Darkest Dungeon®

Darkest Dungeon®

154 ratings
Vegetation Takeover
   
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File Size
Posted
Updated
6.654 MB
9 Jul, 2022 @ 12:08am
19 Jan @ 3:22am
11 Change Notes ( view )

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Vegetation Takeover

Description
“Plants and fungi”

Overview
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The Botanist has came to the hamlet, and has helped the heroes there understand the fungi of the weald more. With this, the creatures of the fungi has now been reclassified from the unkown, horrifying eldritch creatures to the vegetation of the weald. Also good thing she lent her hedge clippers to the heroes!


This mod includes support for
Here be monsters,
Koala's creature collection, and
Home for lost monsters.
Do note that debug errors will happen at the start if you don't have those mods installed, as it won't be able to find the effects. That said, I've tested this mod for 20 hours without them installed and had no issues. Place this mod above those three for the retyping to take effect.

Mod Contents
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Below is a list of the contents of this mod.

  • A new uncommon trinket (limited to 1) that grants bonus damage vs vegetation.
  • The Crowned Tree - a new size 2 enemy that rarely shows up in the weald.
  • Fungal Bloat - Vanilla: Changed to Vegetation from Eldritch
  • Fungal Artillery - Vanilla: Changed to Vegetation from Eldritch
  • Unclean Giant - Vanilla: Changed to Vegetation from Eldritch
  • Necrotic Shroom - Vanilla: Changed to Vegetation from Eldritch
  • Fungal Deer - Koala's creature collection: Changed to Vegetation from Eldritch
  • Fungal Stalker - Home for lost monsters: Changed to Vegetation from Eldritch
  • Fungal Satyr - Here be monsters: Changed to Vegetation from Eldritch
  • Gallows Tree - Here be monsters: Added Vegetation
  • Nymph - Here be monsters: Added Vegetation
  • The Banshee Family - Marvin Seo's Banshee: Changed to Vegetation from Eldritch

And here is a list of monsters who are already vegetation type, if you are looking for more to add to your collection!

But wait, fungi isn't plants!
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True as fungi arn't plants. However Mycology still tends to fall under the Botany umbrella, as plants and fungi are very symbiotic with each other. With mycelium being able to form a large network between plant roots and share nutrients between them all. Also when talking about forest vegetation, fungi is generally lumped in.

So yes, fungi isn't a plant. If DD can get away with labeling a Pig demon as man, then a little stretch for fungi as vegetation with the reasons given above shouldn't be much of an issue.



Credit
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Code: Moon slime
Art: Jenns
French Translation: Vix
Spanish Translation: Nuffelle
Chinese Translation: NBB
Crowned Tree: Obtained from the MLD asset pack and used since it was originally meant for the mod Ravencrest before the mod was dropped. Art by Von, Animation redone by NBB (original had lots of errors), Sounds reuse vanilla weald sounds.
Crowned tree moves: Mr. Pepper

31 Comments
Steel 20 Nov, 2023 @ 2:00pm 
@melkor_morgoth75: He's not saying they're incompatible. Rather, the Banshee boss enemies would just make more sense if they were also flagged as Vegetation-type.
黒人 1 Sep, 2023 @ 11:50am 
Sup

I made a compatibility patch for your mod and mine.

Now Weald gets both the new "vegetation" enemy type and tints!

:lunar2019piginablanket:
melkor_morgoth75 28 Aug, 2023 @ 7:36am 
@soup: I don't see why this mod should not support/be compatible with banshee mod. It doesn't touch the weald prop as far as I know.
soup 12 Aug, 2023 @ 10:55am 
I hope consideration is given for this mod to support Marvin Seo's banshee boss in future.
222_benG 6 Jun, 2023 @ 12:24am 
Love the mod, any plans for adding vegetation hater/slayer/fear of/phobia quirks? Also any chance Marvin Seo's "The Banshee" mini boss could be supported?
neIVIesis 16 May, 2023 @ 1:18pm 
This is definitely a cool mod, especially that enemy boss. My only suggestion is with the nomenclature. "Vegetation" sounds a lot less creepy and intimidating than "eldritch". I think either "fungi" or "symbiote" would sound cooler and be more accurate for these creatures, which seem to be infected with fungi.
diziothevoice 17 Feb, 2023 @ 2:05am 
Thank you!
Great mod btw!
Moon/Void Slime  [author] 3 Jan, 2023 @ 9:56pm 
dont use the patch and vegetation take over together. The patch removes the vegetation skills from the botanist and changes them to (in weald).

Vegetation takeover needs to go over monster mods
diziothevoice 3 Jan, 2023 @ 12:07pm 
May you explain the right order of the three mods?
- Botanist
- Botanist Optional Patch
- Vegetation takeover
...because the patch and the vegetatioTakeover don't work to me
laggy gameplay 3 Jan, 2023 @ 7:45am 
What he said.