Tabletop Simulator

Tabletop Simulator

Ultimate Marvel Champions [Scripted]
101 Comments
SwedeRacer  [author] 5 hours ago 
@dougrwyatt: Obligations are added to the encounter deck when a scenario is set up.
dougrwyatt 17 hours ago 
how tf do I find my character's obligation?
SwedeRacer  [author] 21 hours ago 
@Setharious12321: I'm glad things are working well, and thanks for the feedback!

I do plan to have a minion zone just above each playmat. That will be coming soon!

I'll check out the Specialized Training cards. I think I have an idea what's wrong.

The deck-building feature has been removed, but I do intend to add it again at some point. (That'll be a big project, though, so it'll be a while.) In the meantime, it would probably be a good idea to remove the button for hero cards, since it's not really serving a purpose.
Setharious12321 4 Oct @ 3:22am 
So far things are running smoothly. Have been able to try out the new cards and have been having a blast. I just had a few things I noticed.

1. I think it would be handy to have a ping for minions, similar to what happens with side schemes, with the health dial placed on them starting at the minion's max health. One reason that would be great is because with the new resizing, if you place a minion just barely on the player board it will shrink, no longer be on the board, grow, be back on the board, and repeat.

2. I seem to get an error message when I put any of the specialized training upgrades on my board.

3. Is there is reason to have the hero board have either the starter deck, or the base cards? I thought the ability to build your own deck in the mod is gone, so could it start with no cards in deck at all instead?

All very minor things, they don't affect game play at all! Just pointing them out.
SwedeRacer  [author] 3 Oct @ 8:31pm 
A fairly small update today: I went in to implement some missing functionality from the three Mojo Mania scenarios, and discovered that they were all completely broken. So I fixed that problem, and also implemented random genre selection and the Wheel of Genres in the Mojo scenario. I want to do a bit of polishing on these, but they're in much better shape than they were yesterday.

Also, I re-added the drone counters in the Ultron scenario, but now they're infinite bags, for your convenience!
SwedeRacer  [author] 1 Oct @ 7:33pm 
All of the cards from the Nightcrawler set have been added to the mod!

Also, I've implemented several specialized scripting zones, which do some pretty cool things. When you pick up an attachment, side scheme, player side scheme, or environment, a ping will appear showing you where the zone for that kind of card is. When you drop the card in the zone, it will automatically be positioned (and resized, if necessary), and for side schemes, a threat counter will be added, with the appropriate value. Removing a card from a zone will cause the remaining cards to be repositioned to fill in the gap.

Also, when you drop a card onto your play mat, or the encounter deck, it will be resized to match the cards there. So now the Mysterio scenario will be a lot less of a pain!

This is a pretty big change, and there's a lot that can go wrong with these zones. So please let me know if you run into any problems.
SwedeRacer  [author] 26 Sep @ 8:32pm 
Hey, everyone! I'm just waiting on the card scans to be completed for the Nightcrawler cards, then I'll be able to get them into the mod right away.
Nippur 18 Aug @ 12:37pm 
Thank you, better than using random card proxies.
SwedeRacer  [author] 18 Aug @ 8:12am 
@Nippur: Currently, you'll need to re-scale the cards manually, which is a pain. There will be an update soon that will automatically re-scale cards when you put them on the playmat or return them to the encounter deck.

To do it manually, first click the Gizmo tool (third button from the bottom in the toolbar on the left). Then click the card or deck you want to resize and change the X and Z scale values. For encounter cards, the scale is 2.12; for player cards, the scale is 1.27.

I'll try to get the automatic resizing update out soon.
Nippur 18 Aug @ 4:32am 
Is there a way to shuffle encounter cards on the player's deck? There are some cards with this mechanic.
Pandaman 16 Aug @ 9:03am 
@SwedeRacer - Issue fixed! I needed to untick the Mod Threading option. Thanks!
SwedeRacer  [author] 13 Aug @ 5:36am 
@Pandaman: Hmm. I'm able to load cards without any problems. The only thing I can suggest is to turn off mod caching and then try running the mod again (you'll want to turn it back on afterward, whether it works or not). If that doesn't work, I'd say just give it some time and try again later. The card images are stored on a third party server, which uses a contend delivery network. It's possible that the server closest to you is down for some reason, but it should be back up before too long.
Pandaman 12 Aug @ 11:12am 
Hi!

