Imperator: Rome

Imperator: Rome

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Timeline Extension for Invictus
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File Size
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5.964 MB
6 Aug, 2022 @ 6:52am
26 Jul @ 5:07pm
16 Change Notes ( view )

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Timeline Extension for Invictus

Description
!! REQUIRES IMPERATOR: ROME ANNIVERSARY PATCH 2.0.4

—> if you don't play on the latest version 2.0.4, your game will likely crash early because of the tag limit


Please do not enable the Simple I:R Timeline Extender if you are running this mod! Do not include both mods in your playset/load order.

This is an Invictus-compatible version of the Simple I:R Timeline Extender for Imperator: Rome v2.0.4. For further details, see the original mod description: https://steamproxy.net/sharedfiles/filedetails/?id=2729500336

For use only with Invictus versions 1.8+ instead of the Simple I:R Timeline Extender, which should be disabled if you are using this mod. Do not enable both mods together.

Compatible with Imperator: Invictus v1.8.0.2 Midas https://steamproxy.net/sharedfiles/filedetails/?id=2532715348
–should be placed below Invictus in the launcher load order


[Thanks to Holepunch for help with the graphic design on the thumbnail image for this mod.]

—> Must be enabled when you start a new game for saints and barbarian events to work (if you enable the mod after starting a game some files won't work properly because they are loaded on a new game setup)

☧ compatible with both the I:R→CK3 converter https://forum.paradoxplaza.com/forum/threads/imperator-to-ck3-release-thread.1415172/ and the I:R→CK2 converter https://steamproxy.net/sharedfiles/filedetails/?id=2646140574
–recommend converting to AD 476 or later

! You should NOT use this mod with Terra Indomita , which has integrated its own timeline extension mod already



Also available for download on the Paradox Mods website: https://mods.paradoxplaza.com/mods/48323/Any

Previous Version
If you are continuing to play with Invictus v1.7 Ides of March on Nexus Mods, you can use the Old Timeline Extension for Old Invictus instead, available there: https://www.nexusmods.com/imperatorrome/mods/16

Thank you to the helpful community on the Imperator Mod Coop Discord [discord.com]

And thanks to the Imperator: Invictus development team for all their work updating the game!

More submods with the Timeline Extension for Invictus
For additional changes and challenges in your extended Imperator: Invictus campaigns:
Popular Discussions View All (1)
3
13 Jul @ 8:13pm
Conflict with Invictus mod?
Riekopo
285 Comments
tinwiz  [author] 17 Sep @ 7:58am 
@Naluboard no, I did not add a unique heritage for Huns, but that is an interesting idea.

@rossmandoe the requirements for the decision to appear: the year must be 1148 AUC / 395 CE or later; empire or dictatorship government; Rome tag and/or Roman culture and heritage; Christian ruler.

I believe Diskiant is working on a more dynamic decision to split empires in his Crisis mod, rather than the historical railroad made for this mod.
rossmandoe 15 Sep @ 6:58pm 
why is the split rome into east and west decision not poping up for me
Naluboard 15 Sep @ 1:20am 
Hey, me and my friends are doing a mega campaign, and we were curious if the Huns have a heritage when the barbarians are settled. It seems they're not a normal nation, but we were still curious. We did check the files and didn't find anything. If you could provide some input I would appreciate it.
tinwiz  [author] 29 Aug @ 3:31am 
@Xanadu-King it is set up to spread slower if the national religion is Judaism. I haven't made the same restrictions for Zoroastrianism, however. That is something to think about, thank you.
Xanadu-King 28 Aug @ 8:13pm 
@tinwiz have you considered adjusting the growth and spread of Christianity under Monotheistic religions?

I.E. While Christianity spread heavily within the Roman Empire, it only created small communities within the Sassanian empire, despite the fact that there was less suppression under the Sassanians until far later in history.

My point is that while Christianity could spread, maybe there should be a modifier that reduces its spread in Non-Polytheistic nations. It's just weird to see a Zoroastrian/Jewish nation, which both historically didn't have mass converts away from their respective faiths, suddenly have massive Christian populations.

Perhaps, and I'm just spit-balling as the idea suddenly popped into my head, if the nation is predominately Monotheistic those non-monotheistic faiths could be converted to Christianity over time. Just an idea.
tinwiz  [author] 14 Aug @ 4:02am 
@Lord of Liberty improved translations are always welcome, thank you! While those missing tooltips aren’t visible to the player I will look into cleaning up the error log anyway.
Lord of Liberty 13 Aug @ 11:45am 
Hi, I am working on a better compability with my mod Reanimata and will add icons for christianity in my next update and add your three religions to my mod as a baseline. Also I will improve the automatic translated german texts as they have a lot of errors.^^ Doing that I have seen that there are a lot of small bugs listed in the error log. Mostly wrong coding for your files but also some other stuff like missing tooltips and so on. Woudl be worth for you to just look into it^^
Captain rex 8 Aug @ 10:59am 
what dose this mod actually add
tinwiz  [author] 17 Jul @ 6:12pm 
—> Must be enabled when you start a new game for saints and barbarian events to work (if you enable the mod after starting a game some files won't work properly because they are loaded on a new game setup)
Vinz Clortho 17 Jul @ 8:43am 
Would I need to start a new campaign with this mod enabled or is it possible to play with Invictus only until the vanilla end date, and then install this mod at that time?