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Protogen Race Patch for Frackin' Universe [UNOFFICIAL]
   
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14 May, 2022 @ 12:11pm
4 Nov, 2023 @ 3:30pm
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Protogen Race Patch for Frackin' Universe [UNOFFICIAL]

Description
Integrates Bun/Shotshell156's "Protogen Race Mod" with Frackin' Universe's stats system. Requires both mods to play.

THIS MOD IS NOT OFFICIALLY SANCTIONED BY FRACKIN' UNIVERSE OR PROTOGEN RACE MOD.
It is not officially supported, so please do not trouble them if there are issues.
See bottom of page / sidebar for attributions, contact, additional information, etc.

This was mostly designed on a whim as a personal project, so it's going to show that. I have tested compatibility, and everything seems to work fine - but I can virtually guarantee the stats are not balanced.

There may be frequent refinements as feedback is received. Most 'updates' you may find are going to be related to tweaking text, I'm a bit of a perfectionist and it's trial and error for some. Always defer to in-game stats for the most up-to-date values.

What does this patch do?
Gives your character unique stats, really letting them shine with Frackin' Universe! Check out some of the details:

As of v3.1.1:


Diet: Their digestive systems are highly functional, being a mix of augments and biological materials. Meat (even raw) and plants are on the menu - and the full feeling lasts longer!

Summary of Perks/Resistances
Being built to explore, they possess decent natural strength, armour, and health. Combined with their innate energy reserves and efficient use thereof, it makes them highly survivable if able to keep enemies at distance or in ambush.

They recover quickly from exhaustion, aided by their cybernetic components. They move easily with these enhancements, taking less fall damage and remaining stable on most surfaces. They are deceptively light on their feet; the weight their cybernetics grant enables them to hold their ground.

They have small buffs to mobility as well, being able to offload the worst aspects of movement to highly capable processors and unfatiguable machinery. Given their nature, they integrate technology with ease, enjoying additional perks from common mobility techs.

With advanced co-processors helping modulate neuroactivity, they are not taken by insanity, though Protogen still understand fear and worry from what lies beyond the pale. It is still possible to take damage, but no ambient environment will chip away at your sanity without sanction.

The environment challenges them less, however they are not wholly immune due to the tight integration of the biological components; moderate temperature swings are taken in stride, and they can survive without air for longer than most biological creatures. They will die, though, if deprived or forced to survive in extreme environments without exterior protection.

A perk of their integrated systems comes as poison immunity - while it might otherwise damage healthy cells, their machinery filters blood and repairs them without issue, making them immune.

Summary of Weaknesses
The duality of their constitution does however mean some problems!

Radiation is very bad for a Protogen; it easily fries relays and flesh alike. Being a mixture of biological and cybernetic parts, shielding is nigh impossible, rendering both vulnerable. Be it from a barrel or the cosmic background, it is better avoided without strong protection. Cosmic radiation is just spicy rads, so beware!

Electricity is similarly a poor mix for Protogen. Both of these hazards attack each side of a Protogen, making them particularly dangerous as neither biological or cybernetic systems are able to compensate sufficiently when both are under assault.

Otherwise, they maintain no special weakness or strengths over other species; the many hazards you may encounter out in the universe are no more likely to spare them, be it dunking in pools of acid or triggering a nest of bees. But safety is a poor guarantor of adventure, and a Protogen loathes boredom among all else!

Summary Regarding Weapons Stats

Protogen integrate easily with advanced technologies, giving them bonuses with several. Additionally, with faster reactions and advanced computational elements ready to help, they target easily and effectively for great accuracy.

They gain bonuses with the following weapon types:
  • Protogen: They made it, didn't they? Higher damage. (Note: As weapons are in active development, some may not be added to this category yet. I'll try to keep up)
  • Energy: Higher energy pool and greater punch when fired
  • Magnorb: Technology is a Protogen's best friend, and they enjoy significant bonuses in damage output and defense, integrating them easily.
  • Precursor: The Protogen know not who built them, but they find themselves strangely familiar with these weapons, as if part of a deleted memory.



Gameplay Tips
  • Radiation burns. Quite badly. Elder Stone inflicts Rad 3 if you step on it, so be aware.
  • It can take a while to earn weapons the Protogen get bonuses on, but you should still spawn with a trusty Protogen sword!
  • FU's stats stack when items meet multiple categories. You can get some serious damage with this!
  • If you want to see what categories a weapon belongs to, probably the easiest way is to look at the FU source code. It's pretty readable.
  • Need madness? Using Eldritch decor like paintings can help; further, it is possible to temporarily disable racial stats via your ship computer. Be wary! That means *all* of them!

Required Mods / Compatibility

Frackin' Universe by Sayter
- Note: While for the time being it *should* work with Frackin' Races if somehow you insist on an old version, but that mod is deprecated and unnecessary now. You're best to update Frackin' Universe and uninstall it since the FU-with-FR-integrated version is what I tested with.

