XCOM 2
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Knox's Proficiency Plugin: Reaper Scout
   
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5. aug. 2022 kl. 7:10
1. apr. kl. 14:37
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Knox's Proficiency Plugin: Reaper Scout

Beskrivelse
Introducing the Reaper Scout, the second of 4 psuedo-hero units. This class is not meant to be a replacement to the Proficiency Reaper, but to be used along side the Proficiency Reaper. The Reaper Scout is intended to be a variant of the Reaper with only one (intentionally) existing in the entire campaign.

A scout like no other, the Reaper Scout dominates their field when it comes to recon and mobility, using their Shotgun and Pistol, they strike from the shadows to kill their enemies. The Reaper Scout is made to have a low amount of Active Abilities, but a high amount of passives.

[b(As of 4/1/24 now no longer requires Proficiency Reaper)[/b]

Use Additional Soldier Commands to rebuild your soldier. (RebuildSelectedSoldiersClass)

How to Acquire:
The Reaper Scout can only be brought into the field by using one of two current methods.
Note: These are ways to GUARANTEE that you get the class, if you're lucky, you can get it from promoting rookies.

Proficiency: Shadow Infiltrator (Variant of Shadow Meld)
Rank 1:
  • Can gain up to 4 Shadow Stacks.
  • Gain the ability to hack ADVENT Towers.
  • Start Tactical with 1 Shadow Stack.
Rank 2:
  • Increased Maximum Shadow Stacks by 1 (up to 5).
  • Start Tactical with 2 Shadow Stacks.
Rank 3:
  • Increased Maximum Shadow Stacks by 1 (Up to 6).
  • Start Tactical with 3 Shadow Stacks.

Class Trees:
Hunter - Perks that grant the Reaper Scout bonus Crit Chance and improve their Shotgun.
Scout - Perks that give the Reaper Scout Passives and Bonuses that assist recon.
Stalker - Perks that provide the Reaper Scout to strike from the shadows with their Pistol.

Hunter:
  • (Sq): Shadow Infiltrator
  • (Cpl): Plus One - Gain a bonus round to your Primary.
  • (Sgt): Predator
  • (Lt): Haunt
  • (Cpt): Precise Strike
  • (Maj): Bloodlet
  • (Col): Salt in the Wound

Scout:
  • (Sq): Fade
  • (Cpl): Infiltration
  • (Sgt): Recon Specialist - Gain a Free Battlescanner on a 4 turn cooldown and +8 vision range.
  • (Lt): Nimble Operative - Gain +2 Mobility and Grapple.
  • (Cpt): Hound
  • (Maj): Anatomy
  • (Col): Infiltrator

Stalker:
  • (Sq): Silent Killer
  • (Cpl): Disorienting Shot - Fire a round that Disorients targets, does not deal damage.
  • (Sgt): Quickdraw
  • (Lt): Flash Charge - Enhances Disorienting Shot, making it apply to nearby targets.
  • (Cpt): Weakpoint
  • (Maj): Fan Fire
  • (Col): Undermine

XCOM:
  • (Sq): Immobilizing Shot - Fire a round that Immobilizes the target it hits, making them unable to move for 1 turn.
  • (Sq): Ambush
    Only one of the following abilities will appear at Colonel AWC.
  • (Col):Disabling Shot - Fire a round at the target that Stuns for 2 actions and Immobilizes for 2 turns.
  • (Col):Acidic Shot - Fire a round at the target that Immobilizes for 1 turn and applies +2 Acid Burn.
  • (Col):Terror Shot - Fire a round at the target that makes them Panic.
This class comes with 12 different AWC perks in the XCOM tree, improving how the Reaper Scout is played.

GTS Perks:
  • None - There is only meant to be one Reaper Scout

Compatibility:

Issues/Conflicts:
  • Custom Pistol abilities don't work with Quickdraw.
  • Shadow Infiltrator's Crit Bonus text does not show up, but still applies.
  • If under proper conditions, it is possible to not break Squad Concealment when killing an enemy or using Undermine.

Credits:
  • Shiremct, MrCloista, and Dies Irae - I learned a lot by looking into the code they have made and learned how to make my own class because of it, they all make really cool Proficiency Classes.

  • Everyone's mods that mine requires - Literally couldn't exist without them, they are talented modders.
23 kommentarer
KnoxAHHHHHHHHHH  [ophavsmand] 25. sep. kl. 9:35 
Unusual, I might need to check MOCX to see if there is some effect that applies a mobility bonus, as I currently do not know.
Soul 25. sep. kl. 9:34 
Oh aight,yeah they moved like 5 tiles,not as much as they'd usually do for sure
KnoxAHHHHHHHHHH  [ophavsmand] 25. sep. kl. 9:32 
@Soul It depends on how much they moved, as the code behind Immobilizing Shot has a natural bug that can remove all mobility except ones provided by bonuses (ex: Travel Light provides +1 Mobility and cannot be removed with the current code). If they moved a short distance then this is why. If not, then I need more details to know why.
Soul 25. sep. kl. 8:38 
Hey man,I been using this class for a LOT of hours,and its great,but just wanna report something I never used,but felt like trying on this one, and didn't seem to work,the immobilizing shot.
I used it on a MOCX unit and it did say immobilize,but they could move no problem on their turn.
GameAcc 18. apr. kl. 1:34 
@KnoxAHHHHHHHHHH - thanks! Subscribed :)
KnoxAHHHHHHHHHH  [ophavsmand] 17. apr. kl. 11:26 
After investigating, I can confirm that it does not require the Community Perk Plugin.
KnoxAHHHHHHHHHH  [ophavsmand] 16. apr. kl. 8:38 
@GameAcc I believe you are right, it is a redundant dependency. The only thing that Community Perk Plugin does is add new AWC perks to all Prof Classes (excluding Templar), so I don't believe it truly requires Proficiency Reaper.

I'm going to do a bit of investigating to make sure that Community Perk Plugin is not required and if so, I'll change the requirements. Thanks for bringing this to my attention, I completely missed this during the patch.
GameAcc 16. apr. kl. 3:54 
@KnoxAHHHHHHHHHH - it seems you've updated other heroes and now we can use them without dependency on the "proficiency hero classes" but this one still has the dependency on "proficiency perk plugin" which in turn has dependency on proficiency hero classes. Are you planning to fix it or is it a redundant dependency? I can read and I see: [b(As of 4/1/24 now no longer requires Proficiency Reaper)[/b] but what does it mean?
KnoxAHHHHHHHHHH  [ophavsmand] 6. nov. 2023 kl. 15:54 
@solvius90 I'm currently working on updating my current projects before moving to some new ideas. I have considering doing a port of Akimbo, but haven't because it doesn't fit the previous criteria* I made. I plan to make 1 new hero-style class and 1 new class, but those haven't passed through planning.


(*The criteria was a class that is no longer being actively updated or the owner does not mind if a Prof version is made of their mod. Warden and Pharmacist had the first criteria, and Rocketeer had the second).
solvius90 6. nov. 2023 kl. 15:47 
Grate design and balance. I don't like original Proficiency class - too weak, like lw class. But your vision of balance I'd like 😆
Any plans on Proficiency class? Maybe Akimbo, Stormrider or maybe you want to modify "unusual" classes (exvent, post hunan).