Sid Meier's Civilization VI

Sid Meier's Civilization VI

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SpatialX Civilian Helicopter
   
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575.901 KB
30 Jun, 2022 @ 11:17am
17 Nov, 2022 @ 9:11am
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SpatialX Civilian Helicopter

Description
While Helicopter have a wide variety of use, they are represented in game only as a military unit. I thought it could be interesting to have helicopter in civilian use in the game.
This mod adds two units to the game.



Units
Rescue Helicopter
The rescue helicopter is a fast moving unit (4 movement point and not affected by terrain) who can provide the same kind of heal as a medic unit. It cost 480 production

Aerial Crane Helicopter
The aerial crane is also a fast moving unit who can construct only power plants. It cost 330 production and has 4 builder charge.

Changes
Builder no longer can construct power plants

Compatibility
Fully compatible with Flying Units Expansion



THIS MOD REQUIRE GATHERING STORM
Available in EN, RU and De in German translations for Civilization VI mods
Popular Discussions View All (1)
0
17 Nov, 2022 @ 9:04am
Bug Reports
Gleb Cornery
22 Comments
Simpis 23 Mar @ 4:50am 
What if the rescue helicopter was a flying upgrade to the supply convoy?
bozicpredrag7 16 May, 2023 @ 8:18pm 
please put civilian truck

its like builder but truck, not exactly like the helicopter
Gleb Cornery  [author] 20 Nov, 2022 @ 10:06am 
@H.Humpel here it is
H.Humpel 20 Nov, 2022 @ 8:39am 
Hi SpatialX & Shuricas,
your mod has been translated into German and the translation is now part of the German translations for Civilization VI mods mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
Gleb Cornery  [author] 17 Nov, 2022 @ 9:28am 
@marius8990 Check out update)
Gleb Cornery  [author] 15 Nov, 2022 @ 7:41am 
@marius8990 we have started to work on this
marius8990 30 Oct, 2022 @ 3:20pm 
This would be a great addition to the game, in my opinion, but I found that there's a lot of things an Aerial Crane Helicopter cannot do. No Farms, but Lumber Mills? Not sure about Mines on simple Hills right now. Fishing Boats, but no Fisheries or Seasteads? All sources of renewable energy and all Improvements on Luxury and Strategic Resources but not all Improvements on Bonus Resources? Maybe a problem with other Resource mods... It's classified as a Civilian Unit but can build Forts and its Gold cost to buy does not increase the more you buy. It really feels inconsistent in many places. I would simply love this mod if the ACH could just do everything a Military Engineer and / or a Builder can without having to memorize which unit I need for which task.
Gleb Cornery  [author] 20 Oct, 2022 @ 2:05pm 
@Olfafr_the_Viking they don't spend their build charges, but railroads costs 1 coal and 1 iron
Olafr_the_Viking 20 Oct, 2022 @ 11:22am 
Aha, thanks; I didn't know that (or had forgotten it). Sorry for asking, but thanks for very useful info.
SpatialX  [author] 20 Oct, 2022 @ 11:10am 
Olfafr_the_Viking not my fault, in the base game military engineers expand their charges for roads but not for railroads, you can check the civlopedia, they say it.