XCOM 2
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MOCX as EXALT 1.4
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12 Dec, 2021 @ 4:42pm
28 Jul, 2022 @ 9:27am
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MOCX as EXALT 1.4

Description
v1.4 Fixed localisation

Added Tesla Loot Mod support.


v 1.3
Made EXALT Weapons available in the Black Market. 25% chance of the weapon table appearing, then 15% chance for each Primary of that tier, and 25% for that tier's pistol.

Localisation for EXALT Pistols has been added (though they still use the conventional pistol inventory image) , the T3 pistol has become the EXALT Plasma Pistol, shooting the same Red Plasma Projectile as the Assault Rifles. EXALT Pistols have WIO support - they cannot benefit from the Bridge Techs, but DO NOT suffer from the Small Caliber Penalty.

Higher Tiers will still show in the Black Market if the Dark Events for them are countered, consider these to be 'prototypes' that have been 'liberated' from their workshops.



Update v1.1 Added EXALT Icon for those running [WOTC] More Target Icons 2020 (https://steamproxy.net/sharedfiles/filedetails/?id=2010827399)


This mod relocalises MOCX to be XCOM's rivals from Enemy Within : EXALT. It also changes their 3rd weapon tier to be 'experimental' weapons.


Features
  • MOCX fully relocalised to be EXALT.
  • Default Uniform for random-gen EXALT is the EXALT suit.
  • Tier 3 EXALT weapons now use weapon skins from Iridar's ADVENT ARSENAL and are fully localised as experimental plasma and sonic tech.


Credits
  • RealityMachina - for MOCX
  • Iridar for Advent Arsenal & WSR
  • Max for EXALT Suits
  • RustyDios for the modpreview. & MTI2020 Support
Popular Discussions View All (1)
0
18 Dec, 2023 @ 3:59am
简体中文 Simplified Chinese Localization
Tommy
104 Comments
FeeL 31 May @ 9:08am 
Added Tesla Loot Mod support so its just automatic or i need to do something? cuz i belive this is doing something wrong...cuz im getting like beem cannons with 7-10 dmg even tho i just researched magnetic weapons
RustyDios 5 May @ 1:18am 
For some mission types, yes. Might also be a by-product of something like the Yellow Alert mod.

If EXALT are landing then your concealment is broken and the Aliens are very much aware of you (as those things are the triggers for the EXALT reinforcement drop)

These are things from the base MOCX mod however, as this mod is just some re-skin & localisation.... ...
FeeL 5 May @ 1:09am 
is it normal that on stealth missions like take vip to extraction...whole map isnt allarted, and second when exalt lands....whole map start rushing my position? i played like with "ttc" commands to see reaction....every turn everybody just rushes to my position even tho i have no active enemies
Unkown Rose 2 May @ 5:47pm 
would it be possible for the to advent to wrok with this mod
Pol 28 Mar @ 5:18am 
Alright I'll keep that in mind, thank you!
MrCloista  [author] 28 Mar @ 5:04am 
@Pol that's all part of the original mocx mod for the actual weapons. This mod changes their models but not their actual template/stats
RustyDios 27 Mar @ 1:13pm 
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Pol 27 Mar @ 12:27pm 
Is it possible to change the weapons they use, or is it something I gotta check out with the MOCX mod instead?
MrCloista  [author] 28 Jan @ 3:37pm 
@VI/Six it's the same as the mocx one, this mod is mostly localisation changes. @Vanzgars making an exalt raider faction wouldn't be difficult, it wouldn't have the level of functionality mocx has though. in theory it'd be possible to duplicate the original mod and make a purely exalt version, but that'd be something RM would have to give permission for, and i'm not interested enough in doing it to ask.
Vanzgars 28 Jan @ 11:21am 
Impressive. Very nice. Now, let's see an EXALT stand-alone that can exist alongside MOCX. And have them be one of those "Raiders" factions too.