I'm a fan of this mod but the cards no longer load :(

I've tried to unsuscribe and suscribe, erase the pictures in the illustrations of the Pictures/Pictures Raw folders but nothing seems to work. Any help? Thanks!
Priceless 5 Aug @ 5:06pm 
Never mind. I figured it out. I just had to copy the number in the URL, not the whole URL
Priceless 5 Aug @ 4:58pm 
Hi! I'm trying to follow the instructions for pulling a deck from MarvelCDB and what I'm doing doesn't seem to be working. I set my profile to "Shared" and copied the deck URL (not sure what the "deck ID" is) and pasted it into the cerebro. I tried doing it with Private and with Public and I keep getting an error message for both. Any assistance would be appreciated. Also, love your work. Thank you for this mod!
SwedeRacer  [author] 2 Aug @ 4:38pm 
Everyone: Good news! I finally got the Jubilee cards into the mod. Sorry for the delay.

I had been working on fixing a few things, but I wanted to get the new cards out to you as soon as possible. That means that we have a few known issues:

Performance - You may notice that it takes several seconds to spawn a hero or a scenario. I'm not sure what's causing this, but I'll address it soon.

Sinister Motives - The Osborn Tech and Sinister Assault cards aren't being spawned with the other campaign cards. For now, you can find those encounter sets behind the campaign area (upper left).

Ultron - need to restore the drone tokens

Mojo Mania - need to implement a way to randomly spawn genre sets

I'll take care of these issues as soon as I'm able.
Sgt. Gigglesquee 30 Jul @ 9:50am 
I believe in you! Keep up and thank you for all the hard work.
SwedeRacer  [author] 27 Jul @ 9:09am 
@Sgt. Gigglesquee: I'm working on an update now that will include Jubilee. It should only take me a day or two to get it done, but it's been really hard for me to find the time to put into it lately. But I'll try to get it out as soon as I can.

Nightcrawler's cards haven't been released yet, so I'm not sure when I'll get those added.
Sgt. Gigglesquee 27 Jul @ 7:35am 
ETA on when we might see Nightcrawler and Jubilee added?
SwedeRacer  [author] 24 Jul @ 6:07am 
@Attila10000: Mr. Sinister's sets are not included in the modular set selection buttons, but they will be placed on the table when you start his scenario.
Attila10000 24 Jul @ 2:25am 
Hi, Where are the modular set of Mr sinister?
SwedeRacer  [author] 21 Jul @ 2:50pm 
Hey, everyone: Sorry, I haven't had time to finish up the latest update, but it's in the works. Hopefully, I'll have it done within two or three days, with bug fixes and the new Jubilee cards.
Phosphora 9 Jul @ 5:42pm 
I also noticed that the captive allies are missing for the Taskmaster scenario. Also, can you bring back the drone tokens for the Ultron scenario? They were really helpful!
SwedeRacer  [author] 6 Jul @ 4:45pm 
Hi, everyone. I'm working on an update that will be out in the next couple of days that will include fixes for the issues that have been reported in the last few weeks.

