Project Zomboid

Project Zomboid

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More Loot Settings v1.3.6 [41.78]
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25 May, 2022 @ 6:06am
25 Nov, 2023 @ 1:19pm
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More Loot Settings v1.3.6 [41.78]

Description
v1.3.6 (Nov 25th 2023) :
- Fixed incompatibility with 'The Workshop' mod in multiplayer
- Fixed female zombie loot not being affected by custom zombie loot


Please check the mod's description before asking questions.

This mod adds custom loot options to the Sandbox Settings, including:
- A zombie loot multiplier (affects loot of generic zombies, special zombie outfits, and bags)
- A global chance of attached/lodged weapons on zombies (default is 6%)
- A chance of attached/lodged long blades on zombies (default is 1)
- A chance of attached/lodged hunting knives on zombies (default is 5)
- A days passed required for attached/lodged weapon spawns on zombies (can be none, quarter, half, normal or double)
- An option to set the number of max rolls for ALL loot tables (see Max Rolls section for more info)
- An option to set the number of max rolls for FOOD loot tables (see Max Rolls section for more info)
- 13 different item chance multipliers for many categories of items (they don't affect zombie loot)
- An exceptions list ( a semicolon-separated list of items that will not be affected by the multipliers above)
- A specific items multipliers list ( a semicolon-separated list of items with multipliers)
- The number of cigarettes found per loot (default to 20 in vanilla)
- Specified loot modifiers displayed for vanilla rarity settings: Extremely Rare (x0.2), Rare (x0.6), Normal (x1), Common(x2) and Abundant(x3).

"I just want less loot than Extremely Rare"
  • Still set everything on "Extremely Rare"
  • Set the Global Max Rolls option at 1, 2 or 3
  • Set all the chance multipliers to a value below 1

"I just want less food"
  • Still set Fresh Food and Canned Food on "Extremely Rare"
  • Set the Food Loot Max Rolls option at 1, 2 or 3
  • Set the Food Chance Multiplier to a value below 1
  • Also set the House Story Chance on Extremely Rare

WARNING:
The chance multipliers are applied ON TOP OF the standard loot rarity options. (Insanely Rare, Extremely Rare, Rare, etc.)

Exceptions List:
A semicolon-separated list of items IDs. Useful is you want to spare an item from the loot multipliers. Looking at you, Sledgehammer.
Example:
Base.Sledgehammer;Base.Sledgehammer2;Base.Saw;Base.NailsBox;farming.HandShovel;camping.CampingTentKit
Note : The items in this list will still be affected by the Specific Items Multipliers List below !

Specific Items Multipliers List:
A semicolon-separated list of items IDs and multipliers values. Useful to apply individual nerfs or buffs to the loot chances of specific items. Also applies to the items in the exception list above.
Example:
Base.Sledgehammer:5;Base.Sledgehammer2:5;Base.Saw:0.5;Base.NailsBox:2;farming.HandShovel:0.1;camping.CampingTentKit:0.1
Note: you could also remove an item from the loot tables by giving it a chance multiplier = 0.

Global Max Rolls and Food Loot Max Rolls:
Rolls affect loot tables, not item chances like the chance multipliers.
All loot table have a "rolls" key. Most tables have its value at 4, but some have it at 1, 2, 3 or 5. It is directly linked to how many items the table will spawn.
If set at 3, all tables with a rolls value at 4 or 5 will be set to 3. But not those who have their rolls value at 1 or 2. It is a "MAX rolls" setting.
Since most tables have a rolls value of 4, here's what you can expect for each setting:
  • 1 : loot will be reduced by ~75%. (basically what "Ridiculously Rare" mod does.)
  • 2 : loot will be reduced by ~50%.
  • 3 : loot will be reduced by ~25%.
  • 4 : only a few unimportant tables will be affected. Pretty much no impact on the loot.
  • 5 : default vanilla value.

