Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Saph's Mediterranean: Ice Age (TSL)
   
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19 Jul, 2022 @ 10:23am
14 Dec, 2022 @ 7:08am
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Saph's Mediterranean: Ice Age (TSL)

In 3 collections by Skylar Saphyr
Saph's Maps
52 items
Saph's Mediterranean: Complete (All custom civs + city states)
175 items
Saph's Maps with Fresh Water Navigable Rivers
12 items
Description
A TSL map of the Ice Age Mediterranean (All sizes!)

See Saph's Mediterranean: Mare Nostrum for a more realistic portrayal of the region.

[buymeacoffee.com]
Do you like Civ and maps? Join the Saph's Maps Discord[discord.gg]!!

此地圖備有繁简漢化補丁

Saph's Mediterranean: Ice Age (TSL)
Does the summer heat bother you? Then welcome to a colder Mediterranean!

Design Features
  • Mediterranean with a cool twist:
    Snow and ice sheets cover the North of Europe, turning the area into a frozen wasteland. Sea level has lowered across the region, connecting islands and straits. Will you be able to seize new opportunities offered by new coastal land as one of the southern tribes? Or will you take on the challenge of leading one of the northern tribes out of the Ice Age?

  • Sections of all sizes:
    The full map is Huge, but if you are less ambitious, 20 sections of the map are available as smaller maps[imgur.com].

  • True Starting Locations:
    25 official civs, 15 city states and 8 natural wonders (plus 2 Terra Mirabilis wonders) are placed at their real world locations.

  • Support for custom civs & city states:
    TSLs are included for 46 custom civs and 44 custom city states. Their locations are marked on this Google map[www.google.com]. (If you would like any other modded civs to be added, please leave a comment!)

  • Toggleable navigable rivers:
    The rivers Danube and Nile can be turned from normal rivers to coastal tiles during set-up, allowing naval units to traverse deep into land while creating obstacles for land units.

  • Choke points:
    In addition to the presence of navigable rivers, choke points are also created by careful placement of mountain tiles on land, and island tiles at sea. Plan your tactical maneuvers carefully!

  • Map generated floodplains:
    This YnAMP-based map has map-generated river floodplains, so dam construction and flooding events are possible.

Details
Map size: Full map is 112 x 62 (Huge). See all map sections[imgur.com].

Required Mod: Gedemon's Yet (not) Another Maps Pack

Recommended Mods:
  • Religion Expanded: This adds enough beliefs to vanilla's 20 so that you won't get locked if you are playing with more than 20 civs but haven't chosen a belief.
  • Prismatic - Color and Jersey Overhaul: This adds enough jersey colors so that you can play with more than 20 civs in one game. Otherwise some civs will get transparent colors.

Official civs with TSL

Vanilla
  • Arabia (starts at Cairo, or Medina if Egypt is present)
  • Egypt
  • England: Victoria *
  • France: Catherine *
  • Germany (starts at Aachen, or Berlin if Gaul is present)
  • Greece: Gorgo *
  • Greece: Pericles *
  • Macedon
  • Rome (starts at Rome, or Catanzaro on map sections where only the south of Italy is available)
  • Sumer
  • Scythia
  • Persia (starts at Susa, or Ecbatana if Sumer is present)
  • Poland

Rise and Fall
  • Netherlands
  • Georgia
  • Scotland

Gathering Storm
  • England/France: Eleanor * (starts at Poitiers)
  • Hungary
  • Phoenicia (starts at Tyre, or Carthage if you enable "Start Phoenicia at Carthage" during set-up)
  • Ottoman (starts at Constantinople, or Bursa if Byzantium is present)

New Frontier Pass
  • Babylon
  • Byzantium
  • Gaul
  • Portugal

* Note: Turning off "No Duplicate Civilizations" during set-up will allow you to have different leaders of the same civ on the map at the same time.

Official city states with TSL
Amsterdam (if without R&F), Venice, Brussels, Carthage (if without GS), Geneva, Hattusa (X Merrick's Hittites / Gedemo Hittites), Jerusalem (X Kingdom of Jerusalem), Preslav (X Merrick's Bulgaria), Valletta, Yerevan, Armagh, Granada, Akkad (X CIVITAS Akkad), Bologna, Cardiff, Fez, Vatican City (X Rome)

Note: City states with (X civ/leader) will not spawn if the civ/leader specified is present

Custom Civs & City States
46 custom civs and 44 custom city states have TSL on this map. See the Complete Collection for a list.

