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All Age of Apocalypse scenarios are now playable. I also added a bag in the campaign area (left of the table) with all the cards you should need for the AoA campaign.
Now I just need to get the Once and Future Kang scenario working, and I can update the main mod!
As usual, let me know if you run into any problems.
Progress has been a little slower than I'd like, but I've just pushed an update. Here's what's included:
The setup UI has been revamped. It still works much the same as the last version, but with some significant changes under the hood that will help me get things done faster going forward. (I know the buttons are ugly at the moment; I'll make them look better before I'm done.)
The Hood scenario is now fully functional. The process of selecting and adding modular sets is much more streamlined now. (The Once and Future Kang is not yet working, but it will be soon.)
All AoA scenarios have been added, but they're not quite ready to use yet. I know people are waiting for them, so I'll make them my top priority.
The next update will drop much faster than this one did!
I've found a few bugs! Two copies of Black Panther's Wakanda Forever are double-sided, like Ultron's Android Efficiency were, half of the Modular 'Armies Of Titan' are missing and lastly Captain Marvel's Precon deck is actually Iron Man's precon.
Thanks again for the great work!
* I think I've fixed all of the issues that have been reported over the last few weeks, like Mysterio's cards spawning in the Venom scenario, Master Mold's first stage being repeated, Ultron's Android Efficiency cards being double-sided, etc. If you have reported an issue that didn't get fixed, let me know.
* Currently, The Hood and The Once and Future Kang scenarios won't work. These two scenarios require a fair bit of specialized scripting that I haven't had time to complete yet, but I'll get them running as soon as I can. Unfortunately, I will be out of town from May 2nd to the 5th, so I probably won't have another update until next week.
I ran into a series of delays, and my current updates are not complete, but I wanted to get Bishop and Magik into your hands, so I've uploaded the mod in an unfinished state. Have at it, and let me know if you run into any problems.
Here are the details of this update:
* Bishop and Magik have been added. The Age of Apocalypse scenarios are not yet included; I'll get to them as soon as I can.
* The scenario set-up area to the right of the table has been massively overhauled. Use the buttons at the top to switch between heroes, scenarios, modular sets, and mode. Once you've made all the necessary selections, click the "GO" button and the scenario will be set up. I've added automatic calculation of villain hp and scheme threat, but there's still a little ways to go for full scripting. Still, this version should make it faster and easier to start playing. This area will be getting a lot of work in the coming weeks to improve its appearance and functionality.
We've officially released the new mod to the world. You can find it here:
https://steamproxy.net/sharedfiles/filedetails/?id=2824240402
Currently, this mod is identical to this development version we've been maintaining for the last several months, but that will change soon. The development version will be where we release new updates to test them out before we push them to the main mod. If you'd like to have early access to new features and additions, you can continue to use the development version. But keep in mind, it's more likely to be buggy.
Very soon -- hopefully within the next week -- we'll be pushing a major update to the development environment, which will include setting HP and threat counters when setting up a scenario and when advancing the villain or main scheme stage.