Project Zomboid

Project Zomboid

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Loot Tables Fixed [41.78]
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24.224 KB
9 Sep, 2023 @ 12:01pm
2 May @ 1:36am
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Loot Tables Fixed [41.78]

Description
This mods fixes many typos in the distributions.

List of typos fixed :
  • CrateCompactDisks -> CrateCompactDiscs
  • BakeryDonuts -> BakeryDoughnuts
  • CrateSandbags -> CrateSandBags
  • SportsStoreSneakers -> SportStoreSneakers
  • PlankStashWeapon -> PlankStashGun
  • ElectronicStoreComputer -> ElectronicStoreComputers
  • ElectronicsStoreMusic -> ElectronicStoreMusic
  • CrateNapkins -> CratePaperNapkins
  • MusicStoreAcoustic -> MusicStoreGuitar

Additionnally, this fixes some other stuff :
  • Added missing golf store loot tables : "golfstore" , "golffactory" , "golfshipping". The golf store in Louisville now finally has golf loot : lots of golf clubs, golf bags, golf balls, golf-related clothes, and metalworking supplies.
  • Added a missing loot table for the sewing store that was referenced but never implemented : it contains the Tailoring Skill books. See, that's why no one ever found Tailoring Skill books in these stores.
  • Added missing loot tables that was referenced but never implemented : in the railyard : (railyardstorage, railyardrepair, traincar). Now the Railyard east of Muldraugh is a great loot location for metalworkers and mechanics.
  • Added a 'classroom2" loot table to fix the March Ridge's School loot, because the room name of the classrooms in that school is 'classroom2" instead of 'classroom'.
  • Added a missing 'GunStoreGuns' loot table that was referenced but never implemented : in the Pawn Shop Offices.
  • Added a missing laboratory loot table for counters.
  • Added a missing plumber loot table, containing plumbing supplies.



If you find more bugs / typos in the loot tables, please leave a comment !

Workshop ID: 3033301901
Mod ID: LootTablesFixed
Popular Discussions View All (1)
0
17 Sep, 2023 @ 12:51pm
PINNED: Bug reports
Champy
60 Comments
Efrainx117xKill 8 Jul @ 11:18pm 
In what order should I load the mod?
Sturmschütze 29 May @ 9:12pm 
Correct. But it wont apply it to areas you visited if you have loot respawn off.
FluffnTough 27 May @ 11:00pm 
This shouldn't cause any issues if added to an existing save, correct?
snowy 2 May @ 7:35am 
@Champy it worked, thank you so much! love the rest of your mods as well
Champy  [author] 2 May @ 1:44am 
@snowy @NakedBuffalo All right, I updated it, Brita loot works fine now. We were actually fixing the same loot table, so that's why there was a conflict.
snowy 1 May @ 5:05am 
can also back up @Naked Buffalo here, pretty much the same exact issue happening here, except instead of raven creek it's every gun store in kentucky, spawning the same handguns that britas converts
Naked Buffalo 28 Feb @ 9:51pm 
It wasn't just Pawn Shop Offices, it was all gun lockers I encountered in Raven Creek.

If they spawn when I disable them, that means it's a critical conflict with Brita's, which means I can't use this mod.
Champy  [author] 24 Feb @ 7:03am 
@Naked Buffalo That's because a loot table that was not working before is now working. It contains vanilla guns, and I'm guessing Brita converts these guns into his own guns. Which means they will spawn in that loot table, even if you disable them, because Brita couldn't remove them before since that table was not working.

Should only happen in Pawn Shop Offices .
Naked Buffalo 23 Feb @ 5:17pm 
I'm pretty sure this conflicts gun loot tables. I installed this then started a fresh character in Raven Creek. Every single gun store and container that has guns has the exact same table, it's like a bunch of Ruger revolvers and pistols; so I know it's conflicting because I have those caliber of pistols disabled completely, they shouldn't even be appearing.
Everything else seems fine as far as I can tell.
Phade 28 Jan @ 12:11am 
Where should this mod be placed in the mod load order? does it matter?