Darkest Dungeon®

Darkest Dungeon®

1,406 ratings
Here Be Monsters: Full Release
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85.769 MB
23 Mar, 2021 @ 8:46pm
23 Feb, 2023 @ 1:54am
35 Change Notes ( view )

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Here Be Monsters: Full Release

In 1 collection by Shay
Here Be Monsters
5 items
Description
"In coming to these cursed lands, you are no longer in the realm of the familiar. Ghouls and fiends of every conceivable form skulk and chitter in every shadow, ensnaring the bravest of men and breaking them over their knees into wailing madmen. Our troops may prepare, but they will never be truly ready to face the crawling terrors that plague our estate. You are off the edge of the map, and here be monsters..." - Note from your Ancestor

Description
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Here Be Monsters is a series of mods that adds dozens of new enemies and trinkets to Darkest Dungeon. The enemies have varied mechanics and diverse movesets that bring added challenge to your game. Each enemy included in the mod includes at least one rare trinket that they may leave on death, with minibosses having more.

Note: This compilation excludes the Ectoplasm and Gargoyle tweaks included as part of the mod series, to avoid compatibility issues. Links to both can be found at the bottom of this page. This mod only adds new content to the game, and therefore should be fully compatible with any other mod.

List of Contents
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  • Two new enemies and one new miniboss for all four vanilla dungeons!
  • One rare endgame miniboss that can spawn in any dungeon!
  • A rare new Brigand enemy!
  • Rare unique trinkets that can drop from each enemy in the mod!
  • Many new loading screen tips for all vanilla regions!

Credits
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  • Shay: Concepts, sound design, coding
  • Moon Slime: Coding
  • Verywhale, Sasiji, Jens Sels: Additional coding
  • Uncanny Gemstar, MetalGy, Zap, MoonKanin, Wellington McSkellington, TrueLolzor, Sketch, Terkmc, Mhnlo, PhallseAnghell: Art
  • Adon, Kenthril, Slightly Startled Seal: Animation
  • 54NBB, Methusiel, S.Iris, Alpaca, Tannico: Translations

If you can help translate this mod, please DM me on Discord: Shay#9164.

Special thanks to Orimurax, Braynck, Batted, Chapeleiro, Cat, and everyone else who helped test this mod and bring it to life!


Check out the followup to HBM, The New Shadow!


Check out these addons to the mod!



Check out my Workshop page for more DD mods in general!


Legal Jargon
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This item and its content are not authorized for posting on Steam, except under the Steam account Shay. Darkest Dungeon and everything Darkest Dungeon related is entirely the property of Red Hook Studios. Red Hook is not responsible if this mod ends up damaging your game.
Popular Discussions View All (1)
0
31 Oct, 2022 @ 6:16pm
Horseman Bug
Zorlond
220 Comments
ProfeticShit1#184 4 Aug @ 12:16pm 
yep, gallows tree in a short mission with level 0 heroes
Demora 29 Jul @ 5:52am 
does dwimmerlik replaces The thing from star? he aint in map and its week 18
MichLar 1 May @ 5:00am 
+rep i encountered a gallows tree on the first mission and it obliterated dismas and reynauld
Cactus Based Cola 24 Feb @ 6:43pm 
I'm not gonna lie. the Profaned Chimera is honestly the worst thing to encounter in the ruins. A team built to deal with them will probably come out with more stress and all on death's door. Even if its the first fight of the dungeon. If it spawns with the feral cultists, you can kiss your team and their trinkets good bye. At first i thought it was just me getting bad RNG on their moves. but no it wasnt. They were even built to deal with shuffles. The amount of damage that enemy comp can deal is insane. You can NOT out heal it. nearly 100 HP in Darkest Mode, and gets a crit and acc modifier from being guarded? Accompanying enemies self heal when they attack, and are bulky with highish dodge? Yeah no.
TheMemingOfIsaac 20 Feb @ 1:33am 
Does The Preacher still spawn if you downloaded the mod after doing all DD quests?
SculptedFool 15 Feb @ 9:59pm 
I can't do weald missions because in every mission a gallows tree appears and destroys my team, is this miniboss supposed to be this common?
Teacyn 15 Feb @ 1:55pm 
An incredibly well made, fully official-looking mod. Do be warned that most of the enemy encounters in this mod are harder than vanilla, and certain minibosses and other elite encounters are MUCH more difficult than any vanilla encounter. Not recommended unless using a somewhat power-crept mod setup.
KaiserPendragon 8 Feb @ 10:37pm 
And it seems that creators are completely blind to these obvious issues, trying to deflect any criticism by bickering and hostility. Which is really sad, giving both the great potential of this mod and the fact that those people will continue to inject the same design philosophy into other big modding projects, making those experiences all the more tiresome.
KaiserPendragon 8 Feb @ 10:37pm 
Though there are many more examples of ridiculously powerful enemies with horrendous and rage-inducing party compositions, some enemies and all proper minibosses seem to be actually balanced well among with having absolutely astonishing visuals. In general, unfortunately, looks are almost as inconsistent as balance, ranging from Red Hool-like to pretty rough and clunky, obviously sticking out.
KaiserPendragon 8 Feb @ 10:36pm 
As high as I had my hopes from pretty screenshots and great popularity, this mod turned out to be an unbalanced and almost overindulgent disappointment. Where other creature mods such as Koala's Creature Collection strike that delicate vanilla balance between challenge and fun, this mod instead just overwhelms your with inflated numbers and ability pools. For me the straw that broke the camel's back was the chief swine, who has a) 70-100 HP b) two turns c) can poison on attack d) can guard himself e) can AT ANYTIME SUMMON ANOTHER ENEMY, and on top of that can be encountered in the hallways AND ambush you together with the other swine. How did ANYBODY on the mod team not think that this was too much?