Imperator: Rome

Imperator: Rome

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Imperator: Invictus - More Cultural Names
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2022年6月29日 4時18分
8月22日 22時47分
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Imperator: Invictus - More Cultural Names

Racing Pinnace 作成の 1 件のコレクション
More Cultural Names
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解説





This is a mod for various strategy games, that makes province names change their name dynamically, to one that fits the culture of the faction that controls them.

In the common database (for all the supported games), there are currently over 180.000 names for various languages, themes and time periods.

The names are meant to provide an immersive and authentic experience for the game's setting and time period.
However, if there are no names for a specific language for this context, names from other time periods, or even from very closely related languages, will be used instead, as long as they make sense and are a good fit.



   



For more information, as well as compatibility reports with other mods, check the pinned Compatibility thread in the Discussions tab.



You are welcome to bring any suggestion, feedback or modification to this project:
- Commenting on this page or in the Discussions threads
- Raising a new issue for this project
- Contributing directly on GitHub

Alternatively, you can help this project by donating.










- GitHub page
- Technical wiki
- Issues and suggestions
- Current and past releases
- Sources and credits


人気スレッド 全て表示 (1)
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2022年6月30日 4時07分
ピン留め: Compatibility and Patches
Racing Pinnace
18 件のコメント
Racing Pinnace  [作成者] 7月6日 11時58分 
@Ozo it's complicated... latin names are missing for some provinces, this is why they don't change. In vanilla they do have latin names but they are not assigned to the roman culture, they are just the default localisations for those provinces which just happens to be in latin. This is why, once Rome conquers them, the name doesn't change since there is no name assigned for them.

Coverage is increasing update by update but it's a huge map and gaps are bound to come across.
Ozo 7月6日 6時15分 
Are Germanic provinces supposed to keep their Germanic names after Rome conquers them?
Argacyan 6月28日 8時00分 
Should look into this. I've previously made Punic & Phoenician province names for Eu4 modding.
Racing Pinnace  [作成者] 5月31日 10時50分 
An MCN version for Terra Indomita has just been released: https://steamproxy.net/sharedfiles/filedetails/?id=3255448130
Racing Pinnace  [作成者] 5月23日 13時34分 
Support for Terra Indomita is work-in-progress and is likely to be released together with the next mod update.
canner-grade beefmaster 5月23日 6時11分 
great mod, would love to see terra indomita support
Braincell 4月27日 4時26分 
Update?
OSST 4月12日 19時20分 
I have the same question does it work with terra indomita, I read on the discord that it causes issues from one players observation, could you maybe make a version for TI
truelove101992 4月12日 11時24分 
Does this work with Terra Indomita?
Racing Pinnace  [作成者] 2023年6月6日 0時35分 
I'm not sure about compatibility with individual submods. Officially, only base INV is supported, but INV submods *may* work too, it's just that they weren't tested.