Total War: WARHAMMER III

Total War: WARHAMMER III

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Items (37)
Immortal Landmarks
Created by Heimdal
UPDATED FOR 5.0 The mod will run without Mixu, but you'll be missing a bunch (~80%) of the landmarks. Adding landmarks requires startpos modding, Mixu's Unlocker = common startpos framework that keeps mods compatible. KEY FEATURES https://i.imgur.com/R1rto...
Warband Upgrade Ultimate
Created by BAGHolder
Warband Upgrade for Every Race (Updated to 5.0) --- Upgrade basic units into elite, and swap among unit variants. --- Unique UI + Expanded panel for every race. --- 100% compatible with any mod, save-game, and co-op. --- Submods for RoR, mod compilation, c...
Trading Colonies
Created by IfThenOrElse
This mod sets up trade routes at the start of the campaign between Old World factions and their colonies Intro: I always found it odd that the new world colonies and the Bretonnian crusader kingdoms were not trading with the old world. Colonies generally w...
Recruit Defeated Legendary Lords
Created by sm0kin
WH2's Recruit Defeated Legendary Lords ported to Total War: WARHAMMER III – Update 5.1.0 https://i.imgur.com/fVVaDCS.gif This mod transfers legendary/immortal lords and heroes of defeated factions to factions that are still in play. It works both for the p...
Unique Faction Currencies
Created by Müsliriegel
https://i.imgur.com/fVVaDCS.gif https://i.imgur.com/d4IXVNE.png Summary Changes the icons of several factions from the generic treasury/income icons to something more unique. I tried to stick as close to the lore as possible. Additionally the reward chest ...
One Button Respec
Created by DrunkFlamingo
Features This mod adds a button to the character skills panel which can be used to reset the skills of a character. Each character can only be reset once, and resetting skills costs 1000 gold/favor. Compatibility This mod should be compatible with all othe...
NNOBBs - Never obsolete AI lords and heroes
Created by Trubble
This mod will award experience to all AI lords and heroes at regular intervals to ensure that they remain relevant and challenging throughout the campaign. Generic lords and heroes are unable to advance beyond the level of your faction leader. Legendary lo...
Change Starting Settlement
Created by prop joe
Still works, I'm not updating it until it actually requires an update. If the launcher warning bothers you use a mod manager. Allows you to start the campaign from any settlement of your choice: when you start a new campaign the mod adds a button (see firs...
EXPERIENCE RANKS
Created by First blood expert
OVERVIEW: This mod adds new unit experience rank icons. New icons have numerals and visible experience bar which fills up with each rank up. They are color coded to feel similar to vanilla ones. · Completely safe to install, update and uninstall at any mom...
Permanent Summons
Created by Commisar Jon Fuklaw
Introduction CA has had this thing about balancing solely for multiplayer for half a decade. Summoned units being nerfed so that they just magically vanish after a minute whether that makes any sense or not is one example of why that's dumb. This fixes tha...
Better Allies n' Mercs
Created by Maggot
There are many like it, but this one is mine. What It Does: Adds more Ogre units to the Mercenary Recruitment pool Increased the Mercenary Recruitment cap to 4 and Allied Recruitment cap to 6 per army Increased passive generation of Allegiance Points to 6 ...
Dynamic Disasters
Created by Frodo45127
NOTE TO ALL Development of this mod has been ended, because I have neither time, nor interest in continuing it. Source code is on the bottom of the description if someone wants to continue it. Reasons: I wanted to make a mod that made endgame interesting, ...
High Contrast Border Colors (All Campaigns)
Created by Llamakazi
Hello there! This mod significantly increases the contrast of ALL border colors and removes the horizontal gradient (solid colors only) and modifies the overall size and visibility to boot. There are other mods that do something similar, but I wanted to ma...
X4 Multiplayer Endgame
Created by Fenndragon
This mod raises the difficulty of endgame events in multiplayer to 4 times as difficult Endgame events happen as standard at turn 100-150...
Animals recruitable for Wood Elves
Created by Nothing.
This mod adds a building to all wood elf magical forests that provides Drycha's animals as recruitable units to all Wood Elf factions....
Fixed Allied Outposts
Created by Maggot
What It Does: Adds a few missing units to the Allied Recruitment pool T3 Outposts allow you to recruit all of a faction's units, regardless of their buildings Increased Unit Cap for Tomb King, Beastmen and Lizardmen units based on Outpost Tier Fixes Nurgle...
No Real Time Building
Created by fraggenburg
This is a simple mod which only allows the construction of battlefield buildings during of the deployment phase at the start of minor settlement and siege battles (for the both player and the AI). This hopefully encourages you to plan sieges out and makes ...
More Character Names (For all 24 races)
Created by Beans
About More Character Names (about 7,600 total new names) Tired of seeing heroes and lords with the same name? This mod adds a huge amount of lore friendly names into the name pool for ALL FACTIONS for both the player and the AI. Some factions have received...
FORGE OF DAITH UI
Created by First blood expert
https://i.imgur.com/YfP4J79.png This mod improves Forge of Daith UI. (Sisters of Twilight special mechanic) Mod adds new background and overall reshapes some cut corners. The purpose of these changes is to give Forge of Daith more immersive and unique appe...
