Інсталювати Steam
увійти
|
мова
简体中文 (спрощена китайська)
繁體中文 (традиційна китайська)
日本語 (японська)
한국어 (корейська)
ไทย (тайська)
Български (болгарська)
Čeština (чеська)
Dansk (данська)
Deutsch (німецька)
English (англійська)
Español - España (іспанська — Іспанія)
Español - Latinoamérica (іспанська — Латинська Америка)
Ελληνικά (грецька)
Français (французька)
Italiano (італійська)
Bahasa Indonesia (індонезійська)
Magyar (угорська)
Nederlands (нідерландська)
Norsk (норвезька)
Polski (польська)
Português (португальська — Португалія)
Português - Brasil (португальська — Бразилія)
Română (румунська)
Русский (російська)
Suomi (фінська)
Svenska (шведська)
Türkçe (турецька)
Tiếng Việt (в’єтнамська)
Повідомити про проблему з перекладом
I do plan to have a minion zone just above each playmat. That will be coming soon!
I'll check out the Specialized Training cards. I think I have an idea what's wrong.
The deck-building feature has been removed, but I do intend to add it again at some point. (That'll be a big project, though, so it'll be a while.) In the meantime, it would probably be a good idea to remove the button for hero cards, since it's not really serving a purpose.
1. I think it would be handy to have a ping for minions, similar to what happens with side schemes, with the health dial placed on them starting at the minion's max health. One reason that would be great is because with the new resizing, if you place a minion just barely on the player board it will shrink, no longer be on the board, grow, be back on the board, and repeat.
2. I seem to get an error message when I put any of the specialized training upgrades on my board.
3. Is there is reason to have the hero board have either the starter deck, or the base cards? I thought the ability to build your own deck in the mod is gone, so could it start with no cards in deck at all instead?
All very minor things, they don't affect game play at all! Just pointing them out.
Also, I re-added the drone counters in the Ultron scenario, but now they're infinite bags, for your convenience!
Also, I've implemented several specialized scripting zones, which do some pretty cool things. When you pick up an attachment, side scheme, player side scheme, or environment, a ping will appear showing you where the zone for that kind of card is. When you drop the card in the zone, it will automatically be positioned (and resized, if necessary), and for side schemes, a threat counter will be added, with the appropriate value. Removing a card from a zone will cause the remaining cards to be repositioned to fill in the gap.
Also, when you drop a card onto your play mat, or the encounter deck, it will be resized to match the cards there. So now the Mysterio scenario will be a lot less of a pain!
This is a pretty big change, and there's a lot that can go wrong with these zones. So please let me know if you run into any problems.
To do it manually, first click the Gizmo tool (third button from the bottom in the toolbar on the left). Then click the card or deck you want to resize and change the X and Z scale values. For encounter cards, the scale is 2.12; for player cards, the scale is 1.27.
I'll try to get the automatic resizing update out soon.