@DemonicWolf: You can get your nemesis deck by clicking the black "N" button in the lower-right corner of your playmat. Also, there is a way to spawn specific cards, but it's not obvious. Right-click on the tabletop and then select "Spawn Card". Enter the card's ID (we use the same numbering as MarvelCDB) and click the "Spawn Card" button. Depending on what kind of card it is, you may need to change its scale.
Phosphora 2 Jul @ 11:08am 
For Spiral and Mojo, where do you find the MojoMania modular sets?
Phosphora 1 Jul @ 5:10pm 
For the Mansion Attack scenario, how do you randomize the villains that appear? Right now it's always Avalanche followed by Blob.
DemonicWolf 29 Jun @ 5:37pm 
also didnt fine nemesis deck
DemonicWolf 29 Jun @ 3:26pm 
i'm at the sinister motives - mysterio scenario, and it is missing the "venom ally card 190". also, would be great if there was a card fetcher, by card number or name.. whatever is easier for you.. thanks!
Phosphora 17 Jun @ 10:50am 
The Morlock Siege and On the Run scenarios don't load completely. Error in Script (Scenario Manager - 06c2fd): chunk_3:(1232,6-64): attempt to index a nil value
Nurlock 16 Jun @ 4:25pm 
Appreciate your work putting this together, it's great to have a backup when you can't play in person!

One possible bug I found: Thunderball's encounter deck in Wrecking Crew loads with 14 cards, when I think he should have 15 like the others
SwedeRacer  [author] 10 Jun @ 8:34pm 
@Matt_Cullens: Two things to check: First, confirm that you've checked the "Share your decks" checkbox in the profile edit page of MarvelCDB. Then, make sure that you have the private/public toggle set correctly when importing. If you've actually published your deck, you need to choose "public"; otherwise, use "private".

If that doesn't fix your problem, post the ID of one of your decks, and I'll take a look.
nerman8r 10 Jun @ 1:21pm 
I loaded up the Sinister Six scenario again and the hit points worked properly. Also, i don't see any Advance buttons.
nerman8r 10 Jun @ 1:17pm 
My friend was considering making a tool for changing the size of cards, if that's of interest to you.
nerman8r 10 Jun @ 1:15pm 
For Venom Goblin, the campaign kit should include the Sinister Assault cards, so you can shuffle the appropriate minions into the encounter deck. Skies Over New York shouldn't be oriented sideways when zoomed, since you might need to read it throughout the scenario.

Generally speaking, it's frustrating that the threat counters that are placed with the scenario are locked, but the scheme isn't. If you accidentally pick up the scheme, it ends up on top of the counter. Also, with Klaw, the side scheme is defeated quite quickly and then you have to unlock the counter before you can get rid of it. Having played Klaw dozens of times, it's been a hassle.
SwedeRacer  [author] 10 Jun @ 12:54pm 
@nerman8r: I can't reproduce the issue with the Sinister Six scenario (though I do see that the Advance buttons are displaying on all of the HP counters, and they shouldn't be). Is it happening consistently? You might try reloading the game. If this was your first time playing that scenario, it's possible that having to load the images for all of the counters slowed things down and caused a timing issue.

If that doesn't work, try right-clicking on a counter, then selecting "Custom". Then just click "Import" on the pop-up that appears. You'll need to do this for each counter that isn't working.

If this is a persistent problem I have something I can try to correct it, but it's tricky to fix a problem if I can't reproduce it on my end.

(I've made a note of the other issues you mentioned, and will see what I can do about them.)
nerman8r 10 Jun @ 12:24pm 
The Sinister Six scenario only lets you set Doctor Octopus' hit points.
nerman8r 10 Jun @ 11:20am 
For Mysterio, it might be better to have the encounter decks be smaller so you can easily shuffle them into the player's deck.
nerman8r 10 Jun @ 10:28am 
For the campaign there should maybe be 5 copies of Smear Campaign and Public Outcry, for if/when they are removed by the clear button.
SwedeRacer  [author] 10 Jun @ 7:39am 
@nerman8r: Thanks for the bug report! I'm in the middle of some other changes, so it will take me a few days before I can post a fix for those issues. But I can tell you how to work around the Sinister Motives problems in the meantime.

For the small cards, you can just rescale them with the Gizmo tool (third button from the bottom on the left). Select the Gizmo tool, then click on a card or deck. Then set the X and Z scales to 2.12.

