Stellaris

Stellaris

52 ratings
Disable Hyper Relay Tech
   
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252.364 KB
10 Aug, 2022 @ 10:17pm
12 Dec, 2022 @ 10:40am
7 Change Notes ( view )

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Disable Hyper Relay Tech

Description
This mod disables the Hyper Relay technology for players and AI and disables their construction, and disables traversal through existing Hyper Relays.

A person may want this to change how their game plays, or improve performance since Hyper Relays supposedly add lag to the end game by complicating the AI pathfinding.

If you load this into a save game, all existing Hyper Relays will be disabled for traversal but they will still provide the bonuses to planets such as stability and migration. You will also still have access to the edicts.

Base game:
  • Hyper Relay technology has a permanent 0% chance of appearing.
  • Hyper Relays cannot be built. Ruined Hyper Relays cannot be restored.
  • Hyper Relays and Restored Hyper Relays cannot be traversed
  • Relay Bypass is disabled

Gigastructural Engineering & More (3.4):
  • Giga Hyper Relay and Hyper Relay AI Site cannot be built and cannot be traversed
21 Comments
Cavalstone 22 Jan @ 5:54am 
I just downloaded this mod and when I restarted and reloaded my existing game all of my dormant hyper relays were listed in the megastructure outliner (where they never appeared before). This makes the outliner much less useful. Does anyone know how to fix this?
Francisco 7 Mar, 2023 @ 11:28am 
This still works with the latest version right?

These relays are the only one I wish to disable. Not the others
greatswizard 21 Jan, 2023 @ 6:43am 
thanks, I play with alot of mods and generally my own FTL methods are way faster than hyperrelays but the ^pathfinding always prioritize the use of it, even when it's faster to just not take them
Rogue77 14 Jan, 2023 @ 8:58pm 
Ty for this! So much better without hyper relays!
Jack the Smack  [author] 20 Dec, 2022 @ 9:46pm 
I have created a new mod that replaces this mod: https://steamproxy.net/sharedfiles/filedetails/?id=2903760829
R 30 Oct, 2022 @ 3:01pm 
Yeah this is gonna have be to used until paradox fixes their vanilla issue. Thanks a bunch
ColorsFade 23 Oct, 2022 @ 9:29am 
I sincerely hope this mod works as advertised, because if it does, you may have just saved Stellaris for me my friend. Gonna shout you out on my channel Jack.
rollerman109 15 Sep, 2022 @ 2:16am 
Is there anyway to enmasse delete the unnamed "_DESC" structures that were the "POTENTIAL" and "POSSIBLE"?
Using the command to delete an existing megastructure does not seem to work as the AI have spammed soo many of them on every star they could that deleting a single one does nothing.
Jack the Smack  [author] 14 Sep, 2022 @ 9:10pm 
@m©⌠⌡¾, any existing hyper relays shouldn't be a problem since you cannot traverse them even if they exist.
gumbar 14 Sep, 2022 @ 9:07pm 
I hope it works. Unbidden everywhere!