Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

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1.450 MB
28 May, 2022 @ 2:29am
28 May, 2022 @ 3:03am
2 Change Notes ( view )

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NoTech

Description
Removes almost all tech from the game.
Removes science from almost all factions.
Makes the Scroll of Magnus unavailable by normal means.
Arctic feature is unavailable.

On Headquarters, the science is replaced by other resources of the faction (e.g 3 biomass/3 influence for Tyranids, 1.5 food/energy/ore/influence for Astra Militarum...).
On all other buildings, the science is replaced by loyalty (with the usual ratio 2 research = 1 loyalty).
On features (ruins of Vaul, Tundra), the bonus is replaced by Loyalty (5% loyalty for Tundra, 10% loyalty for tiles around ruins of Vaul and 20% for capturing it).
On units, research is replaced by Influence.
The bizarboy has the full value replaced.
Malanthrope has half the value (2 research/XP => 1 influence/XP). 2 influence per XP seemed waaaaaay too oppressive. Since the +33% research is always active, it actually ends up being 1.33 influence per XP.
The Dominus has the full value (12 inf 12 research => 24 influence)
The Manipulus goes from 8 research per kill value to 2 influence per XP. I don't think the "Influence On Kill" thing exists (and I can't be bothered to check). So instead it's influence per XP. i.e you don't need to kill yourself. Considering it's an AoE buff, keeping 8 influence per XP would have been entirely broken.

The Ritual of Change grants Energy instead of research.
The T'au "Buy Research" skill is disabled (for obvious reasons...)

Only the Chaos faction keeps some research : Its boons. As far as I know, it's not possible to make them trigger without having the research. For this purpose, the Chaos is granted 1000 research (and +1 research per turn on Headquarters). It allows them to research all 5 boons in 5 turns (and have a surplus of research, I guess).

Some researchs linked to quests are also kept. I will still advise against playing quests with this mod, I can't guarantee they will work.


Note that no text has been updated.

All techs bonus are provided aside from generic armor penetration and armor ones as they cancel each other.
Also note that aside from changing research into other resources, NO BALANCE has been applied. Don't go fighting Eldars, T'au or Tyranids with this mod. You mad person.

There might be mistakes (techs not applied, techs that shouldn't have been applied but were). Please tell me if you find any.