Imperator: Rome

Imperator: Rome

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Timeline Extension for Invictus
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File Size
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5.964 MB
6 Aug, 2022 @ 6:52am
26 Jul @ 5:07pm
16 Change Notes ( view )

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Timeline Extension for Invictus

Description
!! REQUIRES IMPERATOR: ROME ANNIVERSARY PATCH 2.0.4

—> if you don't play on the latest version 2.0.4, your game will likely crash early because of the tag limit


Please do not enable the Simple I:R Timeline Extender if you are running this mod! Do not include both mods in your playset/load order.

This is an Invictus-compatible version of the Simple I:R Timeline Extender for Imperator: Rome v2.0.4. For further details, see the original mod description: https://steamproxy.net/sharedfiles/filedetails/?id=2729500336

For use only with Invictus versions 1.8+ instead of the Simple I:R Timeline Extender, which should be disabled if you are using this mod. Do not enable both mods together.

Compatible with Imperator: Invictus v1.8.0.2 Midas https://steamproxy.net/sharedfiles/filedetails/?id=2532715348
–should be placed below Invictus in the launcher load order


[Thanks to Holepunch for help with the graphic design on the thumbnail image for this mod.]

—> Must be enabled when you start a new game for saints and barbarian events to work (if you enable the mod after starting a game some files won't work properly because they are loaded on a new game setup)

☧ compatible with both the I:R→CK3 converter https://forum.paradoxplaza.com/forum/threads/imperator-to-ck3-release-thread.1415172/ and the I:R→CK2 converter https://steamproxy.net/sharedfiles/filedetails/?id=2646140574
–recommend converting to AD 476 or later

! You should NOT use this mod with Terra Indomita , which has integrated its own timeline extension mod already



Also available for download on the Paradox Mods website: https://mods.paradoxplaza.com/mods/48323/Any

Previous Version
If you are continuing to play with Invictus v1.7 Ides of March on Nexus Mods, you can use the Old Timeline Extension for Old Invictus instead, available there: https://www.nexusmods.com/imperatorrome/mods/16

Thank you to the helpful community on the Imperator Mod Coop Discord [discord.com]

And thanks to the Imperator: Invictus development team for all their work updating the game!

More submods with the Timeline Extension for Invictus
For additional changes and challenges in your extended Imperator: Invictus campaigns:
Popular Discussions View All (1)
3
13 Jul @ 8:13pm
Conflict with Invictus mod?
Riekopo
292 Comments
tinwiz  [author] 23 Oct @ 7:22am 
@Xanadu-King No, the last update was in July. When I update it next I'll test some things, but no guarantees.

If you are really eager for some changes, I strongly recommend running the mod manually and making those changes to it on your own; then you can customize it exactly to your preferences, and modding is fun (but time consuming).
Xanadu-King 21 Oct @ 8:41am 
Quick question, did you adjust the spread of Christianity in Zoroastrian nations yet or no? It isn't a huge issue if you haven't, just asking to see what I need to do in my campaign.
tinwiz  [author] 14 Oct @ 5:59am 
@cup What does that mean?
cup 12 Oct @ 2:50am 
does the mod still work/function normally?
tinwiz  [author] 5 Oct @ 9:31am 
@Sesto yes with version 2.0.4

@DapperBoi sure, if you download the files to run it off your computer and edit the te_defines.txt file.
DapperBoi 5 Oct @ 9:25am 
can you set the start date later?
Sesto 4 Oct @ 2:16pm 
Does this work with achievements?
tinwiz  [author] 17 Sep @ 7:58am 
@Naluboard no, I did not add a unique heritage for Huns, but that is an interesting idea.

@rossmandoe the requirements for the decision to appear: the year must be 1148 AUC / 395 CE or later; empire or dictatorship government; Rome tag and/or Roman culture and heritage; Christian ruler.

I believe Diskiant is working on a more dynamic decision to split empires in his Crisis mod, rather than the historical railroad made for this mod.
rossmandoe 15 Sep @ 6:58pm 
why is the split rome into east and west decision not poping up for me
Naluboard 15 Sep @ 1:20am 
Hey, me and my friends are doing a mega campaign, and we were curious if the Huns have a heritage when the barbarians are settled. It seems they're not a normal nation, but we were still curious. We did check the files and didn't find anything. If you could provide some input I would appreciate it.