For the Osborn Tech cards, you can add the Osborn Tech modular set when you set up a scenario, and just set those cards aside before you play. Or you can spawn the cards individually. To do that, right-click anywhere on the table and select "Spawn Card". Then enter a card ID and click the "Spawn Card" button. The IDs for the Osborn Tech set are 27147, 27148, 27149, 27150, 27151, and 27152. You'll then need to rescale them, as described above.
nerman8r 9 Jun @ 11:02pm 
Also, I can't find the Osborne Tech cards to select one at the end of the first scenario.
nerman8r 9 Jun @ 9:55pm 
Hello again. Thanks for doing all that work to patch up the Mad Titan scenario! I'm doing Sinister Motives now. The Smear Campaign card and and community service schemes are too small and won't shuffle into the encounter deck.

A couple other small things I've noticed recently: Groot begins play on their hero side instead of alter-ego, and X-23 doesn't need the speciality upgrades anymore, since they're located elsewhere. Also, the card that brings them into play isn't in her hero deck, so they probably shouldn't appear if you load that up.
SwedeRacer  [author] 30 May @ 9:18am 
@Local Hallway Ghost: No, the problem wasn't on your end; it was a bug in the code. TTS will automatically save every object's position, scale, and rotation. But any other changes have to be explicitly saved to a state file for each object. So when I display a button, I have to then save a property that says that the button should be displayed; if I don't, then when you save and reload your game, TTS has no memory of that button being displayed, so it won't create it. It's a really easy thing to miss, and I missed it.

In any case, I've fixed it now, so you shouldn't run into this again (though you should probably test this before starting an actual game). Sorry if that bug has ruined any games for you!
SwedeRacer  [author] 30 May @ 9:11am 
@nerman8r: All of the issues you mentioned should be fixed now. However, the Secure the Landing Pad/Cosmo card was actually working as intended. This is a multi-state card, so you can change it by right-clicking and then selecting the other option in the "State" menu. This was created before I started working on the mod. I'll be revamping the campaigns at some point, and I'll probably just use a double-sided card, though the multi-state concept does have the advantage of the alt key zoom-in functionality always displaying the card right-side up. With a double sided card, the Cosmo side will display sideways when zooming in, which is annoying.

BTW, thanks for all the bug reports! TTS is very fiddly, and since the scenarios all work a little differently, it's really easy to break one scenario while fixing another, and I can't test everything as thoroughly as I'd like.
Local Hallway Ghost 30 May @ 4:00am 
This could be an issue on my end, but just in case I thought I'd post here. Sometimes I don't have enough time to finish a game, so I save the game. But upon returning to it, the Advance button for the main scheme has disappeared. I am able to replicate as I just tried a fresh save/game and tghe sma ething happened instantly upon loading in. If relevant, it was against Ebony Maw and the first stage! Thanks for the hard work and the big update!
nerman8r 29 May @ 1:24pm 
I ran the Thanos scenario with the Infinity Gauntlet set, and there was one set of the Infinity Gauntlet cards set aside and another in the encounter deck. It seems to be the Thanos scenario that does this, as Loki didn't. The one issue when using Loki is that a second Infinity Gauntlet card was mixed in with the stone deck.
nerman8r 29 May @ 1:15pm 
Loki's scenario has a problem, too. You need to be able to switch between random Lokis, and that's currently impossible. There was a "next" button, but after I used it it disappeared, so I can't use it again.
nerman8r 28 May @ 9:42pm 
For the Hela encounter I can't find the Odin card. Also, Gjallerbru and Hall of Nastrond have their hover text reversed.
nerman8r 28 May @ 7:59pm 
Also, in the Mad Titan's Shadow, the reverse side of Secure the Landing Pad should be Cosmo.
nerman8r 28 May @ 7:06pm 
Starting the Tower Defense scenario doesn't put the Focused Defense card into play.
SwedeRacer  [author] 27 May @ 3:46pm 
I've just posted an update that adds The Once and Future Kang scenario back into the mod, which completes my big scenario setup overhaul. I shouldn't have to make any massive changes for a while, and can now focus on smaller features and improvements.

As usual, let me know if you find any bugs, or have any questions or suggestions!