Imperator: Rome

Imperator: Rome

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Imperator: Invictus - More Cultural Names
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29/jun./2022 às 4:18
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Imperator: Invictus - More Cultural Names

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More Cultural Names
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This is a mod for various strategy games, that makes province names change their name dynamically, to one that fits the culture of the faction that controls them.

In the common database (for all the supported games), there are currently over 180.000 names for various languages, themes and time periods.

The names are meant to provide an immersive and authentic experience for the game's setting and time period.
However, if there are no names for a specific language for this context, names from other time periods, or even from very closely related languages, will be used instead, as long as they make sense and are a good fit.



   



For more information, as well as compatibility reports with other mods, check the pinned Compatibility thread in the Discussions tab.



You are welcome to bring any suggestion, feedback or modification to this project:
- Commenting on this page or in the Discussions threads
- Raising a new issue for this project
- Contributing directly on GitHub

Alternatively, you can help this project by donating.










- GitHub page
- Technical wiki
- Issues and suggestions
- Current and past releases
- Sources and credits


Discussões populares Ver todos (1)
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30/jun./2022 às 4:07
AFIXADO: Compatibility and Patches
Racing Pinnace
18 comentário(s)
Racing Pinnace  [autor(a)] 6 de jul. às 11:58 
@Ozo it's complicated... latin names are missing for some provinces, this is why they don't change. In vanilla they do have latin names but they are not assigned to the roman culture, they are just the default localisations for those provinces which just happens to be in latin. This is why, once Rome conquers them, the name doesn't change since there is no name assigned for them.

Coverage is increasing update by update but it's a huge map and gaps are bound to come across.
Ozo 6 de jul. às 6:15 
Are Germanic provinces supposed to keep their Germanic names after Rome conquers them?
Argacyan 28 de jun. às 8:00 
Should look into this. I've previously made Punic & Phoenician province names for Eu4 modding.
Racing Pinnace  [autor(a)] 31 de mai. às 10:50 
An MCN version for Terra Indomita has just been released: https://steamproxy.net/sharedfiles/filedetails/?id=3255448130
Racing Pinnace  [autor(a)] 23 de mai. às 13:34 
Support for Terra Indomita is work-in-progress and is likely to be released together with the next mod update.
canner-grade beefmaster 23 de mai. às 6:11 
great mod, would love to see terra indomita support
Braincell 27 de abr. às 4:26 
Update?
OSST 12 de abr. às 19:20 
I have the same question does it work with terra indomita, I read on the discord that it causes issues from one players observation, could you maybe make a version for TI
truelove101992 12 de abr. às 11:24 
Does this work with Terra Indomita?
Racing Pinnace  [autor(a)] 6/jun./2023 às 0:35 
I'm not sure about compatibility with individual submods. Officially, only base INV is supported, but INV submods *may* work too, it's just that they weren't tested.