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I was initially thinking of setting up Weapon Skin Replacer to replace just the assets of the DarkVektorRifle_CG weapon template to be magnetic and leaving the rest as is, but seeing that there are also the weapon upgrades I'm assuming I'll need to swap those out as well. Luckily WSR seems to be capable of doing that as well.
Fixed errors in XcomDarkClassData.ini. Fixable by replacing files contents with copy from the below Pastebin =)
https://pastebin.com/0XFYqE9Q
Warning: Redscreen: ImportText (AbilitySlots): Missing opening parenthesis: aStatProgression=((StatType=eStat_Offense,StatAmount=2), (StatType=eStat_HP,StatAmount=0), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=0)))