Items added to zombie loot
A semicolon-separated list of items IDs and chances that will be added to generic zombie loot. (the "inventorymale" loot table) (Added AFTER the multipliers are applied)
Example:
Base.Money:0.01;Base.Hammer:0.001;Base.Nails:0.05
NEW in v1.2 There are now many options for many zed categories (military zeds, police zeds, medical zeds...). As well as a customized list of outfits that will drop a custom list of items. The format is the same as the example above. If you want to know which outfits belong to which category, see the list of zed outfits in the Discussion.
Warning: With these lists, if you make a typo and an error occurs (red box bottom right), it is possible that the distribution tables completely reset to their vanilla state.
CHECK THE LOOTZED TOOL IN DEBUG BEFORE REPORTING A BUG.

The mod "Time Decreases Loot" is INCLUDED in More Loot Settings.

For more info on this, check out the standalone mod Time Decreases Loot .






Some people say it works good. Other people say they have their sandbox settings get reset to their default value. This can be avoided by directly changing the default values in the mod's files.
I can't test it myself so I don't really know.
Time Decreases Loot can be finnicky in multiplayer. You MUST disable the trigger on dead bodies and the trigger on proximity. Yoy may also need to disable triggers on vehicles.





- Map mods like Pitstop : As of v1.1.1, fully compatible
- Better Sorting : Fully compatible.
- Ridiculously Rare : Fully compatible. (rolls are set to 1)
- Smoker : you will need to set the 'number of cigarettes' option to 1.
- True Music : As of v1.3, fully compatible.
- Better Sorting : fully compatible.
- Mods that change item display categories (except Better Sorting) will work but item chances may not be multiplied correctly as intended.
- Mods that add items or tweak distributions: Compatible, as long as they set standard display categories for them.




It's recommended to run my other mod "Vanilla Loot Tables Fixed" along with this, but it's not strictly necessary.




Workshop ID: 2812491628
Mod ID: MoreLootSettings
Popular Discussions View All (14)
9
15 Nov, 2024 @ 11:07pm
PINNED: Bug Reports
Champy
10
11 Nov, 2023 @ 4:07am
Zombie Loot Chance Multiplier, bags?
RudyTheNinja
6
24 Sep, 2023 @ 12:01pm
Compatibility with sorting and weapon mods
Jacques the Crab
432 Comments
Omni 5 Jan @ 10:40pm 
Any plans to update to B42?
Rabbitowitz 14 Nov, 2024 @ 3:04pm 
Does it make guns more rare? Like, I downloaded a mod that increases guns on the world (Not intentionaly) so can I bring the rarity down?
>_< 7 Nov, 2024 @ 5:16am 
Same problem with multiplayer as some other users have. The mod apparently loads but there are no settings whatsoever so it's impossible to set it up properly. Please fix!
kesslercami 17 Oct, 2024 @ 5:08pm 
thank you very much!!
Arduu 17 Oct, 2024 @ 11:56am 
its working and great
DezZzO 16 Oct, 2024 @ 8:03pm 
Does Zombie Loot Chance Multiplier work? I've tried adding items with 1.0 multiplier in Generic Zeds Loot which I believe should spawn items with 100% chance, but after hundred of kills it doesn't spawn.
So does it work or I'm doing something wrong?
Rokko 9 Oct, 2024 @ 4:23pm 
its completely broken, for multiplayer anyway.
sandbox options dont appear in the sandbox.lua file at all. only a tiny section for Time Decreased Loot, the very thing we dont want.
shame really
YEsMaR 8 Oct, 2024 @ 2:40pm 
@Phynx im currently trying to solve the same issue not to much avail. so many tapes spawn in containers
knight 6 Oct, 2024 @ 3:57pm 
@Boge so true bro :'(
Phynx 29 Sep, 2024 @ 2:37pm 
@Champy When using the "Specific Items Multipliers" section of the Loot Rarity Options, how is that list processed? Is it loaded and set by the server once upon restart or is that table referenced every time a loot container is opened? I ask because I have a friend who generated a list of all the items in the True Music Addon that has 2000+ songs on it(The 1903 to 1999 one), but also comes with a very broken spawn rate so a lot of containers will show huge lists of cassettes and vinyls no matter what the loot rarity is set to. This list he created would set each individual item in that mod to 10% the normal spawn rate. I'm wondering if using this giant list of specific item multipliers will cause intense lag when looting or if it's of no concern?