9) -> Greater Daemons*
*see known issues

Known Issues:
  • Single entity units lose health upon being upgraded. This is likely due to the internal handling of upgrades by the engine. It is recommended to upgrade these in friendly territory and let them replenish for a turn or two.

Extra features:
  • Adds some missing god-dedicated units to the 4 Champions of Chaos factions along with their upgrade paths, same as the core Warriors of Chaos factions.
  • Removes the Gifted Daemon Units cap (of 6) from Warriors of Chaos factions. This cap is disabled for Be'lakor by default, I extended that effect to WoC as well.
  • Archaon and Be'lakor get access to nearly the entire chaos roster through upgrades. Gives them the feel of a true Everchosen.

RoR submod:
Currently WIP

Recommended mods:

Asinine Mortals!
I originally made this mod for myself but decided to upload it to share it with others. I have no need for any financial help to support this mod for a long time to come, but if you do like this mod and wish to show your support then please leave a like.
303 Comments
TorgueUser 30 Sep @ 4:24am 
Fair enough
Reaper415  [author] 29 Sep @ 4:49pm 
@TorgueUser Its there if you want it, no need to upgrade to it if you don't. That said, good point about the bonii, I'll look into it once the Khorne DLC comes out.
TorgueUser 29 Sep @ 3:02pm 
I feel like the Ghorgon RoR doesn't fit.
It's both a khorne unit and it barely gets any bonuses from tech or skills.
Casserlie 23 Sep @ 11:52pm 
@Reaper415 I was indeed playing as Be'lakor. Thanks for the fix!
Kaneda 18 Sep @ 5:18am 
thanx
Reaper415  [author] 17 Sep @ 2:38am 
@Casserlie Were you playing with Belakor? If so, I just pushed an update to fix that. Bile trolls were a vanilla upgrade, my mod didn't touch them at all, until now, because vanilla was missing the tech requirement to upgrade them for Belakor.
Casserlie 16 Sep @ 2:33pm 
Hello, I noticed on a new MP campaign I'm doing, the Bile Trolls have disappeared from the warband menu
Reaper415  [author] 1 Sep @ 10:07pm 
@Aelfric You'll have to ask that mod's author to include said techs then. If the tech is missing from a faction, those upgrades will not appear.
Aelfric 1 Sep @ 2:35am 
I think this mod has a problem with Decky's tech tree mods where it doesn't have marking upgrade so some of the units cannot be upgraded further because they can't receive mark via upgrade.
Reaper415  [author] 31 Aug @ 12:15am 
@Jenny Matrix Do you own all the chaos based DLCs? If not, a lot of stuff will be missing for you.