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I do plan to have a minion zone just above each playmat. That will be coming soon!
I'll check out the Specialized Training cards. I think I have an idea what's wrong.
The deck-building feature has been removed, but I do intend to add it again at some point. (That'll be a big project, though, so it'll be a while.) In the meantime, it would probably be a good idea to remove the button for hero cards, since it's not really serving a purpose.
1. I think it would be handy to have a ping for minions, similar to what happens with side schemes, with the health dial placed on them starting at the minion's max health. One reason that would be great is because with the new resizing, if you place a minion just barely on the player board it will shrink, no longer be on the board, grow, be back on the board, and repeat.
2. I seem to get an error message when I put any of the specialized training upgrades on my board.
3. Is there is reason to have the hero board have either the starter deck, or the base cards? I thought the ability to build your own deck in the mod is gone, so could it start with no cards in deck at all instead?
All very minor things, they don't affect game play at all! Just pointing them out.
Also, I re-added the drone counters in the Ultron scenario, but now they're infinite bags, for your convenience!
Also, I've implemented several specialized scripting zones, which do some pretty cool things. When you pick up an attachment, side scheme, player side scheme, or environment, a ping will appear showing you where the zone for that kind of card is. When you drop the card in the zone, it will automatically be positioned (and resized, if necessary), and for side schemes, a threat counter will be added, with the appropriate value. Removing a card from a zone will cause the remaining cards to be repositioned to fill in the gap.
Also, when you drop a card onto your play mat, or the encounter deck, it will be resized to match the cards there. So now the Mysterio scenario will be a lot less of a pain!
This is a pretty big change, and there's a lot that can go wrong with these zones. So please let me know if you run into any problems.
To do it manually, first click the Gizmo tool (third button from the bottom in the toolbar on the left). Then click the card or deck you want to resize and change the X and Z scale values. For encounter cards, the scale is 2.12; for player cards, the scale is 1.27.
I'll try to get the automatic resizing update out soon.
I'm a fan of this mod but the cards no longer load :(
I've tried to unsuscribe and suscribe, erase the pictures in the illustrations of the Pictures/Pictures Raw folders but nothing seems to work. Any help? Thanks!
I had been working on fixing a few things, but I wanted to get the new cards out to you as soon as possible. That means that we have a few known issues:
Performance - You may notice that it takes several seconds to spawn a hero or a scenario. I'm not sure what's causing this, but I'll address it soon.
Sinister Motives - The Osborn Tech and Sinister Assault cards aren't being spawned with the other campaign cards. For now, you can find those encounter sets behind the campaign area (upper left).
Ultron - need to restore the drone tokens
Mojo Mania - need to implement a way to randomly spawn genre sets
I'll take care of these issues as soon as I'm able.
Nightcrawler's cards haven't been released yet, so I'm not sure when I'll get those added.
@DemonicWolf: You can get your nemesis deck by clicking the black "N" button in the lower-right corner of your playmat. Also, there is a way to spawn specific cards, but it's not obvious. Right-click on the tabletop and then select "Spawn Card". Enter the card's ID (we use the same numbering as MarvelCDB) and click the "Spawn Card" button. Depending on what kind of card it is, you may need to change its scale.
One possible bug I found: Thunderball's encounter deck in Wrecking Crew loads with 14 cards, when I think he should have 15 like the others
If that doesn't fix your problem, post the ID of one of your decks, and I'll take a look.
Generally speaking, it's frustrating that the threat counters that are placed with the scenario are locked, but the scheme isn't. If you accidentally pick up the scheme, it ends up on top of the counter. Also, with Klaw, the side scheme is defeated quite quickly and then you have to unlock the counter before you can get rid of it. Having played Klaw dozens of times, it's been a hassle.
If that doesn't work, try right-clicking on a counter, then selecting "Custom". Then just click "Import" on the pop-up that appears. You'll need to do this for each counter that isn't working.
If this is a persistent problem I have something I can try to correct it, but it's tricky to fix a problem if I can't reproduce it on my end.
(I've made a note of the other issues you mentioned, and will see what I can do about them.)
For the small cards, you can just rescale them with the Gizmo tool (third button from the bottom on the left). Select the Gizmo tool, then click on a card or deck. Then set the X and Z scales to 2.12.
For the Osborn Tech cards, you can add the Osborn Tech modular set when you set up a scenario, and just set those cards aside before you play. Or you can spawn the cards individually. To do that, right-click anywhere on the table and select "Spawn Card". Then enter a card ID and click the "Spawn Card" button. The IDs for the Osborn Tech set are 27147, 27148, 27149, 27150, 27151, and 27152. You'll then need to rescale them, as described above.
A couple other small things I've noticed recently: Groot begins play on their hero side instead of alter-ego, and X-23 doesn't need the speciality upgrades anymore, since they're located elsewhere. Also, the card that brings them into play isn't in her hero deck, so they probably shouldn't appear if you load that up.
In any case, I've fixed it now, so you shouldn't run into this again (though you should probably test this before starting an actual game). Sorry if that bug has ruined any games for you!
BTW, thanks for all the bug reports! TTS is very fiddly, and since the scenarios all work a little differently, it's really easy to break one scenario while fixing another, and I can't test everything as thoroughly as I'd like.
As usual, let me know if you find any bugs, or have any questions or suggestions!