Game Set-up
To play with advanced YnAMP settings, you need to
  1. Have this mod and Yet (not) Another Map Pack installed and enabled ingame
  2. Single Player --> Create Game --> Load Database (next to the BACK button) and wait for the game to load
  3. Once loaded, you will be back to the main menu
  4. Single Player --> Create Game (You should see a tick next to CREATE GAME at the top.) --> Choose Map Type --> Saph's Mediterranean: Ice Age --> Advanced Setup

Recommended Settings
  1. Turn on Only Civilizations/City States with TSL (or Turn off if you want to play with custom city states)
  2. Adjust the number of civs, city states & religions in the game to your liking.
  3. Manually pick the civs to play as/against or leave them random.
  4. Map Section: Select among the 21 available sections to play.
  5. Select Natural Wonders: Leave it at Everything / Uncheck the ones that you don't want to appear
  6. Coastal Lowland: Choose Map Generator for random placement / Matching flatlands for more dramatic flooding / Empty for no lowlands
  7. Rivers Flooding: Choose Map Generator / Empty for no floodplains & flooding (and hence no dams)
  8. Resource Quantity: Your own preference (Resources are map-generated; this map does not contain pre-placed resources.)
  9. Civilization Placement: Choose True Starting Locations for accurate historical placement / Map Generator for random placement
  10. Enforce TSL: AI if you don't want the AI to stray from their TSLs
  11. Use Leaders TSL when available & Use Alternative TSL if required and available: On
  12. Allow random placement for civs without TSL: Off (You can turn it on if you want random placement for civs not in the list above)
  13. Navigable Rivers: Check the rivers that you want to turn into coastal tiles for naval units.
  14. Real City Naming: On (This is only for the capitals for several civs which do not start at their actual real life capitals e.g. Arabia at Medina & Germany at Berlin)
  15. No Duplicate Civilizations: Off, if you want to have, for example both Gorgo and Pericles, at the same time.

Special Thanks
This map is made possible by Gedemon's YnAMP & Zobtzler's YnABMC.
13 Comments
wickedmougli13 1 May @ 4:07pm 
Any chances to add TSL for Russia? somewhere close to Poland maybe...
Eudoxia 17 Jan, 2023 @ 2:59pm 
It would be a neat feature, but I think only coastal situated tiles can flood, so likely impossible since you can't make ice melt or inland tiles flood.
Skylar Saphyr  [author] 24 Nov, 2022 @ 2:07am 
@Blast Hardcheese : I don't think that is technically possible. If you know how, please let me know.
Blast Hardcheese 23 Nov, 2022 @ 6:50pm 
Okay this is outstanding, BUT did you set the global warming and sea level rise to turn it into modern Europe after the sea level reaches maximum?
2000wires 16 Nov, 2022 @ 2:50pm 
You should do a "Doggerland" Map, like the whole Doggerland Region but green with no trundra or ice. Perhaps you could also take a look at AlternateHistoryHub's "What if Britain wasn't an Island" For inspiration. Perhaps you could make a Map based on his interpretation of Mu as well!
Skylar Saphyr  [author] 28 Jul, 2022 @ 7:48am 
@Jatofi : I have the link in the description above, but here it is [www.google.com] again
Jatofi 28 Jul, 2022 @ 6:13am 
Hi, could you please publish the google maps map of tsl locations, just like for the Africa map? Thanks!
Skylar Saphyr  [author] 23 Jul, 2022 @ 2:55pm 
@chockdoo : Mali is located to the south of the Sahara, which is not on this map. If you really want to specify a start location, you can edit this mod's map.xml file yourself.
chockdoo 23 Jul, 2022 @ 7:02am 
Map seems awesome, but i can't get Mansa Musa to spawn south in the desert part of the map.
How do I add start locations of civs into maps like this ? no point playing a desert civ on tundra ;)
charliebuck64 22 Jul, 2022 @ 9:12am 
Would it be possible for you to a couple Enormous Ice Age Earth maps with both a TSL and a Random version? (Sorry, I am a sucker for Ice Age-like maps!)