Immortal Empires Lord & Hero - Campaign Resize Mod
Created by kelstr
Disclaimer - WORK IN PROGRESS This mod started in WH2... on Mortal Empires. I started playing around with unit size on the campaign map, to realize a more realistic and immersive way for the Lords & Heroes to walk on the campaign map. After watching the ca...
Campaign Forestry (ABANDONED)
Created by Mazisky
Mod is abandoned for now. INTRODUCTION This mod spices up the vegetation in the campaign map with the following changes: -More trees all around and less grass patches, the world feels more lush and less barren -Chaos factions have more dramatic trees: Undi...
New Legendary Lord and Hero Artefacts Warhammer 3 Updated 5.1
Created by stompie5
Description This mod adds over 300 new items and Legendary Artefacts for almost all the Legendary Lords and Heroes. The new items can be viewed through the Lord's or Hero's Quest Screen and will unlock automatically. The mod also adds some new items the Dw...
ULTIMATE PORTRAITS
Created by First blood expert
"Ultimate Portraits" My collection of Unit Cards & 2d Portholes & Menu Cards for Legendary Lords. It features different style but superior to vanilla quality. Portraits and Unit Cards from this collection are more detailed and look more real and believable...
Formations 3
Created by CastledCard
https://i.imgur.com/bRApXUg.png https://i.imgur.com/Qhiyg6a.png https://i.imgur.com/4wfAuBT.png Looking for modders who know how to edit/change/add animations to allow units to play visually correct animations, and fix T-pose issues that exist in other for...
Abominable Intelligence - AI Overhaul
Created by Commisar Jon Fuklaw
General Info Something I've been meaning to do for many moons is improve the AI pointers for the non-historical Total War titles in my possession. Unfortunately, due to the larger scale of the WAAAGH!ammer titles, I've put this off time and again in favor ...
Fudging Vassals
Created by LordOmlette
Welcome back, commanders! If you used this mod in Total War: Warhammer 2, then you know what the deal is. For everyone else, please read on: HOLD UP If you don't see a "vassalize" option, use The_Inquisitor's very recommended All Diplomatic Options - Vassa...
Allied Outposts Only Require Defensive Alliances
Created by DrDCB
By default, every race except for High Elves requires a full military alliance in order to be able to construct the Tier 2 and Tier 3 allied outpost buildings. But military alliances with the AI tend to be more of a liability than a benefit given how prone...
(5.x Dwarf) Guns, Smoke & Spectacle
Created by BrutusCz
!!WORKS ONLY ON ULTRA VFX SETTING (on low/mid/high you get no effects)!! Don't forget to enable "Smoke Transparency Fix" mod that I listed in dependencies. "Guns, Smoke & Spectacle" Overhaul aims to bring gunpowder units to another level, initially inspire...
Smoke Transparency Fix
Created by BrutusCz
I can't believe in the end I found the cause, it was simply post processing that is different to default one. What I did I replaced all with default one. I believe the issue is fixed. You wouldn't belive how long I was looking for a silution. Side-effect i...
Settlement Organizer
Created by d_oms
This is a simple QOL change for building arrangement in settlements. I've always wanted the ability to re-arrange buildings in a settlement after capturing or after building early-game. This script allows you to swap buildings around in a settlement (exclu...
Simple Dynamic Settlements
Created by Grandolph
DISCLAIMER: Initialising this mod will cause the game to freeze. It has not crashed, this is the mod changing settlements and is normal, please wait for it to finish. A simple script mod that replaces settlement skins with those of the new faction after be...
Variant Selector
Created by Marthenil
---Updated for 5.0 TOD! Lets you choose Character Variants (where applicable). Snek's Extra Variants (the whole bunch of them!) are compatible out of the box, thanks to Snek. Other modded variants will need to be made compatible. This means that you simply...
Pending Action Destroyer for Multiplayer/COOP
Created by bushez
DESCRIPTION: Have u ever Played with your friends and u level up your lords and heroes or build buildings and this annoying msg just popup in the middle of the screen and block your life ?. This is a simple mod that will Disable the annoying popup msg "Pen...
Extra Variants: SFO
Created by Snek
Submod to make my Extra Variants Master Collection and SFO work together. Thus far all this does is fit Empire Generals with pistols like the SFO generals use. That's the only issue I am aware of so far. Please let me know of there are other compatibility ...
Campaign Weather Overhaul
Created by John Matrix
Mod is fully compatible with Immortal Empires Expanded, but place mine first in the load order! *Screenshots are outdated, will upload new one soon* INTRODUCTION This mod is a complete overhaul of campaign map lighting and weather. I have created and added...
Immortal Empires Expanded [Requires Mixer!]
Created by ChaosRobie
THIS MOD REQUIRES MIXER! This mod expands and fills-out the Immortal Empires map: Ind, Khuresh, Nippon, the Lost Isles of Elithis, the Eastern Steppes, several smaller islands, and that part that looks like Korea which I've named Ihan. AND MORE! Descriptio...
Campaign Map Lag Fix: Stop Event Spamming Me
Created by Batmane
Non essential events are no longer "Instantly opened" and some high frequency events are no longer persistent. Non essential events include Followers Gained Ancilliaries gained Peace deals Outposts Character becomes loyal Cities captured/sacked etc. ...