Tabletop Simulator

Tabletop Simulator

33 ratings
Ultimate Marvel Champions [Scripted]
   
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Type: Game
Complexity: Low Complexity
Number of Players: 1, 2, 3, 4
Assets: Scripting, Cards
File Size
Posted
Updated
3.731 MB
21 Jun, 2022 @ 6:33pm
2 Aug @ 4:30pm
15 Change Notes ( view )

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Ultimate Marvel Champions [Scripted]

Description
This is a mod for Marvel Champions LCG by Fantasy Flight Games.
https://www.fantasyflightgames.com/en/products/marvel-champions-the-card-game/
Please support the physical game; this is not a substitute for the real thing.

The mod is up to date with all released cards (all scenarios through Age of Apocalypse and all heroes through Iceman).

To play:
1. Use the square, colored buttons on the near edge of the table to take a seat.
2. Select your heroes from the right-hand panel (click "S" for the hero's starter deck; click "C" if you want to construct or import your own deck)
3. Select the scenario you wish to play, as well as the standard/expert encounter sets and modular encounter sets from the right-hand panel.
4. To import a deck from Marvel CDB ( https://marvelcdb.com/ ), enter the deck ID in Cerebro at the top-left corner of the table, specify whether the deck is private or public, and click the yello "Search" button. (To be able to import private decks, you'll need to check the "Share your decks" checkbox in the Profile page of Marvel CDB.)

Your hero's play mat includes the following buttons:
1: takes the 1st player token
R: readies all cards on the play mat
D: discards a random card from your hand
!!: draws an encounter card
X: discards an encounter card
N: spawns your hero's nemesis deck


Roadmap:
This mod is still in very active development. Here are some future planned changes and additions, in the approximate order we'll be working on them:

*Complete scenario scripting: Currently, the mod will spawn all cards required for a scenario, but players are required to manually perform most setup steps, including setting the villain's health and the scheme's threat counters. Our first initiative is to automate as much of the scenario setup process as possible (as well as steps for advancing villain and scheme stages).

*Add missing campaigns and implement campaign scripting: Though the mod includes all currently available scenarios, we still need to add the NeXt Evolution and Mojo Mania campaigns, as well as adding automation for managing the campaign as you play.

*Allow for random selection of heroes, scenarios, and modular sets: If you want to challenge yourself, or just mix things up, you will be able to set up a game with randomly selected heroes and/or scenario and/or encounter sets.

*Re-implement deck building functionality: When we overhauled the way that cards are handled, we removed the ability to build decks in-game. We will rebuild this feature.

*Enable alternate art for mutant cards: Currently, all cards spawn with the original artwork. We will make it so that mutant characters will get the mutant-specific versions of any cards that have them (Strength, Genius, Energy, Endurance, etc.)

If you'd like to try out new developments before they're available here, check out the in-development version of the mod: https://steamproxy.net/sharedfiles/filedetails/?id=2817359776


Credits and Acknowledgements:
*Card scans and HP counter images come from Unicorn Smuggler's mod Marvel Champions High-Resolution Scans: https://steamproxy.net/sharedfiles/filedetails/?id=2665262903 . All villain HP counter images since Mojo Mania are by KidNegativ.

*Playmat images by Logan Giannini, who has made them available on Google Drive: https://drive.google.com/drive/folders/1IvTnpIxl8RbSZ2iuOhSdbw8KQQ0g_rA0

*The hit point counters found in this mod are based on Ducspeed's hit point counter located in the Marvel Champions Complete Edition workshop mod: https://steamproxy.net/sharedfiles/filedetails/?id=2222049059

*This mod is built on code written by a wide variety of modders, including: CrimsonMCM, Duscpeed, JQTNguyen, thesunsetdriver, Mag, FunkyMonkeyMonk, Old Gumbo (FKA PwnStarHero), and SwedeRacer.
91 Comments
Pandaman 16 Aug @ 9:03am 
@SwedeRacer - Issue fixed! I needed to untick the Mod Threading option. Thanks!
SwedeRacer  [author] 13 Aug @ 5:36am 
@Pandaman: Hmm. I'm able to load cards without any problems. The only thing I can suggest is to turn off mod caching and then try running the mod again (you'll want to turn it back on afterward, whether it works or not). If that doesn't work, I'd say just give it some time and try again later. The card images are stored on a third party server, which uses a contend delivery network. It's possible that the server closest to you is down for some reason, but it should be back up before too long.
Pandaman 12 Aug @ 11:12am 
Hi!

I'm a fan of this mod but the cards no longer load :(

I've tried to unsuscribe and suscribe, erase the pictures in the illustrations of the Pictures/Pictures Raw folders but nothing seems to work. Any help? Thanks!
Priceless 5 Aug @ 5:06pm 
Never mind. I figured it out. I just had to copy the number in the URL, not the whole URL
Priceless 5 Aug @ 4:58pm 
Hi! I'm trying to follow the instructions for pulling a deck from MarvelCDB and what I'm doing doesn't seem to be working. I set my profile to "Shared" and copied the deck URL (not sure what the "deck ID" is) and pasted it into the cerebro. I tried doing it with Private and with Public and I keep getting an error message for both. Any assistance would be appreciated. Also, love your work. Thank you for this mod!
SwedeRacer  [author] 2 Aug @ 4:38pm 
Everyone: Good news! I finally got the Jubilee cards into the mod. Sorry for the delay.

I had been working on fixing a few things, but I wanted to get the new cards out to you as soon as possible. That means that we have a few known issues:

Performance - You may notice that it takes several seconds to spawn a hero or a scenario. I'm not sure what's causing this, but I'll address it soon.

Sinister Motives - The Osborn Tech and Sinister Assault cards aren't being spawned with the other campaign cards. For now, you can find those encounter sets behind the campaign area (upper left).

Ultron - need to restore the drone tokens

Mojo Mania - need to implement a way to randomly spawn genre sets

I'll take care of these issues as soon as I'm able.
Sgt. Gigglesquee 30 Jul @ 9:50am 
I believe in you! Keep up and thank you for all the hard work.
SwedeRacer  [author] 27 Jul @ 9:09am 
@Sgt. Gigglesquee: I'm working on an update now that will include Jubilee. It should only take me a day or two to get it done, but it's been really hard for me to find the time to put into it lately. But I'll try to get it out as soon as I can.

Nightcrawler's cards haven't been released yet, so I'm not sure when I'll get those added.
Sgt. Gigglesquee 27 Jul @ 7:35am 
ETA on when we might see Nightcrawler and Jubilee added?
SwedeRacer  [author] 24 Jul @ 6:07am 
@Attila10000: Mr. Sinister's sets are not included in the modular set selection buttons, but they will be placed on the table when you start his scenario.