Sid Meier's Civilization VI

Sid Meier's Civilization VI

525 ratings
Saph's Mediterranean: Mare Nostrum (TSL)
18
9
2
2
2
6
3
3
3
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
874.342 KB
12 Mar, 2022 @ 9:41pm
14 Sep, 2023 @ 5:07pm
22 Change Notes ( view )

Subscribe to download
Saph's Mediterranean: Mare Nostrum (TSL)

In 3 collections by Skylar Saphyr
Saph's Maps
52 items
Saph's Mediterranean: Complete (All custom civs + city states)
175 items
Saph's Maps with Fresh Water Navigable Rivers
12 items
Description
A TSL map of the Mediterranean (All sizes!)

[buymeacoffee.com]
Do you like Civ and maps? Join the Saph's Maps Discord[discord.gg]!

Saph's Mediterranean: Mare Nostrum (TSL)
Can you build a civilization that brings peace and prosperity to rival the historic Pax Romana?

Design Features
  • Conquer the Mediterranean:
    This map covers Western/Southern/Eastern Europe, West Asia (Anatolia, the Levant, Mesopotamia, northern Arabia, Egypt) and coastal North Africa.

  • Larger playable area:
    To maintain a balance between realism and fun gameplay, this map is designed to increase playable tiles: no more massive oceans taking up valuable map space, no more vast areas of the map dominated by the Sahara, no more massive Eastern Europe with only one or two civs.

  • More balanced proportions:
    The proportions of various regions have been adjusted to bring balance to TSL: bigger areas such as Benelux and Greece where many civs start, and smaller Iberia, Anatolia and Eastern parts of the map where fewer civs start.

  • Toggleable navigable rivers:
    Each of the rivers Rhine, Elbe, Danube, Nile, and Tigris-Euphrates can be turned from normal rivers to coastal tiles during set-up, allowing naval units to traverse deep into land while creating obstacles for land units.

  • Choke points:
    In addition to the presence of navigable rivers, choke points are also created by careful placement of mountain tiles on land, and island tiles at sea. Plan your tactical maneuvers carefully!

  • Accurate rivers:
    Hundreds of rivers and tributaries are placed according to their real life locations (as accurately as it can be done on a hex grid).

  • Accurate terrains:
    Mountains and hills are placed based on real elevation data[maps-for-free.com], and grass/plains/desert are placed based on USDA soil quality data[www.nrcs.usda.gov].

  • True Starting Locations:
    25 official civs, 15 city states and 8 natural wonders are placed at their real world locations.

  • Custom civs & city states:
    TSL are included for 80 custom civs/leaders and 68 custom city states.

  • Map generated floodplains:
    This YnAMP-based map has map-generated river floodplains, so dam construction and flooding events are possible.

Details
Map size: Full map is 112 x 62 (Huge). See all map sections[imgur.com].

Required Mod: Gedemon's Yet (not) Another Maps Pack

Recommended Mods:
  • Religion Expanded: This adds enough beliefs to vanilla's 20 so that you won't get locked if you are playing with more than 20 civs but haven't chosen a belief.
  • Prismatic - Color and Jersey Overhaul: This adds enough jersey colors so that you can play with more than 20 civs in one game. Otherwise some civs will get transparent colors.

Official civs with TSL

  • Arabia (starts at Cairo, or Medina if Egypt is present)
  • Babylon
  • Byzantium
  • Egypt: Cleopatra AND Ramses (starts at Thebes)*
  • England: Victoria/Elizabeth AND Eleanor (starts at Poitiers)*
  • France: Catherine AND Eleanor (starts at Poitiers)*
  • Gaul
  • Georgia
  • Germany: Barbarossa (starts at Aachen, or Berlin if Gaul is present) AND Ludwig (starts at Munich)*
  • Greece: Gorgo AND Pericles *
  • Hungary
  • Macedon
  • Netherlands
  • Ottoman (starts at Istanbul, or Bursa if Byzantium is present)
  • Persia (starts at Susa, or Ecbatana if Sumer is present)
  • Phoenicia (starts at Tyre, or Carthage on map sections without Tyre)
  • Poland
  • Portugal
  • Rome
  • Scotland
  • Scythia
  • Spain
  • Sumer

* Note: Turning off "No Duplicate Civilizations" during set-up will allow you to have different leaders of the same civ on the map at the same time.

