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Amalgamation: Maverick Specialization
   
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18 Jul, 2022 @ 7:07am
28 Nov, 2023 @ 12:26pm
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Amalgamation: Maverick Specialization

Description
This mod adds a brand new primary Amalgamation rifle specialization, meant to essentially be a heavier (but more fragile) counterpart to the default Infantry spec with some utility thrown in.

What is it?
With all of the custom spec releases, basic rifles started becoming a less and less common sight. While they aren't the most exciting weapon type in their own right, there's still a ton you can do with them, and it feels like a bit of a shame to have them drop off so quickly once all the other weapon types start coming in.

This is where the Maverick spec looks to find its niche -- where the default Infantry spec is heavily geared towards high aim, the Maverick does things very differently, with far more of a focus on damage output and general utility.

How does it play?
The Maverick loses the Infantry's incredible accuracy growths, even dipping a bit below the average. A slightly higher dodge stat than most offers some security when exposed, but with only average health these situations are still best avoided. The real strength of the Maverick lies in their signature starting ability, Light 'Em Up, letting them fire twice in a single turn!

The spec's abilities offer up a mix of utility (creating and detonating explosives), field support and heavy reactive skills intended to disrupt enemies while they're doing their thing. Train one right, and you'll get a versatile (if fragile) fighter with devastating burst potential.

How balanced is it?
Being able to fire twice is really strong, but the spec's lower accuracy and relative lack of stat-altering perks can be tough to manage. If you can fill in these weaknesses with the right equipment and a lucky class roll, you'll end up with a spec that punches above its weight, especially early on.

Shameless plug:
If you're looking for some fun weapons to use alongside this spec, I'd recommend checking out my Mass Effect Weapon Overhaul! It's what I did most of my testing with, and the many custom rifles made for some really fun combinations.

Special thanks:
  • h4ilst0rm and TePª for the original Amalgamation Classes mod.
  • Ketaros, for the excellent sprite pack from which this spec grabs its icon.
  • All the perk pack people. Wouldn't be able to do this without them.
Popular Discussions View All (1)
0
1 Jan, 2023 @ 4:54am
PINNED: Spec abilities
XpanD
4 Comments
XpanD  [author] 28 Nov, 2023 @ 12:30pm 
It's out! Not a lot of changes here, I don't expect any breakage. (really just moved all hack gains to squaddie like my other specs, and modernized the config a bit)
XpanD  [author] 17 Nov, 2023 @ 2:12am 
Heads up: Got a rarity pass for a bunch of my specs coming up at some point in the next week. The huge influx of new/changed specs over the past year or so has been great, but has also thrown a lot of older specs out of whack.

These changes are likely going to break some classes in ongoing campaigns, sorry! If you notice any characters that did lose their class, use my Console Helper's RandomizeClass command with one or more old specs, or (temporarily) remove the new exclusions in the matching spec's XComAmalgamation.ini file. (they'll be clearly marked as being new)
XpanD  [author] 29 Dec, 2022 @ 7:33am 
(forgot to post, the release mentioned last comment is out now)
XpanD  [author] 16 Dec, 2022 @ 2:21pm 
Fair warning to anyone following this spec's development: I'll probably be releasing an update soon (tomorrow?) to address how incredibly common the Maverick has gotten with all the recent spec releases.

As things stand we're nearly as common as the base Infantry, which by itself is the most common spec by far. This leads to the opposite issue of what the Maverick was intended to address when I released it half a year ago -- rifles are now super common!

Still playing around with exactly what specs I should exclude, but keep in mind that you may encounter a few broken classes after the upcoming update. These won't break the game, but you will need to recreate or reroll them -- I'll have steps posted in the Change Notes section on how to recreate broken characters.

Sorry in advance! (this was long overdue)