Protogen Race Mod by Bun/Shotshell156
- Note: If you get log crashes regarding redundant tags or bad JSON loads of Protogen Race Mod content, it's probably my mod doing it - I patched some weapons as they were lacking the tag at the time. In theory, this shouldn't trigger problems, but just a heads-up.


Contact Info

PLEASE DO LEAVE FEEDBACK ON STATS!
I would do well to have opinions other than my own inform the character of 'balancing' for this.

Probably the best way to get in touch if you find something buggy/lacking regarding this addon is a ping on the ProtogenBound Discord[discord.gg]
@CanadianVice

Please note, I'm not a dedicated mod author. I mostly did this on a whim, so don't set your expectations too high. I'll try and address things, but it's... not a priority. I'm mostly listing this publicly as some in the community requested as much.

(And yes, I know the logo sucks. I'm not a graphic designer.)
Popular Discussions View All (1)
4
17 Mar @ 1:59pm
Suggestions (Particularly for Balance)
CanadianVice
15 Comments
CanadianVice  [author] 23 Oct, 2023 @ 8:03am 
@Mechanos : Sorry for the late reply, I was under the impression comments were supposed to ping me...

Anyway, I've had a mind to do it for a while, ik there's a spreadsheet sayter uses specifically to score buffs/debuffs - gotta find that again.

One thing I'm probably not going to tweak is removing the tile-interaction buffs, since I f****ing hate slip n' slide. Anyway, when I get the time I'll revisit this - just been busy.
Mechanos 25 Aug, 2023 @ 4:16pm 
Heya. Any chance you'd be interested in making an FU balanced version? Default FU stats for Protogen are pretty bad/boring - https://frackinuniverse.miraheze.org/wiki/Protogen , and don't include new character descriptions. I was interested in your mod to fix that, for an FU tailored modpack. However, I soon realized.. you really changed the Protogen lol. Immunities and damage buffs all over. By far stronger than every other FU supported race.

Totally my bad for adding this mod without reading it's description better. But if you compare to any of the races here - https://frackinuniverse.miraheze.org/wiki/Races - you might understand my surprise. For now, I'm removing this mod, but it would be really cool if someone released a protogen description fix, or even better, if you considered a version of this mod that was balanced in the same way that other races are with FU, but still allowed the Protogen to be more interesting. Just a thought. Thanks either way.
Kirbyfreak 7 Nov, 2022 @ 6:08pm 
Literally a lifesaver sheesh
CanadianVice  [author] 7 Nov, 2022 @ 3:46pm 
@KirbyFreak It may be a while before Steam's automod gets through with it and it shows publicly, but this should be a Workshop-packaged version of the FR-standalone version of this patch. See here for details. It may not be available publicly yet.
CanadianVice  [author] 7 Nov, 2022 @ 2:57pm 
I know the v2 doesn't, I did make a point of saving V1 on git for exactly the reason some folks are using FR uniquely. In any case, no pressure - but it's there with instructions should you find yourself wanting to make use of it. There's actually a decent chunk of stuff in the Protogen mod, it just takes a while to build to (ie, weapons, armour, etc - iirc, doing it organically you need at least durasteel.)

Anyhow, good to hear you found a mod that was FR compatible. If I may suggest another, (should you be looking to add species) I believe that the Lyceen mod offers both a FR patch and an FU one. Though... the naming is crap, so you may have to try each to figure out which one applies xD
Kirbyfreak 7 Nov, 2022 @ 2:48pm 
It should, it certainly should, but the 2.01 version does not work with Frackin Races, and I found the Kitsune mod anyways so I really don't care about installing this one atm. Maybe tomorrow. The protogen mod isn't even that detailed oof and in base it doesn't have much difference from playing Starbound without any mods so no real loss there, just a big loss here.

I'm legitimately sad I had to nix Frackin Universe early on but at least I realized soon after that Frackin Races exists and has the original part of Frackin Universe that I wanted when I started playing Starbound. Yes, I was going to START my very first playthrough of Starbound with Frackin universe installed. I have no sanity, I suppose... so I guess I fit the mod lol
CanadianVice  [author] 7 Nov, 2022 @ 2:43pm 
I should add the caveat that the FR-'compatible' version is untested as I only have FU. However... it was my sole reference in writing the initial set for this mod, ergo I would surmise that it should work in FR. I can't promise anything, but the install is painlessly quick if you want to give it a go.
CanadianVice  [author] 7 Nov, 2022 @ 2:40pm 
@KirbyFreak No worries, you needn't take it the wrong way. If you're available at the moment, I can assist with installing the FR-compat version?
Kirbyfreak 7 Nov, 2022 @ 2:39pm 
I have a VERY compelling reason to stick with Frackin Races: Frackin Universe does not want to work no matter what files I verify, no matter how many times I load up the game, no matter how many times I turn it off and on again, and at this point I just have accepted that it's my PC.
CanadianVice  [author] 7 Nov, 2022 @ 2:39pm 
I can offer further guidance if you find it desirable/necessary - hence the friend request. If you don't need it, you can just ignore that. Alternatively, find me in discord per the link in the listing.