Official city states with TSL
Amsterdam (if without R&F), Venice, Brussels, Carthage (if without GS), Geneva, Hattusa (X Merrick's Hittites / Gedemo Hittites), Jerusalem (X Kingdom of Jerusalem), Preslav (X Merrick's Bulgaria), Valletta, Yerevan, Armagh, Granada, Akkad (X CIVITAS Akkad), Bologna, Cardiff, Fez, Vatican City (X Rome)

Note: City states with (X civ/leader) will not spawn if the civ/leader specified is present

Custom Civs & City States
80 custom civs/leaders and 68 custom city states have TSL on this map. See the complete collection.

Game Set-up
To play with advanced YnAMP settings, you need to
  1. Have this mod and Yet (not) Another Map Pack installed and enabled ingame
  2. Single Player --> Create Game --> Load Database (next to the BACK button) and wait for the game to load
  3. Once loaded, you will be back to the main menu
  4. Single Player --> Create Game (You should see a tick next to CREATE GAME at the top.) --> Choose Map Type --> Saph's Mediterranean: Mare Nostrum --> Advanced Setup

Recommended Settings
  1. Turn on Only Civilizations/City States with TSL (or Turn off if you want to play with custom city states)
  2. Adjust the number of civs, city states & religions in the game to your liking.
  3. Manually pick the civs to play as/against or leave them random.
  4. Select Natural Wonders: Leave it at Everything / Uncheck the ones that you don't want to appear
  5. Coastal Lowland: Choose Map Generator for random placement / Matching flatlands for more dramatic flooding / Empty for no lowlands
  6. Rivers Flooding: Choose Map Generator / Empty for no floodplains & flooding (and hence no dams)
  7. Resource Quantity: Your own preference (Resources are map-generated; this map does not contain pre-placed resources.)
  8. Civilization Placement: Choose True Starting Locations for accurate historical placement / Map Generator for random placement
  9. Enforce TSL: AI if you don't want the AI to stray from their TSLs
  10. Use Leaders TSL when available & Use Alternative TSL if required and available: On
  11. Allow random placement for civs without TSL: Off (You can turn it on if you want random placement for civs not in the list above)
  12. Desert floodplains along the Nile: Enable to turn the grass/plains tiles along the Niles river valley into desert floodplains (up to Aswan).
  13. Start Phoenicia at Carthage: Enable to get Dido to start in North Africa
  14. Navigable Rivers: Check the rivers that you want to turn into coastal tiles for naval units.
  15. Real City Naming: On (This is only for the capitals for several civs which do not start at their actual real life capitals e.g. Arabia at Medina & Germany at Berlin)
  16. No Duplicate Civilizations: Off, if you want to have, for example both Gorgo and Pericles, at the same time.

Special Thanks
This map is made possible by Gedemon's YnAMP & Zobtzler's YnABMC.
Popular Discussions View All (1)
1
5 May, 2022 @ 8:10am
PINNED: TSL for custom civs & city states
Skylar Saphyr
249 Comments
Basil 18 Aug @ 2:12pm 
Game keeps crashing once I get into the first big war. Any ideas what might be going on?
Reverse Flash 20 Jul @ 12:38am 
The navigable River nile is a really cool idea, but it makes Egypt so much weaker. Is there any way to make it still count as a fresh water river so that it actually works with their bonus production ability and sphinxes?
Agateberry 27 Jun @ 8:17pm 
How do you connect the Rhine and Danube?
Seif El Tabbakh 30 May @ 5:11am 
m having problems with playing multiplayer. We put the same mods and everything, but it says "loading please wait" does anyone have a solution? This is my favorite map and I really want to play it online. @skylar saphyr
Skylar Saphyr  [author] 4 May @ 6:35am 
@Belisarios: I can do that, but it'll take an insane amount of time.
Belisarios 2 May @ 9:02am 
@Saphyr
Ahh so I misunderstood the option in the setup.
I remember in some mods of civ 5 that they had real city naming for many spots and thought it‘s the same.
Skylar Saphyr  [author] 18 Apr @ 10:56pm 
@Belisarios: Sorry, real city naming is only for the capitals. Rivers and mountain names are also randomised.
Belisarios 17 Apr @ 9:04am 
The map really looks amazing!! However, I cant get the game to run with correct city naming and also the rivers and mountain names are shuffled around.. what could that cause??
Karldwig 10 Mar @ 8:06am 
Salve ! I used to play a lot with this mod a long time ago. But sadly, when I re-installed the game with it, this one didn't show up in the party's settings. I installed YnAMP and loaded the database but nothing appears on my screen. Do somebody knows how to solve my issue ? Merci d'avance ! :steamthumbsup:
JuicyMeat 3 Jan @ 8:00am 
Really love this map! But Vatican City wont show up for TSL. ;(